Difference between revisions of "Krafties Scripting API"

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'''Prim 13 Description:''' (integer)silverMembershipExpiryUnixTime+";"+(integer)goldMembershipExpiryUnixTime
 
'''Prim 13 Description:''' (integer)silverMembershipExpiryUnixTime+";"+(integer)goldMembershipExpiryUnixTime
  
'''Prim 14 Description:''' UNUSED
+
'''Prim 14 Description :''' (string)currentSpell
  
 
'''Prim 15 Description:''' (integer)isPetDisabled
 
'''Prim 15 Description:''' (integer)isPetDisabled
  
 
'''Prim 16 Description:''' (integer)attackLevel+","+(integer)strengthLevel+","+(integer)defenseLevel+","+(integer)hitpointsLevel+","+(integer)craftingLevel+","+(integer)intellectLevel+","+(integer)focusLevel+","+(integer)fortitudeLevel+";"+(integer)attackExp+","+(integer)strengthExp+","+(integer)defenseExp+","+(integer)hitpointsExp+","+(integer)craftingExp+","+(integer)intellectExp+","+(integer)focusExp+","+(integer)fortitudeExp
 
'''Prim 16 Description:''' (integer)attackLevel+","+(integer)strengthLevel+","+(integer)defenseLevel+","+(integer)hitpointsLevel+","+(integer)craftingLevel+","+(integer)intellectLevel+","+(integer)focusLevel+","+(integer)fortitudeLevel+";"+(integer)attackExp+","+(integer)strengthExp+","+(integer)defenseExp+","+(integer)hitpointsExp+","+(integer)craftingExp+","+(integer)intellectExp+","+(integer)focusExp+","+(integer)fortitudeExp
 +
 +
 +
 +
'''Prim 3 Name:''' (string)attackXpLeft+","+(string)strengthXpLeft+","+(string)defenseXpLeft+","+(string)hpXpLeft+","+(string)craftXpLeft+","+(string)intellectXpLeft+","+(string)focusXpLeft+","+(string)fortitudeXpLeft
  
  

Revision as of 23:46, 28 January 2013

Creature/Pet API

The Krafties Scripting API is a feature which allows you to get data from your Kraftie Creature for your own scripted third party addons.

Currently this is read only although gives access to a wide range of possibilities.

This API relies on listening to 1 minute pings on channel -748382747 from inworld Krafties Creatures.

Creatures will communicate on this channel once on_rez and then every 60 seconds during battle.


Message format is a string delimited by "|" containing every prim UUID. (16 Prims)

prim1UUID|prim2UUID|prim3UUID|prim4UUID|prim5UUID|prim6UUID|prim7UUID|prim8UUID|prim9UUID|prim10UUID|prim11UUID|prim12UUID|prim13UUID|prim14UUID|prim15UUID|prim16UUID


Parsing this string to a list you can get the prims data from the description using llGetObjectDetails (PRIM_DESC)


PRIM DESCRIPTION FORMATS

Prim 1 Description: "Bonded "+(string)species+ " - "+(string)elementType

Prim 2 Description: (string)creatureID()+";"+(string)elementType+";"+(integer)unixTimeCaught+";"+(string)elementAffinity

Prim 3 Description: (string)battleStyle

Prim 4 Description: (integer)hitpoints

Prim 5 Description: (string)volumeString+";"+(float)volumeFloat

Prim 6 Description: (integer)attackBonusLevels+","+(integer)strengthBonusLevels+","+(integer)defenseBonusLevels+","+(integer)hitpointsBonusLevels+","+(integer)craftingBonusLevels+";"+(integer)intellectBonusLevels+";"+(integer)focusBonusLevels+";"+(integer)fortitudeBonusLevels+";"+(float)attackBonusMult+","+(float)strengthBonusMult+","+(float)defenseBonusMult+","+(float)hitpointsBonusMult+","+(float)craftingBonusMult+","+(float)intellectBonusMult+","+(float)focusBonusMult+","+(float)fortitudeBonusMult

Prim 7 Description: (float)attackNaturalMult+","+(float)attackNaturalMult+","+(float)strengthNaturalMult+","+(float)defenseNaturalMult+","+(float)hitpointsNaturalMult+","+(float)intellectNaturalMult+","+(float)focusNaturalMult+","+(float)fortitudeNaturalMult

