{"id":3864,"date":"2026-05-16T21:39:10","date_gmt":"2026-05-16T21:39:10","guid":{"rendered":"https:\/\/krafties.com\/site\/?p=3864"},"modified":"2026-05-17T03:05:00","modified_gmt":"2026-05-17T03:05:00","slug":"the-data-element-arrives","status":"publish","type":"post","link":"https:\/\/krafties.com\/site\/the-data-element-arrives\/05\/2026\/","title":{"rendered":"The Data Element Arrives"},"content":{"rendered":"\n<ul class=\"wp-block-list\">\n<li><strong>Brand new Data Souls can now be crafted, with INCREDIBLE new battle mechanics!<\/strong><\/li>\n\n\n\n<li><strong>Don&#8217;t miss your chance to claim Glitch Flowers from the Daily Energy board!<\/strong><\/li>\n\n\n\n<li><strong>Home Temples are restarting over the coming week to scare away some of the excess Hoppities from April!<\/strong><\/li>\n<\/ul>\n\n\n\n<div style=\"height:5vh\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"775\" height=\"775\" src=\"https:\/\/krafties.com\/site\/wp-content\/uploads\/2026\/05\/data_soul_blog_image_screenshot.png\" alt=\"\" class=\"wp-image-3865\" srcset=\"https:\/\/krafties.com\/site\/wp-content\/uploads\/2026\/05\/data_soul_blog_image_screenshot.png 775w, https:\/\/krafties.com\/site\/wp-content\/uploads\/2026\/05\/data_soul_blog_image_screenshot-512x512.png 512w, https:\/\/krafties.com\/site\/wp-content\/uploads\/2026\/05\/data_soul_blog_image_screenshot-150x150.png 150w, https:\/\/krafties.com\/site\/wp-content\/uploads\/2026\/05\/data_soul_blog_image_screenshot-768x768.png 768w\" sizes=\"(max-width: 775px) 100vw, 775px\" \/><\/figure>\n<\/div>\n\n\n<div style=\"height:5vh\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center\"><em>*beep boop buzz buzz click clack brrrrrrrrzt beep*<\/em><\/p>\n\n\n\n<div style=\"height:5vh\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:5vh\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Claim Glitch Flowers and Craft Data Souls Today!<\/h2>\n\n\n<div class=\"wp-block-image wp-duotone-purple-green\">\n<figure class=\"alignright size-full is-resized\"><img decoding=\"async\" width=\"256\" height=\"256\" src=\"https:\/\/krafties.com\/site\/wp-content\/uploads\/2026\/05\/Data.png\" alt=\"\" class=\"wp-image-3866\" style=\"width:184px;height:auto\" srcset=\"https:\/\/krafties.com\/site\/wp-content\/uploads\/2026\/05\/Data.png 256w, https:\/\/krafties.com\/site\/wp-content\/uploads\/2026\/05\/Data-150x150.png 150w\" sizes=\"(max-width: 256px) 100vw, 256px\" \/><\/figure>\n<\/div>\n\n\n<p><em>To commemorate our recent data (mis)adventures, <strong>the most customizable, flexible element yet has entered the fray!<\/strong><\/em><\/p>\n\n\n\n<p>The <strong>Data element<\/strong> centers around a brand new set of mechanics, giving handlers <strong>low-level access to the stats system<\/strong> that Krafties revolves around. The most important aspect of this element&#8217;s gameplay centers around the &#8220;cron&#8221; system, allowing a handler to denote one <strong>&#8220;ingress&#8221; (or data-in) stat<\/strong> and one <strong>&#8220;egress&#8221; (or data-out) stat<\/strong>. After this selection, the process of <strong>converting data from one stat to another<\/strong> (effectively <strong>allowing a handler to choose a stat to constantly buff<\/strong>, at the expense of any other stat) begins. <strong>ANY <\/strong>stat type can be chosen for both ingress and egress, giving a wide margin of flexibility in how a Data type pet can be played. As the creature&#8217;s <strong>Mental Level<\/strong> grows so does the &#8220;bandwidth&#8221; between ingress and egress stats, meaning that more of one stat is able to be converted into another! Paired with the ability for Data elements to &#8220;hack&#8221; ANY stat of an opponent, Data creatures are granted quite a few options in how to approach gameplay.<\/p>\n\n\n\n<div style=\"height:5vh\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>To help handlers figure out this (intentionally) complicated new element, here are a few ideas:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><em>Default:<\/em>\n<ul class=\"wp-block-list\">\n<li><strong>Ingress<\/strong>: 0 (Attack)<\/li>\n\n\n\n<li><strong>Egress<\/strong>: 7 (Fortitude)<\/li>\n\n\n\n<li><strong>Explanation<\/strong>: This setting converts the creature&#8217;s Fortitude stat into a buff for its Attack. At low levels this is a safe, if not exactly exciting, option. You&#8217;ll take a higher hit when being debuffed, but your spells will have more consistent damage amounts during regular battle.