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[[Category:Krafties]]
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*The text here is displayed "preformatted", meaning it is not formatted like rest of the wiki, so the text layout will look relatively the same when pasted into notecards
===What is this page for?===
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*The idea of this page is to have a central place where you can see if your notecards are up to date with info (since its difficult to keep track of notecards)
This page is meant for easily grabbed text which [[player]]s can put into '''Notecards''' within Second Life
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==Notecard: Spells Info (Learning Spells)==
*The text here is displayed "preformatted", which means '''the layout will stay the same when put into a Notecard'''
 
*This page is a central place where you can check if any information has changed and able to easily replace it with updated info
 
{{TOC left}}
 
{{clear}}
 
==Elements and Spells==
 
===Notecard: Spells Info (Unlocking Spells)===
 
 
:;See [[Spells]] for more information
 
:;See [[Spells]] for more information
<pre style="margin-left:20px">
+
<pre>
~ Mental Spells are either Debuffs or Buffs, which are temporary effects. Debuff is negative and Buff is positive.
 
~ Mental Spells and Healing Spells always need to be cast manually (Touch the target, and choose "Cast Spell")
 
~ Special elements often have spells that behave uniquely with special effects
 
 
 
 
[[Basic ELements]]
 
[[Basic ELements]]
  
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Mental Spells
 
Mental Spells
 
Based on Mental Level
 
Based on Mental Level
  • Level 10 Disorient - Lowers target's defense (Debuff)
+
  • Level 10 Disorient - Lowers target's defense
  
 
== Earth ==
 
== Earth ==
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Mental Spells
 
Mental Spells
 
Based on Mental Level
 
Based on Mental Level
  • Level 10 Disorient - Lowers target's defense (Debuff)
+
  • Level 10 Disorient - Lowers target's defense
  
 
== Water ==
 
== Water ==
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Mental Spells
 
Mental Spells
 
Based on Mental Level
 
Based on Mental Level
  • Level 10 Disorient - Lowers target's defense (Debuff)
+
  • Level 10 Disorient - Lowers target's defense
  
 
== Wind ==
 
== Wind ==
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Mental Spells
 
Mental Spells
 
Based on Mental Level
 
Based on Mental Level
  • Level 10 Disorient - Lowers target's defense (Debuff)
+
  • Level 10 Disorient - Lowers target's defense
  
 
[[Hybrid Elements]]
 
[[Hybrid Elements]]
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  • Level 7: Spores - Deals medium damage
 
  • Level 7: Spores - Deals medium damage
 
  • Level 17: Vines - Deals High damage
 
  • Level 17: Vines - Deals High damage
Plant does not get a 4th Combat spell
+
'Plant does not get a 4th Combat spell''
  
 
Healing Spells
 
Healing Spells
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Mental Spells
 
Mental Spells
 
Based on Mental level
 
Based on Mental level
  • Level 1: Cultivate - Raises the caster's attack, strength and defense for a limited time (Buff)
+
  • Level 1: Cultivate - Raises the caster's attack, strength and defense for a limited time
  
 
== Sand ==
 
== Sand ==
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Mental attack
 
Mental attack
 
Based on Mental Levels
 
Based on Mental Levels
  • Level 1: Steam Mirage - Lowers target's attack, strength and defense (Debuff)
+
  • Level 1: Steam Mirage - Lowers target's attack, strength and defense
  
 
== Volcanic ==
 
== Volcanic ==
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Combat Spells
 
Combat Spells
 
Based on Combat Level
 
Based on Combat Level
  • Level 1 Psybeam - Deals damage and lowers target's attack (Damage + Debuff)
+
  • Level 1 Psybeam - Deals damage and lowers target's attack
  • Level 10 Mindslash - Deals damage and lowers target's attack and strength (Damage + Debuff)
+
  • Level 10 Mindslash - Deals damage and lowers target's attack and strength
  
 
Healing Spells
 
Healing Spells
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Mental Spells
 
Mental Spells
 
Based on Mental Level
 
Based on Mental Level
  • Level 7 Daze - Lowers enemy's attack (Debuff) but ALSO lowers your defense (Debuff)
+
  • Level 7 Daze - Lowers target's attack but also lowers your defense
  • Level 17 Hypnosis - Affects enemy's intellect , focus and fortitude (Debuff)
+
  • Level 17 Hypnosis - Affects enemy's intellect, focus and fortitude
  
