Difference between revisions of "Special Traits"

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Unbonded Krafties may have special traits when captured, but that's not the only way to affect which traits your creature possesses. Using a clever combination of Radioactive Candies and Radiation Shrooms,  a handler can force mutations in its active creature thereby causing it to gain or lose traits.
 
Unbonded Krafties may have special traits when captured, but that's not the only way to affect which traits your creature possesses. Using a clever combination of Radioactive Candies and Radiation Shrooms,  a handler can force mutations in its active creature thereby causing it to gain or lose traits.
  
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====Trait Types====
  
 
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Revision as of 21:17, 7 March 2015


Special traits are attributes specific to your Kraftie that can play many different roles and have many different effects. Some help your creature progress, and some hinder it. Others... well they do something entirely different.

Unbonded Krafties may have special traits when captured, but that's not the only way to affect which traits your creature possesses. Using a clever combination of Radioactive Candies and Radiation Shrooms, a handler can force mutations in its active creature thereby causing it to gain or lose traits.


Trait Types

Keen Eyesight

Your creature has a slight attack advantage

Chance of gaining in a mutation

Chance of losing in a mutation

HIGH

HIGH

Dulled Senses

Your creature has a slight attack disadvantage

Chance of gaining in a mutation

Chance of losing in a mutation

MID

HIGH

Musclebound

Gives your creature a slight Strength advantage

Chance of gaining in a mutation

Chance of losing in a mutation

HIGH

HIGH

Enervation

Your creature has a slight strength disadvantage

Chance of gaining in a mutation

Chance of losing in a mutation

MID

HIGH

Thick Skin

Your creature has a slight Defense advantage

Chance of gaining in a mutation

Chance of losing in a mutation

HIGH

HIGH

Unsteady

Your creature has a slight defense disadvantage

Chance of gaining in a mutation

Chance of losing in a mutation

MID

HIGH

Hearty Constitution

Your creature has a slight hitpoints advantage

Chance of gaining in a mutation

Chance of losing in a mutation

HIGH

HIGH

Low Vitality

creature has a slight hitpoints disadvantage

Chance of gaining in a mutation

Chance of losing in a mutation

MID

HIGH

Forge Fires

Your creature has a slight crafting advantage

Chance of gaining in a mutation

Chance of losing in a mutation

HIGH

HIGH

Disorderly

Your creature has a slight crafting disadvantage

Chance of gaining in a mutation

Chance of losing in a mutation

MID

HIGH

Deep Understanding

Gives your creature a slight Intellect boost

Chance of gaining in a mutation

Chance of losing in a mutation

HIGH

HIGH

Shallow Thinker

Your creature has a slight intellect disadvantage

Chance of gaining in a mutation

Chance of losing in a mutation

MID

HIGH

Enhanced Concentration

Your creature has a slight focus advantage

Chance of gaining in a mutation

Chance of losing in a mutation

HIGH

HIGH

Distractible

Your creature has a slight focus disadvantage

Chance of gaining in a mutation

Chance of losing in a mutation

MID

HIGH

Tenacious

Your creature has a slight fortitude advantage

Chance of gaining in a mutation

Chance of losing in a mutation

HIGH

HIGH

Weak Determination

Your creature has a slight fortitude disadvantage

Chance of gaining in a mutation

Chance of losing in a mutation

MID

HIGH


Warrior Blood

Gives your creature a Combat advantage

Chance of gaining in a mutation

Chance of losing in a mutation

MID

MID


Mean Streak

Will give your creature random combat stat boosts

Chance of gaining in a mutation

Chance of losing in a mutation

LOW

LOW


Fierce Aura

Opponents will have combat stats lowered when attacked by this creature

Chance of gaining in a mutation

Chance of losing in a mutation

VERY LOW

MID

Elemental Prowess

Your creature will get all of its combat spells at 1 level lower

Chance of gaining in a mutation

Chance of losing in a mutation

LOW

LOW


Quick Witted

Your creature gets short mental boosts when damage is taken

Chance of gaining in a mutation

Chance of losing in a mutation

LOW

MID


Nerdiness

Gives your creature a Mental boost, but decreases Combat

Chance of gaining in a mutation

Chance of losing in a mutation

MID

MID


Mentally Acute

Your creature gets extra XP from scrolls

Chance of gaining in a mutation

Chance of losing in a mutation

VERY LOW

MID


Lucky Bones

Your creature has increased luck (random events)

Chance of gaining in a mutation

Chance of losing in a mutation

MID

MID


Worm Sniffer

Your creature will get a higher percentage of worms as loot

Chance of gaining in a mutation

Chance of losing in a mutation

LOW

LOW


Basket Case

Your creature periodically gets buffs and debuffs in all different, random stats periodically

Chance of gaining in a mutation

Chance of losing in a mutation

VERY LOW

MID


Lowered Immunity

Your creature is more susceptible to random diseases and illnesses

Chance of gaining in a mutation

Chance of losing in a mutation

VERY LOW

MID



Arcane Competency

Your creature's Elemental spells are slightly stronger

Chance of gaining in a mutation

Chance of losing in a mutation

VERY LOW

MID


Arcane Proficiency

Your creatures Elemental spells are moderately stronger

Chance of gaining in a mutation

Chance of losing in a mutation

VERY LOW

MID


Arcane Mastery

Your creatures Elemental spells are immensely stronger

Chance of gaining in a mutation

Chance of losing in a mutation

VERY LOW

HIGH


Arcane Deficiency

Your creatures Elemental spells are weakened

Chance of gaining in a mutation

Chance of losing in a mutation

MID

HIGH