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><em>Most Likely Settings:<\/em>\n<ul class=\"wp-block-list\">\n<li><strong>Ingress<\/strong>: 1 (Strength)<\/li>\n\n\n\n<li><strong>Egress<\/strong>: 2 (Defense)<\/li>\n\n\n\n<li><strong>Explanation<\/strong>: This setting will most likely be the most popular option for intermediate and high level play, creating higher damage output and higher damage intake (allowing for more healing xp opportunities)<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><em>Hunger For Crafting XP:<\/em>\n<ul class=\"wp-block-list\">\n<li><strong>Ingress<\/strong>: 4 (Crafting)<\/li>\n\n\n\n<li><strong>Egress<\/strong>: 2 (Defense)<\/li>\n\n\n\n<li><strong>Explanation<\/strong>: Same as above, except instead of optimizing for damage output, this setting optimizes for buffs affecting healing (resulting in greater Crafting xp earned)<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><em>Hacker Man:<\/em>\n<ul class=\"wp-block-list\">\n<li><strong>Ingress<\/strong>: 5 (Intellect)<\/li>\n\n\n\n<li><strong>Egress<\/strong>: ANY<\/li>\n\n\n\n<li><strong>Explanation<\/strong>: Suck away the power of any other stat, throw it into Intellect, and hit those hack spells harder! This may be an ideal setting for battling alongside other players with lower level creatures, allowing for interesting choices when debuffing their opponents<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><em>Other:<\/em>\n<ul class=\"wp-block-list\">\n<li><strong>Ingress<\/strong>: ANY<\/li>\n\n\n\n<li><strong>Egress<\/strong>: ANY<\/li>\n\n\n\n<li><strong>Explanation<\/strong>: You can literally do anything. This element was created for you to experiment!<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<div style=\"height:5vh\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>A simple guide to remembering terms:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Ingress -&gt; I -&gt; IN<\/li>\n\n\n\n<li>Egress -&gt; E -&gt; EXIT<\/li>\n\n\n\n<li>Cron -> Chronology -> Time (30 second intervals in this case)<\/li>\n<\/ul>\n\n\n\n<div style=\"height:5vh\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>Data Soul Recipe:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>500 Energy (375 for Gold Members)<\/li>\n\n\n\n<li>20 Glitch Flowers<\/li>\n<\/ul>\n\n\n\n<div style=\"height:5vh\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>Finally, a few&#8230; quirks to note about the Data element:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>When a handler is interacting with a Data element, they&#8217;ll notice that different menus will present them with numbers 0-7 (when setting ingress\/egress or casting hack spells). <strong>These numbers represent the zero-based index of the stat types that you have become familiar with in Krafties<\/strong>: Attack, Strength, Defense, Hitpoints, Crafting, Intellect, Focus, Fortitude. 0 = Attack, 1 = Strength, 2 = Defense, etc&#8230; <em>Almost all programming languages use this same system to access different items, so it&#8217;s like you&#8217;re programming your own creature!<\/em><\/li>\n\n\n\n<li><strong>At this time, Data Souls can only be bonded with Base coated unbonded creatures<\/strong><\/li>\n\n\n\n<li>Data elements are able to cast <strong>Daily Harvest<\/strong> beginning at level 22 in order to earn Glitch Flowers, which creates a controlled mechanism for early Data handlers to propagate the element to other players in Krafties<\/li>\n\n\n\n<li>Currently, the stat conversion cron mechanic has a <strong>data loss ratio of around 3:1<\/strong>. That is to say, for ~every 3% DEBUFF on the EGRESS stat, a 1% BUFF will be gained to the INGRESS stat. This value may be adjusted in future small patches as we see how the mechanic performs during real gameplay.