Difference between revisions of "Home Sweet Home (quest)"
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===About Dinkie=== | ===About Dinkie=== | ||
− | + | As the Sun sets once more on the Kraftie Lands, a shadow emerges from the Sea shore. Bedraggled and rumpled he staggers into the Square by the Fountain and slowly lowers his weary body to the cool stone. Looking Dazedly at the Temples and marketplace, he decides THIS will be a wonderful place to begin once more to build his life and Home . . . . | |
Help Dinkie rebuild his life and home in Krafties Land.</pre> | Help Dinkie rebuild his life and home in Krafties Land.</pre> | ||
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:#*Once you give Dinkie his 10 logs, he will be very happy and give you a [[Philosophers Stone]] and give you the ability to use [[Alchemy]] Spells on [[Alchemy Tablets]] | :#*Once you give Dinkie his 10 logs, he will be very happy and give you a [[Philosophers Stone]] and give you the ability to use [[Alchemy]] Spells on [[Alchemy Tablets]] | ||
:#*The Philosopher's stone will be placed into your [[Krafties HUD]] automatically | :#*The Philosopher's stone will be placed into your [[Krafties HUD]] automatically | ||
− | :#If the alchemy spell doesn't show for your pet, please go to the Krafties main store, click the blue prim in the doorway and reload your spells. If that still doesn't give you the spell, contact a | + | :# This quest can only be completed once per creature per visit to the main sim. |
+ | :#If the alchemy spell doesn't show for your pet, please go to the Krafties main store, click the blue prim in the doorway and reload your spells. If that still doesn't give you the spell, contact a Moderator | ||
=See Also= | =See Also= |
Latest revision as of 12:23, 20 March 2023
Completing the "Home Sweet Home" quest will earn your active pet the Alchemy spell
- Dinkie will also reward you with a Philosopher's Stone so you can craft a Alchemy Tablet
- The quest has to be completed on each Krafties Pet separately in order to unlock the spell for them to use
About Dinkie[edit]
As the Sun sets once more on the Kraftie Lands, a shadow emerges from the Sea shore. Bedraggled and rumpled he staggers into the Square by the Fountain and slowly lowers his weary body to the cool stone. Looking Dazedly at the Temples and marketplace, he decides THIS will be a wonderful place to begin once more to build his life and Home . . . .
Help Dinkie rebuild his life and home in Krafties Land.
- Dinkie: "My friends and I call ourselves blah blahs. We come from the same land as all the Krafties around these parts..."
Completing the Quest[edit]
You will need in your Krafties HUD:
- 10 Logs
What to do[edit]
- Find Dinkie in the Battle Arena on Krafties Island
- Talk to Dinkie and ask for the quest
- Dinkie will explain he has lost his hatchet and he wants you to find it for him.
- Search all around the Krafties island, near the big elemental temples. The hatchet is in random places.
- Once you have found Dinkie's hatchet, touch it.
- Now go back to Dinkie, click Quest! and tell him where his hatchet is.
- Dinkie will request you to give him 10 Logs.
- Having the 10 Logs in your HUD, click quest once more then click give.
- Once you give Dinkie his 10 logs, he will be very happy and give you a Philosophers Stone and give you the ability to use Alchemy Spells on Alchemy Tablets
- The Philosopher's stone will be placed into your Krafties HUD automatically
- This quest can only be completed once per creature per visit to the main sim.
- If the alchemy spell doesn't show for your pet, please go to the Krafties main store, click the blue prim in the doorway and reload your spells. If that still doesn't give you the spell, contact a Moderator
See Also[edit]
|
Trivia[edit]
- Dinkie arrived at Krafties Island on February 22, 2013 and marked the introduction of Alchemy to the game