 
== Affection ==
 
== Affection ==
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Mental Spells
 
Mental Spells
 
Based on Mental Level
 
Based on Mental Level
  • Level 1: Protect - Raises you or an ally's defense (Buff)
+
  • Level 1: Protect - Raises you or an ally's defense
  • Level 7: Excite - Raises you or an ally's strength (Buff)
+
  • Level 7: Excite - Raises you or an ally's strength
  • Level 13: Stimulate - Raises you or an ally's attack (Buff)
+
  • Level 13: Stimulate - Raises you or an ally's attack
  
 
== Vampire ==
 
== Vampire ==
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Based on combat Level
 
Based on combat Level
 
  • Level 1: Vamp Fire - Does simple damage
 
  • Level 1: Vamp Fire - Does simple damage
  • Level 1 Drain - (Manual Casting), Absorbs the target's hitpoints and adds it to your own. It also Buffs your Hitpoints stat in the process
+
  • Level 1 Drain - Menu attacks (from clicking the enemy, and Cast Spell), Absorbs some hitpoints to add to your current amount, Gives a slight bonus to your hitpoints stat (temporary)
  • Level 15 Consume - (Manual Casting), Absorbs more of the target's hitpoints and adds it to your own. It also Buffs your Hitpoints stat in the process
+
  • Level 15 Consume - Menu Attacks(clicking on the enemy, and click cast Spell), Absorbs more hitpoints than Drain, Gives a slight bonus to your hitpoints stat (temporary)
Consume is a stronger version of Drain
+
Drain and Consume also give health back to your pet the amount differs per hits
  
Healing Spells
+
Heal Spells
 
Based on Crafting Levels
 
Based on Crafting Levels
  • Level 5 Healing Spell - Low Regeneration - works same as "Low Heal" but can only be cast on yourself
+
  • Level 1 Healing Spell - Low Regeneration
  • Level 15 Healing Spell - Med Regeneration - works same as "Med Heal" but can only be cast on yourself
+
  • Level 15 Healing Spell - Med Regeneration
• Level 25 Healing Spell - High Regeneration - works same as "High Heal" but can only be cast on yourself
 
  
 
Mental Spells
 
Mental Spells
 
Based on Mental Levels
 
Based on Mental Levels
  • Level 10 Mental Menu Attack - Compel - Lowers the enemy's Crafting and Defense (Debuff)
+
  • Level 10 Mental Menu Attack - Compel - Damages enemy Crafting (temporary) - Damages enemy Defense (temporary)
  • Level 15 Mental - Hypnotize - Lowers the enemy's Intellect, Focus and Fortitude (Debuff)
+
  • Level 15 Mental - Hypnotize - Damages enemy Intellect (temporary) - Damages enemy Focus (temporary) - Damages enemy Fortitude (temporary)
 
</pre>
 
</pre>
  
==Crafting==
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==Notecard: Soul Requirements==
===Notecard: Soul Requirements===
 
 
:;See [[Soul Requirements]] for more information
 
:;See [[Soul Requirements]] for more information
<pre style="margin-left:20px"> ~ The Cooldown on Crafting temples depends on what you are crafting:
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<pre>
    • When crafting a Soul, the temple goes on a 24 hour cooldown
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Basic Elements
    • When crafting Items, the cooldown depends on the Energy cost of the item (1min per 1Energy it cost)
 
~ If you have Gold Membership, it will remove all cooldowns from the Crafting Temples, meaning no wait.
 
 
 
[[Basic Elements]]
 
  
 
== Fire ==
 
== Fire ==
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  • 1 Earth element linked to temple
 
  • 1 Earth element linked to temple
  
[[Hybrid Elements]]
+
Special Elements
 +
 
 +
== Mind ==
 +
• Level 10 overall is required to craft this soul
 +
• 500 energy (375 if gold membership)
 +
• 1 Soul Shard
 +
• 1 of each Fire, Water, Wind, Earth elements linked to temple
 +
 
 +
== Affection ==
 +
• Level 3 overall is required to craft this soul
 +
• 500 energy (375 if gold membership)
 +
• 1 Soul Shard
 +
• 1 Mind element linked to temple
 +
 
