Difference between revisions of "Spells"
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MyraMidnight (talk | contribs) m (Moved the spells table to it's own template page. This allows for documentation on how to use/edit it, while making the spells page lighter. Easy link to edit the template is ontop of the table.) |
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− | [[Category:Spells]] | + | [[Category:Spells]][[Category:Vocabulary]][[Category:Elements]] |
− | + | [[File:Krafties4 HUD Spells.png|thumb]] [[File:Krafies HUD4 Unlocks.png|thumb]] | |
− | + | :''Looking for [[Unlocking Spells]]?'' | |
− | + | [[Krafties Creatures]] use '''spells''' to interact with the world. This page will explain the uses for each spell and other details. | |
− | + | *'''[[Combat Spells]]''' cause damage to the target ''(some spells have extra side-effects)'' | |
− | + | *'''[[Mental Spells]]''' can [[buff]] or [[debuff]] the target, '''effects are temporary''' | |
+ | *'''[[Healing Spells]]''' restore varied amounts of health to the target ''(depends on the caster level)'' | ||
+ | ==Unlocking Spells== | ||
+ | *Each [[element]] has it's own learning curve for spells, that is why you need to visit the [[element]]'s page for more information. | ||
+ | **'''Combat Spells''', are learned on [[Combat Level]]s | ||
+ | **'''Mental Spells''', are learned on [[Mental Level]]s | ||
+ | **'''Healing Spells''', are learned on [[Crafting Level]]s | ||
+ | You can see information about when your Active Pet unlocks it's spells in the '''[[Creature App]]''' | ||
+ | :;View [[Unlocking Spells]] for more information and lists | ||
− | == | + | ===[[Creature App]]: Spells=== |
− | The | + | :The '''[[Creature App]]''' lets you see the spell details for your Active Pet |
− | + | :*You can view your pet's spells their description | |
− | *' | + | :*You can also see at what levels your pet will unlock it's spells |
− | + | ==Casting Spells== | |
− | + | :;[[Active Battle Spell]] | |
− | + | ::Combat spell that is selected to be your [[Krafties Pet|pet's]] "Active battle spell" will be '''automatically cast''' when you choose to attack a [[wild]]/opponent | |
− | + | ::*There is no [[cooldown]] on the spells available for "Active battle spell" | |
− | + | ::*Not all ''[[Combat spell]]s'' can be used as "active battle spell" ''(view table below for more detail)'' | |
− | * | + | ::*You set the active spell in the [[Pet Menu]] under the ''"battle"'' section. |
− | + | :;Manual Casting | |
− | + | ::Some spells need to be '''manually cast''' by touching the target and choosing "cast spell" on them | |
− | + | ::*The target can be yourself or other creatures/items, depending on the spell ''(view table below for more detail)''. | |
+ | ::*[[Mental spell]]s and [[Healing spell]]s always have a {{monospace|1 minute}} [[cooldown]] | ||
− | + | ===Uses for Spells=== | |
− | + | The following list contains detailed information about each spell. You can also press the small arrows to sort the table according to your needs. | |
− | + | :;Spell Details: | |
− | + | :*'''Spell Name:''' Name of the spell | |
− | + | :*'''Element:''' Element of the spell | |
− | + | :*'''Type:''' Type of spell | |
− | + | :;Active Battle Spell? | |
− | + | :*'''Active:''' Can be used as ''Active Battle Spell''? | |
− | + | :;Manually Cast? | |
− | + | :*'''Self:''' Can be cast on yourself? | |
− | + | :*'''Other Pets:''' Can be cast on other players' pets? | |
− | + | :*'''Wilds:''' Can be cast on [[wilds]] | |
− | + | :*'''Teammate:''' Can be cast on [[teammate]]s? (in [[PvP]]) | |
− | + | :*'''Opponent:''' Can be cast on [[opponent]]s? (in [[PvP]]) | |
− | + | :*'''Enchanting:''' Can be used for [[enchanting]]? | |
− | + | :*'''Alchemy:''' Can be used for [[Alchemy]]? | |
− | + | ||
− | + | {{Spells list}} | |
− | | | + | |
− | + | ===Notes=== | |
− | + | *All '''Mental Spell''' effects are temporary. | |
− | + | *The spells on the '''[[Pet Menu]]''' ''"Cast Spell"'', will include self casts [[Buff]]s and [[Heal (spell)|Heal]]s | |
− | + | *To cast spells on other creatures, touch them for their menu. | |
− | + | :This will include any manual casting combat spells such as [[Meltdown (spell)|Meltdown]] for [[Nuclear (element)|Nuclear]] pets | |
− | + | :as well as any [[Debuff]] spells | |
− | + | *Healing and Mental spells have {{monospace|1 minute}} [[cooldown]]s | |
− | + | *'''[[Alchemy (spell)|Alchemy spell]]''' has a tiny [[cooldown]] which you won't notice unless converting [[items]] too fast | |
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=See Also= | =See Also= | ||
− | {{ | + | {{spells}} |
Latest revision as of 02:30, 11 October 2020
- Looking for Unlocking Spells?
Krafties Creatures use spells to interact with the world. This page will explain the uses for each spell and other details.
- Combat Spells cause damage to the target (some spells have extra side-effects)
- Mental Spells can buff or debuff the target, effects are temporary
- Healing Spells restore varied amounts of health to the target (depends on the caster level)
Unlocking Spells[edit]
- Each element has it's own learning curve for spells, that is why you need to visit the element's page for more information.
- Combat Spells, are learned on Combat Levels
- Mental Spells, are learned on Mental Levels
- Healing Spells, are learned on Crafting Levels
You can see information about when your Active Pet unlocks it's spells in the Creature App
- View Unlocking Spells for more information and lists
Creature App: Spells[edit]
- The Creature App lets you see the spell details for your Active Pet
- You can view your pet's spells their description
- You can also see at what levels your pet will unlock it's spells
Casting Spells[edit]
- Active Battle Spell
- Combat spell that is selected to be your pet's "Active battle spell" will be automatically cast when you choose to attack a wild/opponent
- There is no cooldown on the spells available for "Active battle spell"
- Not all Combat spells can be used as "active battle spell" (view table below for more detail)
- You set the active spell in the Pet Menu under the "battle" section.
- Manual Casting
- Some spells need to be manually cast by touching the target and choosing "cast spell" on them
- The target can be yourself or other creatures/items, depending on the spell (view table below for more detail).
- Mental spells and Healing spells always have a 1 minute cooldown
Uses for Spells[edit]
The following list contains detailed information about each spell. You can also press the small arrows to sort the table according to your needs.
- Spell Details
- Spell Name: Name of the spell
- Element: Element of the spell
- Type: Type of spell
- Active Battle Spell?
- Active: Can be used as Active Battle Spell?
- Manually Cast?
Notes[edit]
- All Mental Spell effects are temporary.
- The spells on the Pet Menu "Cast Spell", will include self casts Buffs and Heals
- To cast spells on other creatures, touch them for their menu.
- This will include any manual casting combat spells such as Meltdown for Nuclear pets
- as well as any Debuff spells
- Healing and Mental spells have 1 minute cooldowns
- Alchemy spell has a tiny cooldown which you won't notice unless converting items too fast
See Also[edit]