Prim 8 Description: (integer)recentAttackExp+","+(integer)recentAttackExp+","+(integer)recentStrengthExp+","+(integer)recentDefenseExp+","+(integer)recentHitpointsExp+","+(integer)recentCraftingExp+","+(integer)recentIntellectExp+","+(integer)recentFocusExp+","+(integer)recentFortitudeExp+","+(key)expEarnerPlayerKey

Prim 9 Description: (integer)isInPvp+";"+(integer)isInCrafting+";"+(integer)isHovertextOn

Prim 10 Description: (integer)playerExpEarnedLast24Hours + "," + (integer)playerExpEarnedLastWeek + "," + (integer)playerExpEarnedLastMonth + "," + (integer)playerExpEarnedAllTime + "," + (integer)battlesWonLast24Hours+ "," + (integer)battlesWonLast24Week + "," + (integer)battlesWonLast24Month + "," + (integer)battlesWonAllTime

Prim 11 Description: (integer)getAffinity

Prim 12 Description: UNUSED

Prim 13 Description: (integer)silverMembershipExpiryUnixTime+";"+(integer)goldMembershipExpiryUnixTime

Prim 14 Description : (string)currentSpell

Prim 15 Description: (integer)isPetDisabled

Prim 16 Description: (integer)attackLevel+","+(integer)strengthLevel+","+(integer)defenseLevel+","+(integer)hitpointsLevel+","+(integer)craftingLevel+","+(integer)intellectLevel+","+(integer)focusLevel+","+(integer)fortitudeLevel+";"+(integer)attackExp+","+(integer)strengthExp+","+(integer)defenseExp+","+(integer)hitpointsExp+","+(integer)craftingExp+","+(integer)intellectExp+","+(integer)focusExp+","+(integer)fortitudeExp


Prim 3 Name: (string)attackXpLeft+","+(string)strengthXpLeft+","+(string)defenseXpLeft+","+(string)hpXpLeft+","+(string)craftXpLeft+","+(string)intellectXpLeft+","+(string)focusXpLeft+","+(string)fortitudeXpLeft


Wild API

Sensor nearby wilds, using sensor to grab the wild UUID. Using llGetObjectDetails (PRIM_DESC), parse the description accordingly.

Experience fields are void and temporary data which should not be used.

Format is the same on Regular or Giant wilds.


Prim 1 Description: (integer)currentHealth+";"+(integer)attackLevel+","+(integer)strengthLevel+","+(integer)defenseLevel+","+(integer)hitpointsLevel+","+(integer)craftingLevel+","+(integer)intellectLevel+","+(integer)focusLevel+","+(integer)fortitudeLevel+";"+(integer)attackExpVoid+","+(integer)strengthExpVoid+","+(integer)defenseExpVoid+","+(integer)hitpointsExpVoid+","+(integer)craftingExpVoid+","+(integer)intellectExpVoid+","+(integer)focusExpVoid+","+(integer)fortitudeExpVoid


Battles API

The Krafties Battle Scripting API is a feature which allows you to get data from your battles for your own scripted third party addons such as scoreboards, contest/tournament boards or other assisting objects.

Currently this is read only although gives access to a wide range of possibilities.

This API relies on listening on channel -74838278 from inworld Battle temples.


Battle temples will communicate on different events:

Battle Start

Battle End

Player Eliminated


These messages will be send on the corresponding event. There are 2 lists delimited by "," & "|" into a string.

By matching matchID you will be able to link temples for successful battles.


list playersData = [playerKey, petKey, petID, petLevel, manaLeft, energyLeft, lastPingTime, playerKey, petKey, petID, petLevel, manaLeft, energyLeft, lastPingTime]; // 2 players strided by 7

list eliminatedPlayersData = [playerKey, petKey, petID, petLevel, manaLeft, energyLeft, lastPingTime, playerKey, petKey, petID, petLevel, manaLeft, energyLeft, lastPingTime, playerKey, petKey, petID, petLevel, manaLeft, energyLeft, lastPingTime]; // 3 players strided by 7

"PLAYER_ELIMINATED|"+(string)matchID+"|"+(string)playerKey+"|"+llDumpList2String(playersData, ",")+"|"+llDumpList2String(eliminatedPlayersData, ","));

"BATTLE_ENDED|"+(string)matchID+"|"+(string)win+"|"+llDumpList2String(playersData, ",")+"|"+llDumpList2String(eliminatedPlayersData, ","));

"BATTLE_STARTED|"+(string)matchID+"|"+battleMode+"|"+llDumpList2String(playersData, ",") );