 +
== Vampire ==
 +
• Level 5 overall is required to craft this soul
 +
• 500 energy (375 if gold membership)
 +
• 1 Bloodstone
 +
• 1 ANY Element linked to temple
 +
 
 +
Hybrid Elements
  
 
== Lightning ==
 
== Lightning ==
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  • 1 Water element linked to temple
 
  • 1 Water element linked to temple
  
[[Special Elements]]
+
</pre>
 +
 
 +
==Notecard: PVP Battles==
 +
:;See [[Battle Temple]] for more information
 +
<pre>
 +
1.Each team leader places a single battle temple on the field, preferably in a low script lag sim and allowing script and object placement rights.
 +
2.Each member of a team links their creature to their leader's temple by clicking their team's temple and choosing “Link Creature”.
 +
3.Once all players are ready, the leader of one team's temple clicks on the opposing team's temple and chooses “Battle” then “Match”.
 +
4.The opposing team leader will then accept the challenge.
 +
5.From this point on, each player takes turns attacking the other team's creatures by clicking on an opposing team creature of their choice.
 +
• You have within 30 seconds to decide or you forfeit your turn.
 +
 
 +
• When you start a new battle - your pet gets 100 Mana.
 +
• Every time you use a spell you use up a certain amount of Mana - it all depends on the spell you use
 +
For example you can use gust for 1 Mana or Vortex for 5
 +
• If you are taking on a weaker opponent you now have a reason to use a weaker attack - thus using less Mana.
 +
• If you run out of Mana you are out.
 +
 
 +
1.Food and items can be used during a PVP battle.
 +
2.The winner is determined when the opposing handler's creature is defeated or all Mana is consumed.
 +
3.Every time your Krafties scores a successful hit it will gain Experience.
 +
 
 +
== Krafties PVP Battle Info ==
 +
 
 +
Items Needed
 +
*Bonded Pet
 +
*Battle Temple
 +
 
 +
Definitions
 +
Mana: When linked to a temple each player receives a natural resource called Mana, each player receives a 100 Mana, through out the battle Mana will decrease, as a spell is used. When a player's Mana is depleted they will be eliminated
 +
from the battle and their opponent wins. Some battles will be determined by Mana, so use your Mana wisely.
 +
Single Turns: The temple will announce the person turn to strike by name in local and only 1 person gets to strike each turn.
 +
Team Turns: If you are doing a team battle you have the option of choosing team turns, the temples will assign your team a color and turns will be announced locally by color. When it is your team turn each person on your team can strike an opponent before it is the next team turn.
 +
 
 +
== Directions ==
 +
1. Both Opponents Rez their own Krafties Battle temple
 +
2. Make sure your pet is fully healed and the Heals are not on cool-down
 +
3. Link your pet to your own Krafties Battle Temple
 +
4. Click your opponent Krafties Battle Temple to send a request to Battle
 +
5. After you click Battle you have the option of Single or Team turns
 +
6. Watch local chat it will announce each player turn
 +
7. Watch your mana, your hp, and your opponent hp
 +
8. When it is your turn you have 30 seconds to click your opponent pet or type some of their username in local to choose a spell (Combat or Mental) you would like to use
 +
9. You may also Heal yourself during your turn or during your opponent turn (If you heal during your opponent turn, it will count as your turn)
 +
 
 +
Elimination:
 +
1. If your Hp is depleted you will be eliminated and your opponent will win
 +
2. If your Mana is depleted you will be eliminated and your opponent will win
 +
 
 +
FAQ
 +
1. A missed turn due to timer running out, does not take Mana.
 +
2. A MISS spell strike does not take Mana.
 +
3. You may add energy to a temple to fight over, but is not necessary to battle.
 +
4. More than 1 person can link to Battle temples for Team battles.
 +
 
 +
Bug:
 +
After Accepting a Battle Request , Battle temple may eliminate a Battle and declare a winner without Battling. A re-rez of Battle temple and detach and attach of pet should fix.
 +
 
 +
== PVP Tournament ==
 +
• Rounds Overall Level 1-10
 +
• Overall Level 11-20
 +
• Overall Level 21-30
 +
• Overall Level 31-40
 +
 
 +
Rules
 +
• Person may Only Enter 1 Round No Amulets, Potions or Balloons Bug Elimination does not count as a win
 +
 
