Difference between revisions of "Mental Spells"
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*If your '''[[Crafting]] skill''' gets debuffed ('''negative % percentage'''), it will effect your [[Healing Spells]] and heal for negative crafting Exp (meaning you '''loose [[Experience]]''' instead of earning it) | *If your '''[[Crafting]] skill''' gets debuffed ('''negative % percentage'''), it will effect your [[Healing Spells]] and heal for negative crafting Exp (meaning you '''loose [[Experience]]''' instead of earning it) | ||
**'''Advise:''' Do not use [[Healing Spells]] when fighting creatures with high Mental levels, such as [[Felion]]s, if you do not want to loose [[Experience|Crafting Experience]]. | **'''Advise:''' Do not use [[Healing Spells]] when fighting creatures with high Mental levels, such as [[Felion]]s, if you do not want to loose [[Experience|Crafting Experience]]. | ||
+ | ==List of Mental Spells== | ||
+ | {|class=purpletable | ||
+ | !Spell Name ||Effects ||Element Type | ||
+ | |- | ||
+ | !colspan=3|Buffing Spells (Positive) | ||
+ | |- | ||
+ | |[[Cultivate (spell)|Cultivate]] ||Buffs caster's '''Attack''', '''Strength''' and '''Defense''' ||{{PlantElement}} | ||
+ | |- | ||
+ | |[[Excite (spell)|Excite]] ||Buffs the target's '''Strength''' ||{{AffectionElement}} | ||
+ | |- | ||
+ | |[[Protect (spell)|Protect]] ||Buffs the target's '''Defense''' ||{{AffectionElement}} | ||
+ | |- | ||
+ | |[[Stimulate (spell)|Stimulate]] ||Buffs the target's '''Attack''' ||{{AffectionElement}} | ||
+ | |- | ||
+ | !colspan=3|Debuffing Spells (Negative) | ||
+ | |- | ||
+ | |[[Compel (spell)|Compel]] ||Debuffs target's '''Crafting''' and '''Defense''' ||{{VampireElement}} | ||
+ | |- | ||
+ | |[[Daze (spell)|Daze]] ||Debuffs target's '''Attack'''<br>Debuffs the caster's '''Defense''' ||{{MindElement}} | ||
+ | |- | ||
+ | |[[Disorient (spell)|Disorient]] ||Debuffs target's '''Defense''' ||{{NeutralElement}} | ||
+ | |- | ||
+ | |[[Hypnosis (spell)|Hypnosis]] ||Debuffs the target's '''Intellect, Focus and Fortitude''' ||{{MindElement}} | ||
+ | |- | ||
+ | |[[Steam Mirage (spell)|Steam Mirage]] ||Debuffs target's '''Attack''', '''Strength''' and '''Defense''' ||{{SteamElement}} | ||
+ | |} | ||
==Wilds Creatures & Mental Spells== | ==Wilds Creatures & Mental Spells== | ||
[[File:Wild Penglin casting Mental Spell.png|thumb|300px|A [[Penglin|'''Wild''' Penglin]] casting a '''Mental Spell''']] | [[File:Wild Penglin casting Mental Spell.png|thumb|300px|A [[Penglin|'''Wild''' Penglin]] casting a '''Mental Spell''']] |
Revision as of 08:33, 12 December 2014
Mental Spells have the ability to temporary Buff/Debuff the target, effecting their Stats.
- These Buffs/Debuffs are TEMPORARY, you can view your Creature App to see if your pet is buffed/debuffed.
Notes about Debuffs
- When your Hitpoints skill gets debuffed and you take damage, your health can go below 0 points (the higher the debuff, the lower it can go) and you will have to heal up from a negative number.
- If your Crafting skill gets debuffed (negative % percentage), it will effect your Healing Spells and heal for negative crafting Exp (meaning you loose Experience instead of earning it)
- Advise: Do not use Healing Spells when fighting creatures with high Mental levels, such as Felions, if you do not want to loose Crafting Experience.
List of Mental Spells
Spell Name | Effects | Element Type |
---|---|---|
Buffing Spells (Positive) | ||
Cultivate | Buffs caster's Attack, Strength and Defense | Plant |
Excite | Buffs the target's Strength | Affection |
Protect | Buffs the target's Defense | Affection |
Stimulate | Buffs the target's Attack | Affection |
Debuffing Spells (Negative) | ||
Compel | Debuffs target's Crafting and Defense | Vampire |
Daze | Debuffs target's Attack Debuffs the caster's Defense |
Mind |
Disorient | Debuffs target's Defense | Neutral |
Hypnosis | Debuffs the target's Intellect, Focus and Fortitude | Mind |
Steam Mirage | Debuffs target's Attack, Strength and Defense | Steam |
Wilds Creatures & Mental Spells
- When a Wild Creature cast a mental spell, the particle effect looks different than when casting Combat Spells.
- The higher the mental level, the more likely it is to cast mental spells
- Any wild creature can cast a mental spell, the lower levels are just less likely to do so
- The Mental Level indicates how strong they are in that area, High levels can give you strong debuffs
- If the creature casts many Mental Spells in a row their effects can stack together, able to cause crippling debuffs.
See Also