Difference between revisions of "Krafties Change Log"
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[[Category:Updates]] | [[Category:Updates]] | ||
==Krafties Update #1== | ==Krafties Update #1== | ||
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+ | <pre>Krafties Update #1 | ||
To Update: | To Update: | ||
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You can wear any new HUD to load that appearance now. Items not stored in the HUD itself | You can wear any new HUD to load that appearance now. Items not stored in the HUD itself | ||
- FIXED STATS BUTTON | - FIXED STATS BUTTON | ||
− | Sometimes HUD would say that you don't have pet attached, when it was. | + | Sometimes HUD would say that you don't have pet attached, when it was.</pre> |
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== Update #2 == | == Update #2 == |
Revision as of 11:18, 11 August 2014
Krafties Update #1
Krafties Update #1 To Update: 1. Detach and rez your kraftie(s) 2. Rez crafting temples, battle temples 3. EMPTY ALL ENERGY FROM YOUR KRAFTIES TO NEW HUD 4. Rez the update 5. Click updater, then click Update and wait. You will be given updater, home temples, new nets, extended gold membership, owed stipend, owed energy and normal gold/silver capsules automatically as we roll through. If your objects will not update: Check you have enough prims to rez Check your objects are all in script enabled land Make sure objects are inworld, not worn We are very sure there will other issues and maybe even some of these issues may not be 100% completed yet. Please report anything you may find to a csr or suggestions on the main site. REMOVE ALL OLD ENERGY FROM OLD CAPSULES, KRAFTIES AND OLD HUD IMMEDIATELY. To update your items, simply rez your updater in the same region/sim/parcel as your items. Then click Start. Your updater will search every Krafties item rezzed in the updaters region and only update what is needed. *Make sure anything you are updating is rezzed inworld, not attached. MAKE SURE YOU DETACH EVERYTHING AND REZ INWORLD FOR AN UPDATE. -- This updater, will update --- Bonded Creatures Unbonded Creatures Crafting Temples --- CREATURE --- - GENERAL Added new startup message, explaining about Elevation Removed public say when someone invited. Was causing confusion. Replace landmark - REPLACE INFO BUTTON IN MAIN MENU WITH PLAYER SUB MENU Gives the ability to check your own personal stats Check membership stats - FIXED & IMPROVED ENERGY TRANSFERRING Sometimes failing when purchase energy fountain Sometimes failing when claiming Daily Chest Sometimes would flash new energy amount then revert - FIXED CRAFTING There was issue which would give the message, "Craft leader never ansered in time" and deduct materials. If this has happened to you in the past, contact us immediately so we can return your items. Fixed the Gold Membership benefit of 15% discount from crafting cost. Although, we have reduced the cost by a further 10%, now 25% discount. - FIXED MEMBERSHIP VOUCHER ACTIVATION Creature could not determine whether owner was a member, rerez was needed Added a feature to automatically cool down instantly on temples already cooling down - Must activate in the same region/sim as your cooling down temples Added Silver & Gold Energy capsules Daily stipend now sending energy - FIXED & IMPROVED MOVEMENT Sometimes would move upto 20m down (Hopefully.. This is a pain in the butt, may need more testing) Fixed issue where if your creature was inworld (un attached) and you try battle, creature would move underground (Hopefully.. This is a pain in the butt, may need more testing) - IMPROVED OVERALL LEVEL CALCULATION The old calculation was a bit too complex and confusing. Recalculated overall level to be the average of all your creatures skills - FIXED SHADOW BATTLE HEALTH PRIM ERROR The health prim would sometimes error when spawned - FIXED MULTI SPELLS, DISABLED SPAM ATTACKING Creatures inworld and Worn would attach - FIXED AFFINITY ISSUE Affinity was being random when you have enough Affinity to stop consumption. (We are raising the Daily gift chest prizes for 3 days to hopefully replace the lost energys over the 4 days. Just dont gamble!) - FIXED DOUBLE ENERGY REWARD FOR INVITING FRIENDS There was an issue which was still only sending Single prize for Gold Members (All energy you are owed, will be given to you. For all the invites you have done since being a gold member) - DISCOVERED KRAFTIES CAN BE YOUR AVATAR We know Krafties is flexible but we have discovered you can totally use your Kraftie as your avatar Made a few minor tweaks to make the animations and movement more suitable Krafties will now stay where you position them once Wander is off - ADDED "STATS" BUTTON FOR NON-OWNERS WHEN NOT ATTACHED Now non owners can see stats if not worn, from main menu - REMOVED ENERGY COST FROM HEALING SPELLS Spells now heal for no energy cost although, you are limited to how often you can heal - CHANGED INVITING PRIZES AND REWARD Added 50% more reward for inviting but invitee must now reach level 3 --- CRAFTING TEMPLE--- - GENERAL There was