 +
== Mana Facts ==
 +
Base Souls (Earth, Wind, Fire, Water) 1st Combat Spell uses 1 Mana
 +
• 2nd Combat Spell uses 3 Mana
 +
• 3rd Combat Spell uses 5 Mana
 +
• Disorient Spell uses 3 Mana
 +
• Low Heal uses 1 Mana
 +
• Med Heal uses 3 Mana
 +
• High Heal uses 5 Mana
  
== Mind ==
+
Hybrids (Ice, Steam, Volcano, Sand, Lightning, Plant)
  • Level 10 overall is required to craft this soul
+
  • 1st Combat Spell uses 1 Mana
  • 500 energy (375 if gold membership)
+
  • 2nd Combat Spell uses 3 Mana
  • 1 Soul Shard
+
  • 3rd Combat Spell uses 5 Mana
  • 1 of each Fire, Water, Wind, Earth elements linked to temple
+
  • 4th Combat Spell uses 7 Mana
  
== Affection ==
+
• Low Heal uses 1
  • Level 3 overall is required to craft this soul
+
  • Mana Med Heal uses 3 Mana
  • 500 energy (375 if gold membership)
+
  • High Heal uses 5 Mana
  • 1 Soul Shard
+
  • Plant Cultivate uses 3 Mana
  • 1 Mind element linked to temple
+
  • Steam Mirage uses 3 Mana
  
== Vampire ==
+
Vampire
  • Level 5 overall is required to craft this soul
+
  • Vamp fire uses 1 Mana
  • 500 energy (375 if gold membership)
+
• Drain uses 5 Mana
  • 1 Bloodstone
+
  • Compell uses 5 Mana
  • 1 ANY Element linked to temple
+
  • Consume uses 7 Mana
 +
  • Hypnosis uses 4 Mana
  
== Nuclear ==
+
  • Low Regen uses 1 Mana
  • 500 energy (375 if gold membership)
+
  • Med Regen uses 3 Mana
  • 1 Uranium
+
  • High Regen uses 5 Mana
  • 1 ANY Element linked to temple
 
  
== Rainbow ==
+
Mind
  • Level 10 overall is required to craft this soul
+
  • Psybeam uses 1 Mana
  • 500 energy (375 if gold membership)
+
  • Mindslash uses 5 Mana
  • 3 Prisms
+
  • Daze uses 3 Mana
  • 1 ANY Element linked to temple
+
• Hypnosis uses 4 Mana
 +
  • Low Heal uses 1 Mana
  
== Dark ==
+
Affection
  • Level 10 overall is required to craft this soul
+
  • Enrapture Uses 1 Mana
  • 500 energy (375 if gold membership)
+
  • Protect uses 1 Mana
  • 1 Moonpearl
+
  • Excite uses 1 Mana
  • 1 ANY Element linked to temple
+
  • Stimulate uses 1 Mana
  
== Light ==
+
  • Low heal uses 1 Mana
  • Level 10 overall is required to craft this soul
+
  • Med heal uses 3 Mana
  • 500 energy (375 if gold membership)
+
  • High heal uses 5 Mana
  • 1 Sunpearl
 
• 1 ANY Element linked to temple
 
 
</pre>
 
</pre>
  
===Notecard: Crafting Recipes===
+
==Notecard: Crafting Recipes==
 
:;See [[Crafting Recipes]] for more information
 
:;See [[Crafting Recipes]] for more information
<pre style="margin-left:20px">
+
<pre>
~ The Cooldown on Crafting temples depends on what you are crafting:
 
    • When crafting a Soul, the temple goes on a 24 hour cooldown
 
    • When crafting Items, the cooldown depends on the Energy cost of the item (1min per 1Energy it cost)
 
~ If you have Gold Membership, it will remove all cooldowns from the Crafting Temples, meaning no wait.
 
