Difference between revisions of "Combat"

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=== Attack (Accuracy) ===
 
=== Attack (Accuracy) ===
 
:Your creature's attack stat determines how often it will land a blow on the enemy, as well as contributing slightly to the creature's maximum hit. '''A higher attack means less misses.'''
 
:Your creature's attack stat determines how often it will land a blow on the enemy, as well as contributing slightly to the creature's maximum hit. '''A higher attack means less misses.'''
:Attack is trained by using the All Round or Accurate battle style when battling.
+
*Attack is trained by using the All Round or Accurate [[battle style]] when fighting.
  
 
=== Strength (Damage) ===
 
=== Strength (Damage) ===
 
:Your creature's strength stat determines the probability that any hit will do maximum damage, as well as increasing the maximum damage your creature can deal out in any one turn. '''A higher strength means harder hits.'''  
 
:Your creature's strength stat determines the probability that any hit will do maximum damage, as well as increasing the maximum damage your creature can deal out in any one turn. '''A higher strength means harder hits.'''  
:Strength is trained by using the All Round or Aggressive battle style when battling.
+
*Strength is trained by using the ''All Round'' or ''Aggressive'' [[battle style]] when fighting.
  
 
=== Defense  ===
 
=== Defense  ===
 
:Your creature's defense stat determines the probability and weight of your creature minimizing the damage dealt by an opponent. '''A higher defense means less health lost in any given turn.'''  
 
:Your creature's defense stat determines the probability and weight of your creature minimizing the damage dealt by an opponent. '''A higher defense means less health lost in any given turn.'''  
:Defense is trained by using the All Round or Defensive battle style when battling.
+
*Defense is trained by using the ''All Round'' or ''Defensive'' [[battle style]] when fighting.
  
 
=== Hitpoints (Health) ===
 
=== Hitpoints (Health) ===
 
:Your creature's hitpoints stat determines the maximum health your creature can hold. '''A higher hitpoint level means a more health.'''
 
:Your creature's hitpoints stat determines the maximum health your creature can hold. '''A higher hitpoint level means a more health.'''
:Hitpoints is trained whilst using any battle style when battling.
+
*Hitpoints is trained whilst using any [[battle style]] when fighting.
  
 
=== Crafting (Healing) ===
 
=== Crafting (Healing) ===
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:As you increase your crafting level, you can heal more and more health in any given turn. However, healing has a high energy cost and can only be used every other turn in pvp battle. '''A higher crafting level means more health gained from a single heal.'''
 
:As you increase your crafting level, you can heal more and more health in any given turn. However, healing has a high energy cost and can only be used every other turn in pvp battle. '''A higher crafting level means more health gained from a single heal.'''
  
:Crafting is trained whilst crafting and healing (this means exp for the one who casts the heal)
+
*Crafting is trained whilst crafting and healing (this means exp for the one who casts the heal)
  
 
==Fighting a NPC==
 
==Fighting a NPC==

Revision as of 07:58, 11 August 2014

Combat or Battling is when you fight against other creatures or players.

Attacks and Stats

Physical attacks

  • Attack: is accuracy and some damage amount
  • Strength: is pure damage
  • Defense: blocks against attack and strength

Mental attacks

  • Focus: is accuracy and some effect power
  • Intellect: is pure effect power
  • Fortitude: blocks against focus and intellect

Basically:

  • Focus acts like Attack
  • Intellect acts like Strength
  • Fortitude acts like Defense against mind attacks.
and instead of doing damage - you are lowering or raising stats for temporary periods.


Some souls will be able to boost teammates like amulets. Some souls will be specializing in cursing enemies and making them unable to target correctly.

It is up to you weather you wish to harness the powers of the Universal Mind or tap into the Strength and raw physical power of the Ages. Choose wisely for the fight has only now TRULY begun.

Combat Stats Explained

Your active creature's combat levels affect, as you may have guessed, how your creature will fare in battle (either NPC or PVP). Powerup items and and a creature's natural skills all play into how hits and damage are calculated in battle, so it's best to play to your active creature's strengths when choosing which stats to train.

Before entering battle you can use your active creature's main menu to choose a "Battle Style", which is the stat that your gained experience will go to. You can choose to train Attack, Strength, Defense, or all of these at once (All Round). On top of the experience type you choose, a small amount of gained experienced automatically goes towards increasing your Hitpoints level.

The levels play into combat in the following ways:


Attack (Accuracy)

Your creature's attack stat determines how often it will land a blow on the enemy, as well as contributing slightly to the creature's maximum hit. A higher attack means less misses.
  • Attack is trained by using the All Round or Accurate battle style when fighting.

Strength (Damage)

Your creature's strength stat determines the probability that any hit will do maximum damage, as well as increasing the maximum damage your creature can deal out in any one turn. A higher strength means harder hits.
  • Strength is trained by using the All Round or Aggressive battle style when fighting.

Defense

Your creature's defense stat determines the probability and weight of your creature minimizing the damage dealt by an opponent. A higher defense means less health lost in any given turn.
  • Defense is trained by using the All Round or Defensive battle style when fighting.

Hitpoints (Health)

Your creature's hitpoints stat determines the maximum health your creature can hold. A higher hitpoint level means a more health.
  • Hitpoints is trained whilst using any battle style when fighting.

Crafting (Healing)

Crafting is a very special skill in the Krafties world. Outside of battle it allows you craft items that can aid your creatures in many ways, while during battle it allows you to craft healing energy used to revitalize you or your teammates.
As you increase your crafting level, you can heal more and more health in any given turn. However, healing has a high energy cost and can only be used every other turn in pvp battle. A higher crafting level means more health gained from a single heal.
  • Crafting is trained whilst crafting and healing (this means exp for the one who casts the heal)

Fighting a NPC

Fighting against wilds and Shadow Creatures falls under this category

Battling wild Krafties not only helps strengthen your active creature, but is also a simple and fun way to get new food and material items to help your creature recover health or craft new items. It's also the first step to capturing a new creature! While most creatures in the Krafties kingdom are peaceful and docile, some are more aggressive than others. If you don't think your current active Kraftie can handle a nearby wild creature your best bet is to get out of there, just in case it decides to attack unprovoked! On the other hand, if your confident in your Kraftie partner's ability you can initiate an attack by clicking the target, and selecting "Attack". Your active Kraftie and the wild will begin a battle, and you'll be given another choice. You can either battle this opponent alone, or a friend with another Kraftie can join in! When team battling an npc, any of the the attackers may capture the wild creature. If the creature is killed, the lead attacker (player who attacked first) will be awarded the loot from the defeated creature. If you wish to capture creatures you'll first need to get a net. After attaching the net, you simply need to approach the Kraftie you're currently battling and swing the net (by clicking the left mouse button). While some Krafties may give in to captivity easily, don't assume they'll all be so quick to join you in your adventure. There have been creatures known to resist capture until their very last breath while others may jump into your net themselves! In these cases you'll need to suitably weaken your target before trying to capture it.

Player versus Player (PvP)

To fight against other players, you will need to use a Battle Temple.

See Also