Difference between revisions of "Krafties Wiki (notecard version)"
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− | ==Notecard:== | + | ==Notecard: PVP Battles== |
+ | <pre> | ||
+ | 1.Each team leader places a single battle temple on the field, preferably in a low script lag sim and allowing script and object placement rights. | ||
+ | 2.Each member of a team links their creature to their leader's temple by clicking their team's temple and choosing “Link Creature”. | ||
+ | 3.Once all players are ready, the leader of one team's temple clicks on the opposing team's temple and chooses “Battle” then “Match”. 4.The opposing team leader will then accept the challenge. | ||
+ | 5.From this point on, each player takes turns attacking the other team's creatures by clicking on an opposing team creature of their choice. You have within 30 seconds to decide or you forfeit your turn. | ||
+ | |||
+ | When you start a new battle - your pet gets 100 Mana. Every time you use a spell you use up a certain amount of Mana - it all depends on the spell you use For example you can use gust for 1 Mana or Vortex for 5 If you are taking on a weaker opponent you now have a reason to use a weaker attack - thus using less Mana. If you run out of Mana you are out. | ||
+ | 1.Food and items can be used during a PVP battle. | ||
+ | 2.The winner is determined when the opposing handler's creature is defeated or all Mana is consumed. | ||
+ | 3.Every time your Krafties scores a successful hit it will gain Experience. | ||
+ | |||
+ | Krafties PVP Battle Info | ||
+ | |||
+ | Items Needed | ||
+ | *Bonded Pet | ||
+ | *Battle Temple | ||
+ | |||
+ | Definitions | ||
+ | Mana: When linked to a temple each player receives a natural resource called Mana, each player receives a 100 Mana, through out the battle Mana will decrease, as a spell is used. When a player's Mana is depleted they will be eliminated from the battle and their opponent wins. Some battles will be determined by Mana, so use your Mana wisely. | ||
+ | Single Turns: The temple will announce the person turn to strike by name in local and only 1 person gets to strike each turn. | ||
+ | Team Turns: If you are doing a team battle you have the option of choosing team turns, the temples will assign your team a color and turns will be announced locally by color. When it is your team turn each person on your team can strike an opponent before it is the next team turn. | ||
+ | Directions | ||
+ | 1. Both Opponents Rez their own Krafties Battle temple 2. Make sure your pet is fully healed and the Heals are not on cool-down 3. Link your pet to your own Krafties Battle Temple 4. Click your opponent Krafties Battle Temple to send a request to Battle 5. After you click Battle you have the option of Single or Team turns 6. Watch local chat it will announce each player turn 7. Watch your mana, your hp, and your opponent hp 8. When it is your turn you have 30 seconds to click your opponent pet or type some of their username in local to choose a spell (Combat or Mental) you would like to use 9. You may also Heal yourself during your turn or during your opponent turn (If you heal during your opponent turn, it will count as your turn) | ||
+ | |||
+ | Elimination: | ||
+ | 1. If your Hp is depleted you will be eliminated and your opponent will win | ||
+ | 2. If your Mana is depleted you will be eliminated and your opponent will win | ||
+ | |||
+ | FAQ | ||
+ | 1. A missed turn due to timer running out, does not take Mana. | ||
+ | 2. A MISS spell strike does not take Mana. | ||
+ | 3. You may add energy to a temple to fight over, but is not necessary to battle. | ||
+ | 4. More than 1 person can link to Battle temples for Team battles. | ||
+ | |||
+ | Bug: | ||
+ | After Accepting a Battle Request , Battle temple may eliminate a Battle and declare a winner without Battling. A re-rez of Battle temple and detach and attach of pet should fix. | ||