 
 
 
[[Potions (Buffs)]]
 
[[Potions (Buffs)]]
  
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  • 1 Onyx Ore
 
  • 1 Onyx Ore
 
</pre>
 
</pre>
==Enchanting==
+
 
===Notecard: Enchanting Recipes===
+
==Notecard: Enchanting Recipes==
 
:;See [[Enchanting Recipes]] for more information
 
:;See [[Enchanting Recipes]] for more information
<pre style="margin-left:20px"> ~ Essence/Runes/Eye Stones should NOT be added to the HUDs
+
<pre>Essence/Runes/Eye Stones should NOT be added to the HUDs
~ There is a 60 minute cooldown after using a Enchanting Tablet
 
~ If you have Gold Membership, it will remove all cooldowns from Enchanting Tablets just like the Crafting Temples
 
  
 +
If you are not Gold Membership activated, you will be limited to 1 enchant per hour. There is a 60 minute cooldown for non gold members.
  
 
[[Skill Runes]]
 
[[Skill Runes]]
Line 649: Line 720:
 
== Lemon Eye Stone ==
 
== Lemon Eye Stone ==
 
  • 1 x Flamethrower (Fire element)
 
  • 1 x Flamethrower (Fire element)
  • 1 x Bullet Seeds (Plant element)
+
  • 1 x Explode (Fire element)
  
 
== Natural Eye Stone ==
 
== Natural Eye Stone ==
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[[Misc]]
 
[[Misc]]
  
 +
== Giant Temple ==
 +
• Level 10 enchanting is required to enchant home temples
 +
• 1 x Home Temple- starter pack[FREE] or purchased(transfer) home temples may be used.
 +
• 1 x Medium Heal
 +
• 600 Energy (no discount for gold members)
 +
Please note - At this time [FREE] temples will not work as the enchanting tabs need an update.
  
 
== Eletrixx ==
 
• Level 1 enchanting is required
 
• 1 x Eletrixx Antenna
 
• 1 x Eletrixx Body
 
• 1 x Eletrixx Head
 
• 2 x Eletrixx Wheels
 
• 1 x Static Shock (lightning spell)
 
• 1 Energy (0E for Gold members, but you need to have 1E in your HUD )
 
  
 
== Tusker ==
 
== Tusker ==
  • Level 1 enchanting is required to enchant Tuskers  
+
  • Level 1 enchanting is required to enchant Tuskers When rezzing Tusker parts- make sure every part is lowered to touch the tablet or you will get an error message that you have not used the correct spell.
 
  • 1 x Tusker Head Fossil
 
  • 1 x Tusker Head Fossil
 
  • 1 x Tusker Body Fossil
 
  • 1 x Tusker Body Fossil
Line 688: Line 756:
 
  • 1 Energy (0E for Gold members, but you need to have 1E in your HUD )</pre>
 
  • 1 Energy (0E for Gold members, but you need to have 1E in your HUD )</pre>
  
==Overviews==
+
==Notecard: Alchemy Overview==
===Notecard: PVP Battles (Battle Temple)===
+
:;See [[Alchemy]] and [[Alchemy Tablets]] for more information
:;See [[Battle Temple]] for more information
+
<pre>
<pre style="margin-left:20px">
 
1.Each team leader places a single battle temple on the field, preferably in a low script lag sim and allowing script and object placement rights.
 
2.Each member of a team links their creature to their leader's temple by clicking their team's temple and choosing “Link Creature”.
 
3.Once all players are ready, the leader of one team's temple clicks on the opposing team's temple and chooses “Battle” then “Match”.
 
4.The opposing team leader will then accept the challenge.
 
5.From this point on, each player takes turns attacking the other team's creatures by clicking on an opposing team creature of their choice.
 
• You have within 30 seconds to decide or you forfeit your turn.
 
 
 
• When you start a new battle - your pet gets 100 Mana.
 
• Every time you use a spell you use up a certain amount of Mana - it all depends on the spell you use
 
For example you can use gust for 1 Mana or Vortex for 5
 
• If you are taking on a weaker opponent you now have a reason to use a weaker attack - thus using less Mana.
 
• If you run out of Mana you are out.
 
 
 
1.Food and items can be used during a PVP battle.
 
2.The winner is determined when the opposing handler's creature is defeated or all Mana is consumed.
 
3.Every time your Krafties scores a successful hit it will gain Experience.
 
 
 
== Krafties PVP Battle Info ==
 
 
 
Items Needed
 
*Bonded Pet
 
*Battle Temple
 
 
 
Definitions
 
Mana: When linked to a temple each player receives a natural resource called Mana, each player receives a 100 Mana, through out the battle Mana will decrease, as a spell is used. When a player's Mana is depleted they will be eliminated
 
from the battle and their opponent wins. Some battles will be determined by Mana, so use your Mana wisely.
 