<\/li>\n<\/ul>\n\n\n\n<div style=\"height:5vh\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p><em>For our hardcore Linux users, computer programmers, and server admins (we have some of those&#8230; right?) this is the element for you! <\/em><\/p>\n\n\n\n<div style=\"height:5vh\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:5vh\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Claim New Items For A Limited Time! (this section was totally not copied and pasted from an older blog post) (it was)<\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-full is-resized\"><img decoding=\"async\" width=\"512\" height=\"512\" src=\"https:\/\/krafties.com\/site\/wp-content\/uploads\/2026\/05\/GlitchFlower.png\" alt=\"\" class=\"wp-image-3860\" style=\"width:184px;height:auto\" srcset=\"https:\/\/krafties.com\/site\/wp-content\/uploads\/2026\/05\/GlitchFlower.png 512w, https:\/\/krafties.com\/site\/wp-content\/uploads\/2026\/05\/GlitchFlower-150x150.png 150w\" sizes=\"(max-width: 512px) 100vw, 512px\" \/><\/figure>\n<\/div>\n\n\n<p><strong>A strange, otherworldly flower has appeared&#8230;<\/strong> What could this mean?? <em>Well, it means that Krafties is hard at work finding a way to make up our downtime to players, of course!<\/em><\/p>\n\n\n\n<p>Interested in claiming your items? If you have a Krafties account created before April 30th 2026, you can:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Visit Krafties Island on any date before June 1st<\/li>\n\n\n\n<li>Head into the main Sanctuary building<\/li>\n\n\n\n<li>Using the &#8220;Main Menu&#8221; in the center of the structure, click &#8220;Daily Energy&#8221;<\/li>\n\n\n\n<li>Load the app<\/li>\n\n\n\n<li>Enjoy your new goodies and craft awesome new Data Souls!<\/li>\n<\/ol>\n\n\n\n<p>Now, <strong>players may notice that they are getting different amounts of flowers from their friends.<\/strong> Let&#8217;s talk about how that number is determined. It&#8217;s a little bit complicated, but bear with me please. <strong>It&#8217;s all intended to do our very best to make things up to those players we feel may have been MOST affected by our downtime, while making sure there aren&#8217;t any players who feel left out of the fun!<\/strong> <em>Unfortunately, we aren&#8217;t able to predict exactly who would have been active during the downtime, but a method has been devised to approximate.<\/em><\/p>\n\n\n\n<p>First, as a baseline <strong>ALL players with accounts created before April 30th are able to claim 20 Glitch Flowers<\/strong>, which is exactly enough to craft 1 Data Soul.<\/p>\n\n\n\n<p>In addition to that, <strong>players who were active in the month of April (the month before our servers went down for a spell) are able to claim additional flowers up to a grand total of 485 Glitch Flowers<\/strong>. Flowers are being rewarded in greater numbers for activity closer to the date of our database downtime. Here&#8217;s the breakdown:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Activity on April 30th = 30 Glitch Flowers<\/li>\n\n\n\n<li>Activity on April 29th = 29 Glitch Flowers<\/li>\n\n\n\n<li>Activity on April 28th = 28 Glitch Flowers<\/li>\n\n\n\n<li>&#8230;<\/li>\n\n\n\n<li>Activity on April 12th = 12 Glitch Flowers<\/li>\n\n\n\n<li>&#8230;<\/li>\n\n\n\n<li>etc!<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:5vh\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p><strong>Have fun!<\/strong><\/p>\n\n\n\n<div style=\"height:5vh\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:5vh\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p><strong>A Brief Note From The Developer:<\/strong><\/p>\n\n\n\n<p><em>Boy am I tired&#8230; <\/em><\/p>\n\n\n\n<p><em>After spending a nearly non-stop week fixing our database server, then another week in crunch time designing and implementing this new Data element, I am feeling the burn. While it was tested to the best of my ability, I expect we may run into a few technical issues with the Data creatures for a little while as they&#8217;re adopted and experimented with. It&#8217;s the most logic-heavy type so far, and I&#8217;ve already had to spend a few hours fixing random stack-heap errors due to them being so memory hungry. There may be further issues as well over the coming weeks, but as bugs are found they&#8217;ll be promptly stomped on. Additionally, I already know that this element as-is will be found to be overpowered, underpowered, or sideways powered. Not *correctly* powered in this first pass to be sure. They&#8217;re just really weird little guys (which makes them awesome).  