Difference between revisions of "Mental Spells"
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'''Mental Spells''' have the ability to temporary [[Buffs and Debuffs|Buff/Debuff]] the target, effecting their [[Stats]]. | '''Mental Spells''' have the ability to temporary [[Buffs and Debuffs|Buff/Debuff]] the target, effecting their [[Stats]]. | ||
*These [[Buffs and Debuffs|Buffs/Debuffs]] are '''TEMPORARY''', you can view your [[Creature App]] to see if your pet is buffed/debuffed. | *These [[Buffs and Debuffs|Buffs/Debuffs]] are '''TEMPORARY''', you can view your [[Creature App]] to see if your pet is buffed/debuffed. | ||
− | *Mental Spells are always '''manually cast''' by touching the target and choosing "Cast Spell" | + | *Mental Spells are always '''manually cast''' by touching the target and choosing "Cast Spell" (some can only be cast on self) |
{|class=purpletable | {|class=purpletable | ||
!Spell Name ||Effects ||Element Type | !Spell Name ||Effects ||Element Type |
Revision as of 08:41, 12 December 2014
Mental Spells have the ability to temporary Buff/Debuff the target, effecting their Stats.
- These Buffs/Debuffs are TEMPORARY, you can view your Creature App to see if your pet is buffed/debuffed.
- Mental Spells are always manually cast by touching the target and choosing "Cast Spell" (some can only be cast on self)
Spell Name | Effects | Element Type |
---|---|---|
Buffing Spells (Positive) | ||
Cultivate | Buffs caster's Attack, Strength and Defense | Plant |
Excite | Buffs the target's Strength | Affection |
Protect | Buffs the target's Defense | Affection |
Stimulate | Buffs the target's Attack | Affection |
Debuffing Spells (Negative) | ||
Compel | Debuffs target's Crafting and Defense | Vampire |
Daze | Debuffs target's Attack Debuffs the caster's Defense |
Mind |
Disorient | Debuffs target's Defense | Neutral |
Hypnosis | Debuffs the target's Intellect, Focus and Fortitude | Mind |
Steam Mirage | Debuffs target's Attack, Strength and Defense | Steam |
Notes about Debuffs
- When your Hitpoints skill gets debuffed and you take damage, your health can go below 0 points (the higher the debuff, the lower it can go) and you will have to heal up from a negative number.
- If your Crafting skill gets debuffed (negative % percentage), it will effect your Healing Spells and heal for negative crafting Exp (meaning you loose Experience instead of earning it)
- Advise: Do not use Healing Spells when fighting creatures with high Mental levels, such as Felions, if you do not want to loose Crafting Experience.
Wilds Creatures & Mental Spells
The Mental Spell that Wild Creatures cast debuffs all stats with random percentage (depending on the caster's Mental Level).
- When a Wild Creature cast a mental spell, the particle effect looks different than when casting Combat Spells.
- The higher the mental level, the more likely it is to cast mental spells
- Any wild creature can cast a mental spell, the lower levels are just less likely to do so
- The Mental Level indicates how strong they are in that area, High levels can give you strong debuffs
- If the creature casts many Mental Spells in a row their effects can stack together, able to cause crippling debuffs.
See Also