Single Turns: The temple will announce the person turn to strike by name in local and only 1 person gets to strike each turn.
 
Team Turns: If you are doing a team battle you have the option of choosing team turns, the temples will assign your team a color and turns will be announced locally by color. When it is your team turn each person on your team can strike an opponent before it is the next team turn.
 
 
 
== Directions ==
 
1. Both Opponents Rez their own Krafties Battle temple
 
2. Make sure your pet is fully healed and the Heals are not on cool-down
 
3. Link your pet to your own Krafties Battle Temple
 
4. Click your opponent Krafties Battle Temple to send a request to Battle
 
5. After you click Battle you have the option of Single or Team turns
 
6. Watch local chat it will announce each player turn
 
7. Watch your mana, your hp, and your opponent hp
 
8. When it is your turn you have 30 seconds to click your opponent pet or type some of their username in local to choose a spell (Combat or Mental) you would like to use
 
9. You may also Heal yourself during your turn or during your opponent turn (If you heal during your opponent turn, it will count as your turn)
 
 
 
Elimination:
 
1. If your Hp is depleted you will be eliminated and your opponent will win
 
2. If your Mana is depleted you will be eliminated and your opponent will win
 
 
 
FAQ
 
1. A missed turn due to timer running out, does not take Mana.
 
2. A MISS spell strike does not take Mana.
 
3. You may add energy to a temple to fight over, but is not necessary to battle.
 
4. More than 1 person can link to Battle temples for Team battles.
 
 
 
Bug:
 
After Accepting a Battle Request , Battle temple may eliminate a Battle and declare a winner without Battling. A re-rez of Battle temple and detach and attach of pet should fix.
 
 
 
== PVP Tournament ==
 
• Rounds Overall Level 1-10
 
• Overall Level 11-20
 
• Overall Level 21-30
 
• Overall Level 31-40
 
 
 
Rules
 
• Person may Only Enter 1 Round No Amulets, Potions or Balloons Bug Elimination does not count as a win
 
 
 
== Mana Facts ==
 
Base Souls (Earth, Wind, Fire, Water) 1st Combat Spell uses 1 Mana
 
• 2nd Combat Spell uses 3 Mana
 
• 3rd Combat Spell uses 5 Mana
 
• Disorient Spell uses 3 Mana
 
• Low Heal uses 1 Mana
 
• Med Heal uses 3 Mana
 
• High Heal uses 5 Mana
 
 
 
Hybrids (Ice, Steam, Volcano, Sand, Lightning, Plant)
 
• 1st Combat Spell uses 1 Mana
 
• 2nd Combat Spell uses 3 Mana
 
• 3rd Combat Spell uses 5 Mana
 
• 4th Combat Spell uses 7 Mana
 
 
 
• Low Heal uses 1
 
• Mana Med Heal uses 3 Mana
 
• High Heal uses 5 Mana
 
• Plant Cultivate uses 3 Mana
 
• Steam Mirage uses 3 Mana
 
 
 
Vampire
 
• Vamp fire uses 1 Mana
 
• Drain uses 5 Mana
 
• Compell uses 5 Mana
 
• Consume uses 7 Mana
 
• Hypnosis uses 4 Mana
 
 
 
• Low Regen uses 1 Mana
 
• Med Regen uses 3 Mana
 
• High Regen uses 5 Mana
 
 
 
Mind
 
• Psybeam uses 1 Mana
 
• Mindslash uses 5 Mana
 
• Daze uses 3 Mana
 
• Hypnosis uses 4 Mana
 
• Low Heal uses 1 Mana
 
 
 
Affection
 
• Enrapture Uses 1 Mana
 
• Protect uses 1 Mana
 
• Excite uses 1 Mana
 
• Stimulate uses 1 Mana
 
 
 
• Low heal uses 1 Mana
 
• Med heal uses 3 Mana
 
• High heal uses 5 Mana
 
</pre>
 
 
 
===Notecard: Alchemy Overview===
 
:;See [[Alchemy]] for more information
 
<pre style="margin-left:20px">
 
 
Alchemy lets your pet turn Loot Items into Mental Experience using a "Alchemy spell"
 