Expect a few adjustments to the ingress\/egress cron, new recovery_mode heal ability, and hack skills as they are balanced.<\/em><\/p>\n\n\n\n<p><em>The one thing that I am sure of: they look cool as heck, right?<\/em><\/p>\n\n\n\n<p><em>On that note, this new element is a slightly different development in how it&#8217;s implemented on the backend. You&#8217;ll notice that the sprites in the app are created differently than other elements, their textures and auras are completely different to any other type in how they function and display, and right now Data Souls can ONLY be bonded to Base coated unbondeds. These things are all related. Essentially, this is the first visually changing element type where instead of Krafties generating species-element texture sets for every single species and element combination (for those that change visually), it is instead using a blanket set of in-engine parameter changes to create its visual effect. In effect, it completely disregards the textures of the creature (meaning that coats have no meaning to a Data Soul), and overrides all of the visuals. With that, I had two options in terms of coats. Either limit Data Souls to ONLY be bondable to Base coated creatures, or OVERRIDE the coat of a creature to a &#8220;Data&#8221; coat when bonded. To get us started, I picked the safer option of blocking bonding unless it&#8217;s a Base coat, but if players would rather have the ability to bond the soul to anything and have the coat overridden I will consider changing that in the future. <\/em><\/p>\n\n\n\n<p><em>If yall like this type of visual thing, I have a lot more ideas for further elements that can be similarly implemented. It saves a lot of texture work and gives visual effects that can&#8217;t be created with simple texturing, but does have the aforementioned tradeoff with the coat system. I&#8217;m interested to see how that will play out with the community. <\/em><\/p>\n\n\n\n<p><em>Anyway, hope you all enjoy the new element, and I hope it somewhat makes up for that bout of downtime we had! I&#8217;m&#8230; going to sleep for a little while&#8230; Then I&#8217;ll probably come back to a few more reports on the Data element that need to be fixed&#8230; Then I&#8217;ll eat some cookies. <\/em><\/p>\n\n\n\n<p><em>Have fun!<\/em><\/p>\n\n\n\n<div style=\"height:134px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n","protected":false},"excerpt":{"rendered":"<p>*beep boop buzz buzz click clack brrrrrrrrzt beep* Claim Glitch Flowers and Craft Data Souls Today! To commemorate our recent data (mis)adventures, the most customizable, flexible element yet has entered the fray! The Data element centers around a brand new set of mechanics, giving handlers low-level access to the stats system that Krafties revolves around. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3865,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3864","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/krafties.com\/site\/wp-json\/wp\/v2\/posts\/3864","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/krafties.com\/site\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/krafties.com\/site\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/krafties.com\/site\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/krafties.com\/site\/wp-json\/wp\/v2\/comments?post=3864"}],"version-history":[{"count":14,"href":"https:\/\/krafties.com\/site\/wp-json\/wp\/v2\/posts\/3864\/revisions"}],"predecessor-version":[{"id":3882,"href":"https:\/\/krafties.com\/site\/wp-json\/wp\/v2\/posts\/3864\/revisions\/3882"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/krafties.com\/site\/wp-json\/wp\/v2\/media\/3865"}],"wp:attachment":[{"href":"https:\/\/krafties.com\/site\/wp-json\/wp\/v2\/media?parent=3864"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/krafties.com\/site\/wp-json\/wp\/v2\/categories?post=3864"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/krafties.com\/site\/wp-json\/wp\/v2\/tags?post=3864"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}