Difference between revisions of "Mental Spells"
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'''Mental Spells''' have the ability to temporary [[Buffs and Debuffs|Buff/Debuff]] the target, effecting their [[Stats]]. | '''Mental Spells''' have the ability to temporary [[Buffs and Debuffs|Buff/Debuff]] the target, effecting their [[Stats]]. | ||
+ | *These [[Buffs and Debuffs|Buffs/Debuffs]] are '''TEMPORARY''', you can view your [[Creature App]] to see if your pet is buffed/debuffed. | ||
+ | *Mental Spells are always '''manually cast''' by touching the target and choosing "Cast Spell" (some can only be cast on self) | ||
+ | {|class=purpletable | ||
+ | !Spell Name ||Effects ||Element Type | ||
+ | |- | ||
+ | !colspan=3|Buffing Spells (Positive) | ||
+ | |- | ||
+ | |[[Cultivate (spell)|Cultivate]] ||Buffs caster's '''Attack''', '''Strength''' and '''Defense''' ||{{PlantElement}} | ||
+ | |- | ||
+ | |[[Excite (spell)|Excite]] ||Buffs the target's '''Strength''' ||{{AffectionElement}} | ||
+ | |- | ||
+ | |[[Protect (spell)|Protect]] ||Buffs the target's '''Defense''' ||{{AffectionElement}} | ||
+ | |- | ||
+ | |[[Stimulate (spell)|Stimulate]] ||Buffs the target's '''Attack''' ||{{AffectionElement}} | ||
+ | |- | ||
+ | |[[Fusion (spell)|Fusion]] ||Buffs the target's '''Attack''' and '''Strength''' ||{{NuclearElement}} | ||
+ | |- | ||
+ | |[[Party Pop (spell)|Party Pop]] ||Buffs '''All''' the target's traits ||{{NeutralElement}} | ||
+ | |- | ||
+ | !colspan=3|Debuffing Spells (Negative) | ||
+ | |- | ||
+ | |[[Compel (spell)|Compel]] ||Debuffs target's '''Crafting''' and '''Defense''' ||{{VampireElement}} | ||
+ | |- | ||
+ | |[[Daze (spell)|Daze]] ||Debuffs target's '''Attack'''<br>Debuffs the caster's '''Defense''' ||{{MindElement}} | ||
+ | |- | ||
+ | |[[Disorient (spell)|Disorient]] ||Debuffs target's '''Defense''' ||{{NeutralElement}} | ||
+ | |- | ||
+ | |[[Hypnosis (spell)|Hypnosis]] ||Debuffs the target's '''Intellect, Focus''' and '''Fortitude''' ||{{MindElement}} | ||
+ | |- | ||
+ | |[[Steam Mirage (spell)|Steam Mirage]] ||Debuffs target's '''Attack''', '''Strength''' and '''Defense''' ||{{SteamElement}} | ||
+ | |- | ||
+ | |[[Contaminate (spell)|Contaminate]] ||Debuffs target, weakening them over time ||{{NuclearElement}} | ||
+ | |} | ||
− | ===Wilds | + | ====Notes about Debuffs==== |
+ | *When your '''[[Hitpoints]] skill''' gets debuffed and you take damage, your health can go below 0 points (the higher the debuff, the lower it can go) and you will have to heal up from a negative number. | ||
+ | *If your '''[[Crafting]] skill''' gets debuffed ('''negative % percentage'''), it will effect your [[Healing Spells]] and heal for negative crafting Exp (meaning you '''loose [[Experience]]''' instead of earning it) | ||
+ | **'''Advise:''' Do not use [[Healing Spells]] when fighting creatures with high Mental levels, such as [[Felion]]s, if you do not want to loose [[Experience|Crafting Experience]]. | ||
+ | |||
+ | ==Wilds Creatures & Mental Spells== | ||
[[File:Wild Penglin casting Mental Spell.png|thumb|300px|A [[Penglin|'''Wild''' Penglin]] casting a '''Mental Spell''']] | [[File:Wild Penglin casting Mental Spell.png|thumb|300px|A [[Penglin|'''Wild''' Penglin]] casting a '''Mental Spell''']] | ||
− | + | The ''Mental Spell'' that '''[[Wild Creatures]]''' cast debuffs all stats with random percentage (depending on the caster's Mental Level). | |
− | *When a ''[[Wild Creature]]'' cast a ''mental spell'', the particle effect looks different than when casting [[Combat Spells]]. | + | *When a ''[[Wild Creature]]'' cast a ''mental spell'', the '''particle effect looks different''' than when casting [[Combat Spells]]. |
+ | *The higher the mental level, the more likely it is to cast ''mental spells'' | ||
+ | **Any wild creature can cast a mental spell, the lower levels are just less likely to do so | ||
+ | *The Mental Level indicates how strong they are in that area, High levels can give you strong debuffs | ||
+ | **If the creature casts many Mental Spells in a row their '''effects can stack together''', able to cause crippling debuffs. | ||
{{clear}} | {{clear}} | ||
+ | |||
==See Also== | ==See Also== | ||
*[[Combat Spells]] | *[[Combat Spells]] | ||
*[[Healing Spells]] | *[[Healing Spells]] | ||
{{Spells}} | {{Spells}} |
Latest revision as of 01:08, 23 November 2017
Mental Spells have the ability to temporary Buff/Debuff the target, effecting their Stats.
- These Buffs/Debuffs are TEMPORARY, you can view your Creature App to see if your pet is buffed/debuffed.
- Mental Spells are always manually cast by touching the target and choosing "Cast Spell" (some can only be cast on self)
Spell Name | Effects | Element Type |
---|---|---|
Buffing Spells (Positive) | ||
Cultivate | Buffs caster's Attack, Strength and Defense | Plant |
Excite | Buffs the target's Strength | Affection |
Protect | Buffs the target's Defense | Affection |
Stimulate | Buffs the target's Attack | Affection |
Fusion | Buffs the target's Attack and Strength | Nuclear |
Party Pop | Buffs All the target's traits | Neutral |
Debuffing Spells (Negative) | ||
Compel | Debuffs target's Crafting and Defense | Vampire |
Daze | Debuffs target's Attack Debuffs the caster's Defense |
Mind |
Disorient | Debuffs target's Defense | Neutral |
Hypnosis | Debuffs the target's Intellect, Focus and Fortitude | Mind |
Steam Mirage | Debuffs target's Attack, Strength and Defense | Steam |
Contaminate | Debuffs target, weakening them over time | Nuclear |
Notes about Debuffs[edit]
- When your Hitpoints skill gets debuffed and you take damage, your health can go below 0 points (the higher the debuff, the lower it can go) and you will have to heal up from a negative number.
- If your Crafting skill gets debuffed (negative % percentage), it will effect your Healing Spells and heal for negative crafting Exp (meaning you loose Experience instead of earning it)
- Advise: Do not use Healing Spells when fighting creatures with high Mental levels, such as Felions, if you do not want to loose Crafting Experience.
Wilds Creatures & Mental Spells[edit]
The Mental Spell that Wild Creatures cast debuffs all stats with random percentage (depending on the caster's Mental Level).
- When a Wild Creature cast a mental spell, the particle effect looks different than when casting Combat Spells.
- The higher the mental level, the more likely it is to cast mental spells
- Any wild creature can cast a mental spell, the lower levels are just less likely to do so
- The Mental Level indicates how strong they are in that area, High levels can give you strong debuffs
- If the creature casts many Mental Spells in a row their effects can stack together, able to cause crippling debuffs.
See Also[edit]