Alchemy lets your pet turn Loot Items into Mental Experience using a "Alchemy spell"
  
Line 814: Line 766:
 
  • Dinkie, the quest giver, is in the Battle Arena on Krafties Island (main sim)
 
  • Dinkie, the quest giver, is in the Battle Arena on Krafties Island (main sim)
 
  • You will need 10 logs in your Krafties HUD in order to complete the quest
 
  • You will need 10 logs in your Krafties HUD in order to complete the quest
 
Mid Alchemy
 
• This can be crafted as Talisman
 
• When tablet is cast with mid alchemy spell, the base loot exp is increased by x1.5
 
 
High Alchemy
 
• This can be crafted as Talisman
 
• When tablet is cast with high alchemy spell, the base loot exp is increased by x2
 
  
 
[[Alchemy Tablets]]
 
[[Alchemy Tablets]]
Line 842: Line 786:
 
== Converting Items==
 
== Converting Items==
 
Experience received when converting
 
Experience received when converting
 
250 EXP
 
• Unlucky Root
 
100 EXP
 
• Loot Wreath
 
30 EXP
 
• Gingerbread Cookie
 
 
10 EXP
 
10 EXP
 
  • Bloodstone
 
  • Bloodstone
 
  • Philosophers Stone
 
  • Philosophers Stone
 
  • Soul Shard
 
  • Soul Shard
• Uranium
 
• Moonpearl
 
• Sunpearl
 
8 EXP
 
• Prism
 
• Coffee Bean
 
 
7 EXP
 
7 EXP
 
  • Bronze Ore
 
  • Bronze Ore
Line 864: Line 795:
 
  • Onyx Ore
 
  • Onyx Ore
 
  • Steel Ore
 
  • Steel Ore
• Platinum Ore
 
• Gold Ore
 
 
6 EXP
 
6 EXP
 
  • Attack Essence
 
  • Attack Essence
Line 871: Line 800:
 
  • Hitpoints Essence
 
  • Hitpoints Essence
 
  • Strength Essence
 
  • Strength Essence
5 EXP
+
5 EXP
• Cherry Pie
 
• Chocolate Cake
 
 
  • Muffin
 
  • Muffin
• Glass
 
• Banana
 
 
4 EXP
 
4 EXP
 
  • Vial of Water
 
  • Vial of Water
3 EXP
+
3 EXP
• Bread
 
 
  • Flour
 
  • Flour
• Carrot
 
 
  • Cherry
 
  • Cherry
 
  • Chocolate
 
  • Chocolate
• Chocolate Chip Cookie
 
 
  • Coal
 
  • Coal
 
  • Egg
 
  • Egg
Line 900: Line 822:
 
  • Stone
 
  • Stone
 
  • Worm
 
  • Worm
• Sugar Cube
 
 
Items that CANNOT be converted
 
Items that CANNOT be converted
 +
• Birthday Cake
 +
• Bread
 +
• Cherry Pie
 +
• Chocolate Cake
 +
• Chocolate Chip Cookies
 
  • Growth Shroom
 
  • Growth Shroom
 
  • Shrink Shroom
 
  • Shrink Shroom
Line 909: Line 835:
 
  • Skill Rune
 
  • Skill Rune
 
  • Souls
 
  • Souls
  • Fossils
+
  • Tusker Fossils (head, Body or Legs)
• Eeltrixx Antenna
 
• Eletrixx Body
 
• Eletrixx Head
 
• Eletrixx Wheel
 
• Dragon Spirit Fragment
 
• Fish
 
• Draginium
 
 
 
 
</pre>
 
 
 
===Notecard: Mining Overview===
 
:;See [[Mining]] for more information
 
<pre style="margin-left:20px">The Mining Basics
 
 
 
== How do I begin Mining? ==
 
• First you craft a Stone Pickaxe when you have enough materials.
 
• You need to retrieve your pickaxe in order to make it usable, by touching the pickaxe you just crafted. A retrieved pickaxe should be named "Krafties Pickaxe [type]"
 
• Stand in front of a Mining Rock with the Pickaxe worn, and swing it by clicking anywhere (works much like the Standard Net that way)
 
• Continue swinging until you reach the core of the mine, by either holding down the mouse button or waiting for critical hits.
 
• You begin at level 1 and are only be able to use stone pickaxes, because there are level restrictions on the more durable ones.
 