issue which would give the message, "Craft leader never answered in time" and deduct materials. If this has happened to you, contact us immediately so we can return your items. Fixed the Gold Membership benefit of 15% discount from crafting cost. Although, we have reduced the cost by a further 10%, now 25% discount. Increased the length of time a craft temple leader can response Added an extra startup message to explain about not rezzing near parcel edges - NO LONGER NEED HUD TO CRAFT - FIXED THE ISSUE WHERE MORE THAN 10 COULD LINK SOMETIMES Sometimes a temple would let more than 10 link their creature. - FIXED STACKHEAPING WHEN CRAFTING This would happen more often when crafting with a full temple and the option of more items (Usually when you have lots of recipes) - ADDED NEW FEATURE WHERE YOU CAN CHOOSE THE SOUL YOU WANT TO CRAFT If you wanted to choose a specific soul, it would be random. You can now choose what you would like to craft instead - ADDED NEW CRAFTABLE FOODS --- BATTLE TEMPLE --- - REMOVED ALL ENERGY RELATED FEATURES Removed any energy staking and consumption until PVP battles run much smoother --- HOME TEMPLE --- We have already sent out this updater as a standalone, although we have included in this tobe sure you get the latest - FIXED SOME DEFORMED WILD CREATURES Some wilds would mix up appearance and generate nano/deformed creatures (You may notice sometimes spawning is slightly slower, but cannot be avoided) Looting would have delivery errors - FIXED GREY EYES Some wilds would spawn with grey/unloaded eyes --- MEMBERSHIP --- - FIXED MEMBERSHIP VOUCHER ACTIVATION Creature could not determine whether owner was a member, rerez was needed - VOUCHERS NOW STOP ANY TEMPLES ALREADY COOLING DOWN Voucher must be in the same region/sim as the temples cooling down Added a feature to automatically cool down instantly on temples already cooling down - Must activate in the same region/sim as your cooling down temples - ADDED SILVER & GOLD CAPSULES Daily stipend now sending energy and backtracked it for previous members --- HUD --- - CHANGED HUD STORAGE TO WEB ENABLED Now your hud loads your inventory from external servers to protect your inventory You can wear any new HUD to load that appearance now. Items not stored in the HUD itself - FIXED STATS BUTTON Sometimes HUD would say that you don't have pet attached, when it was.
Update #2
Krafties Updater #2
To get your updater #2, visit the main Krafties island to get a free copy or wait for the rolling automatic giver http://slurl.com/secondlife/Krafties/128/128/20
The main new changes are listed below. This should cover most of the known issues. We are still working on upgrading the whole Krafties Battle System for the Krafties PVP Battles and this should be expected finished by the next update with some great surprises.
This update has focused alot on the backend of Krafties to give us much more flexibility to bring new content and ideas out quicker in the future.
This updater will update: Krafties Creatures (Bonded & Unbonded), Home, Battle & Crafting Temples
Krafties Creature - Bonded & Unbonded
Fixed experience losses Some people was experiencing level and experience loss mainly when crashing. All attributes are now stored as backup on the cloud server and will revert to correct stats if lost Multiple attachments support Krafties now support multiple attachments. You can use as many spare prims that are left on the creatures, usually around 5-6 prims Upgraded animation system Added more support for different types of movement/transportation Shadow Rezzing Improved Issues with shadows rezzing fixed
Crafting Temple
Infinicraft We have now added a new object into crafting. This will give us the ability to add alot more flexible items when crafting, including mesh and unlimited prims. This will become more apparent as we release new objects. Crafting Soul Choice Fixed soul choice issues from crafting temple when crafting Souls Gold members need 250E to craft a soul, even if it cost 187E Fixed issues where craft leaders would need 250E even if the soul only cost 187E Crafting Experience reduces Sometimes people would get around 10 Exp when crafting souls, this has been fixed Cancel Button not working on temple Fixed
Battle Temple
Battle logs fixed
Home Temple
Added more support for different range of wilds in the future
Whats next?
We're working on a whole new Battle System for Krafties which will give us the ability to add unlimited spells, effects and battle features easier. This will also improve PVP and we may make it possible to have danger zones where you can battle directly.
With this update we have upgraded alot of things behind the scenes that will make it more possible to do a wide range of different new features without updating each time. This is where we can begin to start releasing alot more content without the the restrictions we faced before.
There is alot of suggestions people have been posting at Ideascale and we are watching them closely and taking alot of positive feedback from them, and we'll continue to implement as much as we can as we go.