Editing Skills and Levels
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− | [[Category:Krafties]] | + | [[Category:Krafties]]{{TOC right}} |
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'''Skills''' or '''Abilities''' are the ''stats'' of your pet, you can level them up by earning ''[[Experience]]'' which directly effects how well your pet does in [[Crafting]], [[Combat]] and other activities. | '''Skills''' or '''Abilities''' are the ''stats'' of your pet, you can level them up by earning ''[[Experience]]'' which directly effects how well your pet does in [[Crafting]], [[Combat]] and other activities. | ||
:There are also some '''[[Player]] skills''', which are unaffected by your active pet. | :There are also some '''[[Player]] skills''', which are unaffected by your active pet. | ||
− | * | + | *The skill level is always rounded down to the nearest whole number, and are displayed on your pet's [[Pet Menu|hover text]], or in the [[Pet Stats]]. |
− | + | *''Stats'' is an abbreviation of statistics | |
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==Krafties Creature Skills== | ==Krafties Creature Skills== | ||
− | :''' | + | ===Crafting Skill=== |
− | + | :'''[[Crafting]]''' is also called a '''Healing Skill''' since it decides when your pet learns [[Healing]] [[spells]]. | |
− | + | :This skill is directly connected to the ability to use the [[Crafting Temple]] in order to create items. The higher the skill, better the chances at creating quality items. | |
− | + | ===Combat Skill Set=== | |
− | + | :As the name implies, '''Combat skills''' effects how well your pet does in a fight | |
− | + | :It is the calculated '''average''' of ''Attack'', ''Strength'', ''Defense'' and ''Hitpoints'' | |
− | + | :*'''Attack:''' Also known as '''Accuracy'''. Increasing your creature's attack level will improve their chances of scoring a hit in combat. This doesn't affect damage, just the ability to hit the opponent. Aviaas are often naturally designed for accuracy. | |
− | *Also known as '''Accuracy'''. Increasing your creature's attack level will improve their chances of scoring a hit in combat. | + | :*'''Strength:''' Strength is your creature's physical prowess, determining not only how much damage they can inflict, but the maximum damage possible. Creatures with high strength like Rexies tend to hit harder overall. |
− | + | :*'''Defense:''' This determines the creature's ability to absorb damage, reducing their overall loss of hit points. Training your creature in combat constantly in certain battle styles helps build up their resistance, enabling them to hold up better in battle. | |
− | + | :*'''[[Health|Hitpoints]]:''' Hitpoints is the health of your creature and measure how much damage your creature can take before they can no longer fight. Hit points regenerate over time, but the more hit points your creature has, the longer they can last against tough opponents. | |
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− | === | + | ===Mental Skill Set=== |
− | + | :The '''mental ability''' of your pet can change your strategies in battle, since [[spells|mental spells]] can either [[buff]] or [[debuff]] the target, which effects their stats. | |
− | + | :It is the calculated '''average''' of ''Intellect'', ''Focus'' and ''Fortitude'' | |
− | : | + | :*'''Intellect:''' Intellect determines the force of your mental spells. Similar to strength, the higher this level the more effective your mental spells are. |
− | : | + | :*'''Focus:''' Focus determines the chance of success hit with your mental abilities. Similar to attack, the higher this level the more chance of striking a successful mental attack. |
− | + | :*'''Fortitude:''' Fortitude is your ability to defend mental attacks. Similar to defense, the higher this level the more chance of you defending a mental attack. | |
− | :*''' | ||
− | :* | ||
− | === | + | ===Overall Skill Level=== |
− | : | + | :*A creature's overall level is the average combined level of the creature's experience. Since the soul contains all the pet's experience, the ''overall'' effects how skilled your pet is at creating [[souls]] |
− | + | :*calculated average of all the other creature skills | |
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==Player Skills== | ==Player Skills== | ||
− | : | + | :These are skills that are not effected by what pet you have active, and are increased by simply doing more of it. |
− | + | :*'''[[Enchanting]]''' - touch your [[Enchanting Tablet]] to see current level | |
− | + | :*'''[[Mining]]''' - touch your [[Pickaxe]] to see current level | |
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− | + | ==Where do I see these Skills?== | |
− | + | :;[[Pet Stats]] | |
− | + | ::On the [[Pet Menu]] is a button for it. It lists all the statistics of your pet | |
− | * | + | :;[[Unbonded]] |
− | + | ::When you [[rez]] a unbonded, you can see their '''Natural Skills''' in their hover-text | |
− | + | :;[[Souls]] | |
− | + | ::When you [[rez]] a soul, you can touch them for more details about their stats. <br>Also, when you use a [[Soul Extractor]], the soul will keep all the Skill levels '''except''' for the ''Natural Skills'' and left-over [[experience]] | |
− | + | :;[[Pickaxes]] | |
− | + | ::Touching your pickaxe will tell you your [[Mining]] level, which is a '''[[player]] skill''' | |
− | + | :;[[Enchanting Tablet]] | |
− | + | ::Touching the tablet will tell you your [[Enchanting]] level, which is a '''[[player]] skill''' | |
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=See Also= | =See Also= | ||
− | + | *[[Experience|Earning Experience]] | |
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===Trivia=== | ===Trivia=== | ||
*'''Mental abilities''' are new skill set that were introduced with version 3.0 and offer a different type of attack for a strategic victory. There will be many ways to improve your mental levels, from special npc loot drops to alchemist item experience conversion spells. | *'''Mental abilities''' are new skill set that were introduced with version 3.0 and offer a different type of attack for a strategic victory. There will be many ways to improve your mental levels, from special npc loot drops to alchemist item experience conversion spells. |