• To see your current level and remaining pickaxe life, touch your pickaxe.
 
 
 
== Where are the Mines? ==
 
• There are public Mining Rocks located on Krafties Island available for anyone to use. You can also buy a Mining Rock in the Krafties Store to take home with you.
 
• A Rock Mine never depletes, you only need to give it a minute to restore itself after each use.
 
 
 
== How do I level up? ==
 
• Mining is a player based skill, which means you need to do the work instead of your pet. As with any other skill, you are level 1 when you start.
 
• Best mining experience is earned when you strike critical hits (hitting the rock when the outline is yellow).
 
• You can see your current level and experience by touching your Pickaxe (it is a player skill, unaffected by your active pet)
 
 
 
== Mining Techniques ==
 
Continuous Mining (Hold mouse-button)
 
• Whilst wearing any Krafties pickaxe next to a Krafties rock mine, click and hold your left mouse button anywhere on the screen and you will begin to mine. This is the simple, low experience way to mine.
 
Critical Strike Mining (Strike only when its yellow)
 
• Manually clicking each swing will give you much more reward in experience for those who like the challenge.
 
• By clicking once rather than holding, this will trigger a Critical hit timer (which is always 2 seconds longer than your pickaxe swing rate).
 
• When the Critical hit is activated, Yellow particles will flash. Quickly swinging during a critical hit will offer much more experience per swing and increase resource gathering.
 
• A successful swing will result in a flash of White particles.
 
 
 
== Mining Rock Stages ==
 
• Ready (White outline)
 
When a rock is available to mine, it will appear with a WHITE outline.
 
Multiple players can mine the same rock, but only the Mining Leader will receive the Loot
 
The first person to strike the rock will become Mining Leader (the rock will tell you in local chat)
 
You can mine it when white, or wait for Critical Chance
 
 
 
• Critical Chance (Yellow outline + particles)
 
The rock's outline will turn yellow and sparkle to indicate a critical chance. If you manage to hit the Mining Rock quick enough when this happens, it will sparkle white to indicate that you struck a critical hit. Waiting for the critical chance is a good way to mine, because critical hits earn you more experience and is better for your pickaxe.
 
 
 
• Critical Hit (White outline + particles)
 
If you land a successful Critical Hit, you will notice the particles turning white.
 
If your viewer does not see particles, it'll be very difficult to tell if you actually made a Critical hit or not.
 
 
 
• Overheating (Black + smoking)
 
Overheating happens at random. The mining rock will turn BLACK and smoking.
 
If you hit an overheating rock this will damage your pickaxe and give you a warning. Continuing this will result in an broken pickaxe.
 
You cannot make any progress while the Mining Rock is overheating. You'll have to wait for it to pass
 
 
 
• Cooldown (Red outline)
 
After you have reached the core and retrieved your loot, the Rock Mine will go on cooldown and has a RED outline .
 
Cooldown lasts for 60 seconds and the mine will slowly regain its shape.
 
 
</pre>
 
</pre>
  
===Notecard: Experience Needed Between Levels===
+
==Notecard: Mining Overview==
 
 
<pre style="margin-left:20px">Experience Needed Between Levels
 
 
 
Level        Total Needed  Between Levels
 
1            0              0
 
2            20            20
 
3            70            50
 
4            164            94
 
5            343            179
 
6            661            318
 
7            1196          535
 
8            2063          867
 
9            3423          1360
 
10          5303          1880
 
11          8622          3319
 
12          13202          4580
 
13          19825          6623
 
14          29266          9441
 
15          42555          13289
 
16          61049          18494
 
17          86525          25476
 
18          121290        34765
 
19          168328        47038
 
20          231475        63147
 
21          315631        84156
 
22          427032        111401
 
23          573578        146546
 
24          765228        191650
 
25          1014489        249261
 
26          1337011        322522
 
27          1752300        415289
 
28          2284587        532287
 
29          2963878        679291
 
30          3827205        863327
 
31          4920140        1092935
 
32          6298600        1378460
 
33          8031016        1732416
 
34          10200915      2169899
 
35          12909973      2709058
 
36          16281695      3371722
 
37          20465705      4184010
 
38          25642906      5177201
 
39          32031528      6388622
 
40          39894288      7862760
 

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