+ | |||
+ | PVP Tournament | ||
+ | |||
+ | Rounds Overall Level 1-10 | ||
+ | Overall Level 11-20 | ||
+ | Overall Level 21-30 | ||
+ | Overall Level 31-40 | ||
+ | |||
+ | Rules | ||
+ | Person may Only Enter 1 Round No Amulets, Potions or Balloons Bug Elimination does not count as a win | ||
+ | |||
+ | Mana Facts | ||
+ | |||
+ | Base Souls (Earth, Wind, Fire, Water) 1st Combat Spell uses 1 Mana | ||
+ | 2nd Combat Spell uses 3 Mana | ||
+ | 3rd Combat Spell uses 5 Mana | ||
+ | Disorient Spell uses 3 Mana | ||
+ | Low Heal uses 1 Mana | ||
+ | Med Heal uses 3 Mana | ||
+ | High Heal uses 5 Mana | ||
+ | |||
+ | Hybrids (Ice, Steam, Volcano, Sand, Lightning, Plant) 1st Combat Spell uses 1 Mana | ||
+ | 2nd Combat Spell uses 3 Mana | ||
+ | 3rd Combat Spell uses 5 Mana | ||
+ | 4th Combat Spell uses 7 Mana | ||
+ | |||
+ | Low Heal uses 1 Mana Med Heal uses 3 Mana High Heal uses 5 Mana | ||
+ | Plant Cultivate uses 3 Mana Steam Mirage uses 3 Mana | ||
+ | Vampire | ||
+ | Vamp fire uses 1 Mana | ||
+ | Drain uses 5 Mana | ||
+ | Compell uses 5 Mana | ||
+ | Consume uses 7 Mana | ||
+ | Hypnosis uses 4 Mana | ||
+ | |||
+ | Low Regen uses 1 Mana | ||
+ | Med Regen uses 3 Mana | ||
+ | High Regen uses 5 Mana | ||
+ | |||
+ | Mind | ||
+ | Psybeam uses 1 Mana | ||
+ | Mindslash uses 5 Mana | ||
+ | Daze uses 3 Mana | ||
+ | Hypnosis uses 4 Mana | ||
+ | |||
+ | Low Heal uses 1 Mana | ||
+ | Affection | ||
+ | Enrapture Uses 1 Mana | ||
+ | Protect uses 1 Mana | ||
+ | Excite uses 1 Mana | ||
+ | Stimulate uses 1 Mana | ||
+ | |||
+ | Low heal uses 1 Mana | ||
+ | Med heal uses 3 Mana | ||
+ | High heal uses 5 Mana | ||
+ | </pre> | ||
+ | |||
==Notecard:== | ==Notecard:== | ||
==Notecard:== | ==Notecard:== |
Revision as of 11:55, 14 August 2014
Notecard: Krafties Heal and Spell Info
- Spells (go to the relevant element page for Learning spells information).
Fire Combat Spells Based on Combat Level Level 1 Flamethrower - deals low damage Level 7 Engulf - deals medium damage Level 7 Explode - deals high damage Healing Spells Based on Crafting Level Level 4 Low heal - heals equal to the amount of your crafting level (eg. Level 5 craft = 5hp heal) Level 10 Med heal - heals for 3x your craft level (eg. Level 10 craft = 30hp heal) Level 20 High heal - heals for 6x your craft level (eg Level 15 craft = 90hp) Mental Spells Based on Mental Level Level 10 Disorient - lowers targets defence Earth Combat Spells Based on Combat Level Level 1 Rock Throw - deals low damage Level 7 Spores - deals medium damage Level 17 Rock slide - deals high damage Healing Spells Based on Crafting Level Level 4 Low heal - heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal) Level 10 Med heal - heals for 3x your craft level (eg. lvl10 craft = 30hp heal) Level 20 High heal - heals for 6x your craft level (eg lvl15 craft = 90hp) Mental Spells Based on Mental Level Level 10 Disorient - lowers targets defence Water Combat Spells Based on Combat Level Level 1 Bubble Blast - deals low damage Level 7 Wave - deals medium damage Level 17 Whirlpool - deals high damage Healing Spells Based on Crafting Level Level 4 Low heal - heals equal to the amount of your crafting level (eg. Level 5 craft = 5hp heal) Level 10 Med heal - heals for 3x your craft level (eg. Level 10 craft = 30hp heal) Level 20 High heal - heals for 6x your craft level (eg Level 15 craft = 90hp) Mental Spells Based on Mental Level Level 10 Disorient - lowers targets defence Wind Combat Spells Based on Combat Level Level 1 Gust - deals low damage Level 7 Whirlwind - deals medium damage Level 7 vortex - deals high damage Healing Spells Based on Crafting Level Level 4 low heal - heals equal to the amount of your crafting level (eg. Level 5 craft = 5hp heal) Level 10 med heal - heals for 3x your craft level (eg. lvl10 craft = 30hp heal) Level 20 high heal - heals for 6x your craft level (eg lvl15 craft = 90hp) Mental Spells Based on Mental Level Level 10 disorient - lowers targets defence Mind Combat Spells Based on Combat Level Level 1 Psybeam - Deals damage and lowers targets attack Level 10 Mindslash - Deals damage and lowers targets attack and strength Healing Spells Based on Crafting Level Level 10 low heal - heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal) Mental Spells Based on Mental Level Level 7 Daze - lowers targets attack but also lowers your defence Level 17 Hypnotize - Affection Combat Spells Based on Combat Level Level 1 - Enrapture Healing Spells Based on Crafting Level Level 1 Low heal - heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal) Level 7 Med heal - heals for 3x your craft level (eg. lvl10 craft = 30hp heal) Level 15 High heal - heals for 6x your craft level (eg lvl15 craft = 90hp) Mental Spells Based on Mental Level Level 1: Protect - raises you or allys defence Level 7: Excite - raises you or allys strength Level 13: Stimulate - raises you or allys attack
Notecard: Soul Requirements
Basic Elements Fire Level 3 overall is required to craft this soul 250 energy (187 if gold membership) 1 Fire element linked to temple Water Level 3 overall is required to craft this soul 250 energy (187 if gold membership) 1 Water element linked to temple Wind Level 3 overall is required to craft this soul 250 energy (187 if gold membership) 1 Wind element linked to temple Earth Level 3 overall is required to craft this soul 250 energy (187 if gold membership) 1 Earth element linked to temple Special Elements Mind Level 10 overall is required to craft this soul 500 energy (375 if gold membership) 1 Soul Shard 1 of each Fire, Water, Wind, Earth elements linked to temple Affection Level 3 overall is required to craft this soul 500 energy (375 if gold membership) 1 Soul Shard 1 Mind element linked to temple Vampire Level 5 overall is required to craft this soul 500 energy (375 if gold membership) 1 Bloodstone 1 ANY Element linked to temple Hybrid Elements Lightning Level 5 overall is required to craft this soul 500 energy (375 if gold membership) 1 Soul Shard 1 Fire element linked to temple 1 Wind element linked to temple Volcanic Level 5 overall is required to craft this soul 500 energy (375 if gold membership) 1 Soul Shard 1 Fire element linked to temple 1 Earth element linked to temple Ice Level 5 overall is required to craft this soul 500 energy (375 if gold membership) 1 Soul Shard 1 Water element linked to temple 1 Wind element linked to temple Plant Level 5 overall is required to craft this soul 500 energy (375 if gold membership) 1 Soul Shard 1 Water element linked to temple 1 Earth element linked to temple Sand Level 5 overall is required to craft this soul 500 energy (375 if gold membership) 1 Soul Shard 1 Earth element linked to temple 1 Wind element linked to temple Steam Level 5 overall is required to craft this soul 500 energy (375 if gold membership) 1 Soul Shard 1 Fire element linked to temple 1 Water element linked to temple
Notecard: PVP Battles
1.Each team leader places a single battle temple on the field, preferably in a low script lag sim and allowing script and object placement rights. 2.Each member of a team links their creature to their leader's temple by clicking their team's temple and choosing “Link Creature”. 3.Once all players are ready, the leader of one team's temple clicks on the opposing team's temple and chooses “Battle” then “Match”. 4.The opposing team leader will then accept the challenge. 