Difference between revisions of "Script Dialog"
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MyraMidnight (talk | contribs) m (MyraMidnight moved page Dialog Menu to Script Dialog) |
MyraMidnight (talk | contribs) m |
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:*The appearance of these windows can vary between viewers, but they all work the same. | :*The appearance of these windows can vary between viewers, but they all work the same. | ||
:*:You "touch" the scripted object to open it's dialog window | :*:You "touch" the scripted object to open it's dialog window | ||
− | :*The reason why we wish you to use the dialog menu when interacting with [[rez]]zed game items is: | + | :*The reason why we wish you to use the dialog menu when interacting with [[rez]]zed game items is because: |
:*:If you "open" scripted no-copy/no-mod objects and move contents into your inventory, you '''will break them''' (since you cannot modify them to put it back together) | :*:If you "open" scripted no-copy/no-mod objects and move contents into your inventory, you '''will break them''' (since you cannot modify them to put it back together) | ||
{{clear}} | {{clear}} | ||
==See Also== | ==See Also== | ||
{{Technical}} | {{Technical}} |
Revision as of 18:44, 5 December 2014
The Script Dialog is a popup window that opens when you touch scripted objects within Second Life, this is how the script communicates with you.
- The appearance of these windows can vary between viewers, but they all work the same.
- You "touch" the scripted object to open it's dialog window
- The reason why we wish you to use the dialog menu when interacting with rezzed game items is because:
- If you "open" scripted no-copy/no-mod objects and move contents into your inventory, you will break them (since you cannot modify them to put it back together)
- The appearance of these windows can vary between viewers, but they all work the same.