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− | + | [[Category:Krafties Creatures]][[Category:Elements]][[Category:Vocabulary]] {{TOC none}} | |
− | [[File:Beetlie giant.png|thumb|300px|link=|'''Giant beetlie''' next to a normal '''wild [[Beetlie]]''']] | + | [[File:Beetlie giant.png|thumb|300px|link=|'''Giant beetlie''' next to a normal '''wild [[Beetlie]]''']][[File:Wild hover.png|thumb|300px|"Mouse-over" info shows that this [[Rexie]] has '''40 Current [[Health]]''', then lists their [[Skills and Levels|Skills]] (those zeros are not skills)]] |
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− | [[File:Wild hover.png|thumb|300px|"Mouse-over" info shows that this [[Rexie]] has '''40 Current [[Health]]''', then lists their [[Skills and Levels|Skills]] (those zeros are not skills)]] | + | :'''Wilds''' is short for '''Wild Krafties Creature''' |
− | :'''Wilds''' is short for '''Wild Creature''' | + | they are the [[Krafties Creatures|creatures]] that spawn from the '''[[Home Temple]]s'''. These creatures seem to appear out of pure curiosity towards our world, coming through the portals we call [[Home Temple]]s. They will leave again if nobody is near the temple or when defeated by trained [[Krafties Pet]]s, they can also be captured by the [[Adventurer]]s with [[Capture Net]]s. |
− | + | *Be careful though when the '''Giants''' appear, they are much tougher than their smaller cousins and can easily defeat unprepared [[Krafties Pet]]s. | |
− | + | *The [[spells]] they cast are [[Neutral (element)]], which means they effect all pets the same no matter their [[element]]. | |
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− | === | + | ==Types of Wilds== |
− | + | ===Normal Wilds=== | |
− | * | + | The [[player]] can [[capture]] these small wild creatures |
− | + | *A '''[[capture]]d''' ''wild'' are called '''[[Unbonded]]''' because they need to be [[bond]]ed to a [[soul]] in order to become [[Krafties Pet]]s | |
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− | === | + | ===Wild Giants=== |
− | + | '''Giants''' are larger versions of the normal [[wilds]] that emerge from the [[home temple]]s. They are a lot tougher in combat than their smaller relatives, represented by having higher levels. | |
− | These are | + | Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts. |
+ | *'''Giants''' can spawn randomly from normal [[Home Temple]]s, and reliably from the [[Giant Temple]]s | ||
+ | *There are a few [[loot]] items that drop '''exclusively''' from wild '''Giants'''. | ||
+ | **Giants can also drop everything that small wilds do | ||
+ | *Only way to make a [[Krafties Pet]] a Giant, is feeding them [[Shrooms|Growth shrooms]] | ||
− | == | + | ==Interacting with Wilds== |
− | : | + | [[File:Wild Penglin casting Mental Spell.png|thumb|500px|link=|Giant Wild [[penglin]] casting a [[Mental spell]]]] |
− | + | Just like the any other [[Krafties Creatures|Krafties Creature]], the [[Wilds]] do not die when you '''defeat''' them. You are actually sending them home where they came from, showing them who's boss. They drop an [[Loot|item]] in the process which you can collect. | |
− | + | ;Tip | |
+ | *You can actually see the stats of wild creatures by viewing their description (which can be seen if you hover your mouse over them) | ||
+ | **First number in description is their '''Current Health''' ''(Can view the [[Krafties Scripting API]] for more technical info)'' | ||
+ | ===Fighting Wilds=== | ||
:*The '''level''' of a wild is a indicator of their '''challenge rating''', below that you can see their [[Combat Level]] and [[Mental Level]] | :*The '''level''' of a wild is a indicator of their '''challenge rating''', below that you can see their [[Combat Level]] and [[Mental Level]] | ||
:*Just fighting a wild will earn you [[experience]] for every '''Combat spell''' that hits | :*Just fighting a wild will earn you [[experience]] for every '''Combat spell''' that hits | ||
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:**Be careful if it casts a Mental Spell, if it [[Debuff]]s your [[Crafting]] to negative levels it will have the side-effect of you earning '''negative''' [[Experience]] when using a [[Healing]] spell (meaning you loose exp instead of earning it). Best just to not use Healing Spells until the debuff wears off. | :**Be careful if it casts a Mental Spell, if it [[Debuff]]s your [[Crafting]] to negative levels it will have the side-effect of you earning '''negative''' [[Experience]] when using a [[Healing]] spell (meaning you loose exp instead of earning it). Best just to not use Healing Spells until the debuff wears off. | ||
− | ==Capturing Wilds== | + | ===Capturing Wilds=== |
− | You can capture '' | + | :You can capture wilds using a '''[[Standard Capture Net|Capture Net]]'''. First you need to let your [[Krafties Pet]] fight it a bit, in order to lower the ''wilds'' health for ease of capture. |
− | + | :*You can see on the individual [[Krafties Creatures|species pages]] the details on how low their health needs to be before you have a chance of capturing it ''(they will not give up that easily)'' | |
− | + | :*When you capture a wild, it will be delivered to you ''(same way as [[loot]])'' | |
− | + | :*You '''cannot''' capture wild '''Giants''' | |
− | + | :;View [[Capturing Wilds]] for more information | |
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− | * You can | ||
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− | *When a wild | ||
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{{clear}} | {{clear}} | ||
=See Also= | =See Also= | ||
− | *[[ | + | *[[Wild (element)]] |
+ | *[[Capturing Wilds]] | ||
{{Krafties Creatures}} | {{Krafties Creatures}} | ||
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