5.From this point on, each player takes turns attacking the other team's creatures by clicking on an opposing team creature of their choice. You have within 30 seconds to decide or you forfeit your turn. When you start a new battle - your pet gets 100 Mana. Every time you use a spell you use up a certain amount of Mana - it all depends on the spell you use For example you can use gust for 1 Mana or Vortex for 5 If you are taking on a weaker opponent you now have a reason to use a weaker attack - thus using less Mana. If you run out of Mana you are out. 1.Food and items can be used during a PVP battle. 2.The winner is determined when the opposing handler's creature is defeated or all Mana is consumed. 3.Every time your Krafties scores a successful hit it will gain Experience. Krafties PVP Battle Info Items Needed *Bonded Pet *Battle Temple Definitions Mana: When linked to a temple each player receives a natural resource called Mana, each player receives a 100 Mana, through out the battle Mana will decrease, as a spell is used. When a player's Mana is depleted they will be eliminated from the battle and their opponent wins. Some battles will be determined by Mana, so use your Mana wisely. Single Turns: The temple will announce the person turn to strike by name in local and only 1 person gets to strike each turn. Team Turns: If you are doing a team battle you have the option of choosing team turns, the temples will assign your team a color and turns will be announced locally by color. When it is your team turn each person on your team can strike an opponent before it is the next team turn. Directions 1. Both Opponents Rez their own Krafties Battle temple 2. Make sure your pet is fully healed and the Heals are not on cool-down 3. Link your pet to your own Krafties Battle Temple 4. Click your opponent Krafties Battle Temple to send a request to Battle 5. After you click Battle you have the option of Single or Team turns 6. Watch local chat it will announce each player turn 7. Watch your mana, your hp, and your opponent hp 8. When it is your turn you have 30 seconds to click your opponent pet or type some of their username in local to choose a spell (Combat or Mental) you would like to use 9. You may also Heal yourself during your turn or during your opponent turn (If you heal during your opponent turn, it will count as your turn) Elimination: 1. If your Hp is depleted you will be eliminated and your opponent will win 2. If your Mana is depleted you will be eliminated and your opponent will win FAQ 1. A missed turn due to timer running out, does not take Mana. 2. A MISS spell strike does not take Mana. 3. You may add energy to a temple to fight over, but is not necessary to battle. 4. More than 1 person can link to Battle temples for Team battles. Bug: After Accepting a Battle Request , Battle temple may eliminate a Battle and declare a winner without Battling. A re-rez of Battle temple and detach and attach of pet should fix. PVP Tournament Rounds Overall Level 1-10 Overall Level 11-20 Overall Level 21-30 Overall Level 31-40 Rules Person may Only Enter 1 Round No Amulets, Potions or Balloons Bug Elimination does not count as a win Mana Facts Base Souls (Earth, Wind, Fire, Water) 1st Combat Spell uses 1 Mana 2nd Combat Spell uses 3 Mana 3rd Combat Spell uses 5 Mana Disorient Spell uses 3 Mana Low Heal uses 1 Mana Med Heal uses 3 Mana High Heal uses 5 Mana Hybrids (Ice, Steam, Volcano, Sand, Lightning, Plant) 1st Combat Spell uses 1 Mana 2nd Combat Spell uses 3 Mana 3rd Combat Spell uses 5 Mana 4th Combat Spell uses 7 Mana Low Heal uses 1 Mana Med Heal uses 3 Mana High Heal uses 5 Mana Plant Cultivate uses 3 Mana Steam Mirage uses 3 Mana Vampire Vamp fire uses 1 Mana Drain uses 5 Mana Compell uses 5 Mana Consume uses 7 Mana Hypnosis uses 4 Mana Low Regen uses 1 Mana Med Regen uses 3 Mana High Regen uses 5 Mana Mind Psybeam uses 1 Mana Mindslash uses 5 Mana Daze uses 3 Mana Hypnosis uses 4 Mana Low Heal uses 1 Mana Affection Enrapture Uses 1 Mana Protect uses 1 Mana Excite uses 1 Mana Stimulate uses 1 Mana Low heal uses 1 Mana Med heal uses 3 Mana High heal uses 5 Mana