Difference between revisions of "Skills and Levels"

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(Created page with "==List of Skills== The skill level is always rounded down ===Pet Skills=== :Some skills can be calculated from a '''single stat''' while other are calculated from a '''group o...")
 
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:Some skills can be calculated from a '''single stat''' while other are calculated from a '''group of stats'''
 
:Some skills can be calculated from a '''single stat''' while other are calculated from a '''group of stats'''
 
:*'''Crafting Skill''' - based on ''crafting''
 
:*'''Crafting Skill''' - based on ''crafting''
:*'''Combat Skill''' - calculated average of ''Attack'', ''Strength'', ''Defense'' and ''Hitpoints''
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:*'''Combat Skill''' - calculated average of ''[[Attack]]'', ''[[Strength]]'', ''[[Defense]]'' and ''[[Hitpoints]]''
:*'''Mental Skill''' - calculated average of ''Intellect'', ''Focus'' and ''Fortitude''
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:*'''Mental Skill''' - calculated average of ''[[Intellect]]'', ''[[Focus]]'' and ''[[Fortitude]]''
 
:*'''Overall Level''' - calculated average of all the above skills: ''Crafting'', ''Combat'' and ''Mental''
 
:*'''Overall Level''' - calculated average of all the above skills: ''Crafting'', ''Combat'' and ''Mental''
 
:*'''Enchanting Skill''' - is a unique skill for [[enchanting]]
 
:*'''Enchanting Skill''' - is a unique skill for [[enchanting]]
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:There are also certain '''player skills''' which is attached to the player account.
 
:There are also certain '''player skills''' which is attached to the player account.
 
:*[[Mining Skill]]
 
:*[[Mining Skill]]
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[[Category:Experience]]There are many types of '''Levels''', which are calculated from certain groups of [[stats]]
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==Types of Levels==
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===Overall Level===
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:The '''Overall level''' of your creature is a calculated average of all the other level groups: '''Crafting Level''', '''Combat Level''' and '''Mental Level'''.
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:A creature's overall level is considered the combined level of the creature's experience. This affects a creature in learning new spells and abilities, and developing evolution powers at level 10 and 20.
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===Crafting Level===
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:'''Crafting:''' This determines how skilled your creature is in crafting items or forging souls. This is important for making amulets, potions, and souls, as well as determining their quality. The higher one's crafting, the better they make items. Crafting experience is only gained by using a crafting temple and healing your pet.
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===Combat Level===
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:The Combat level is a calculated average of all the combat skills: [[Attack]], [[Strength]], [[Defense]] and [[Hitpoints]].
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:*'''Attack:''' Increasing your creature's attack level will improve their chances of scoring a hit in combat. This doesn't affect damage, just the ability to hit the opponent. Aviaas are often naturally designed for accuracy.
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:*'''Strength:''' Strength is your creature's physical prowess, determining not only how much damage they can inflict, but the maximum damage possible. Creatures with high strength like Rexies tend to hit harder overall.
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:*'''Defense:''' This determines the creature's ability to absorb damage, reducing their overall loss of hit points. Training your creature in combat constantly in certain battle styles helps build up their resistance, enabling them to hold up better in battle.
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:*'''Hitpoints:''' Hitpoints is the health of your creature and measure how much damage your creature can take before they can no longer fight. Hit points regenerate over time, but the more hit points your creature has, the longer they can last against tough opponents.
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===Mental Level===
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:[[Mental abilities]] are a new skill set introduced with version 3.0 and offer a different type of attack for a strategic victory.  There will be many ways to improve your mental levels, from special npc loot drops to alchemist item experience conversion spells.
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:*'''Intellect:''' Intellect determines the force of your mental spells.  Similar to strength, the higher this level the more effective your mental spells are.
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:*'''Focus:''' Focus determines the chance of success hit with your mental abilities.  Similar to attack, the higher this level the more chance of striking a successful mental attack.
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:*'''Fortitude:''' Fortitude is your ability to defend mental attacks.  Similar to defense, the higher this level the more chance of you defending a mental attack.
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:'''You can check all information about your pets levels and experience from the "Stats" menu in the main menu of your Kraftie.'''
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=See Also=
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{{Experience}}

Revision as of 13:39, 17 August 2014

List of Skills

The skill level is always rounded down

Pet Skills

Some skills can be calculated from a single stat while other are calculated from a group of stats
  • Crafting Skill - based on crafting
  • Combat Skill - calculated average of Attack, Strength, Defense and Hitpoints
  • Mental Skill - calculated average of Intellect, Focus and Fortitude
  • Overall Level - calculated average of all the above skills: Crafting, Combat and Mental
  • Enchanting Skill - is a unique skill for enchanting

Player Skills

There are also certain player skills which is attached to the player account.
  • Mining SkillThere are many types of Levels, which are calculated from certain groups of stats

Types of Levels

Overall Level

The Overall level of your creature is a calculated average of all the other level groups: Crafting Level, Combat Level and Mental Level.
A creature's overall level is considered the combined level of the creature's experience. This affects a creature in learning new spells and abilities, and developing evolution powers at level 10 and 20.

Crafting Level

Crafting: This determines how skilled your creature is in crafting items or forging souls. This is important for making amulets, potions, and souls, as well as determining their quality. The higher one's crafting, the better they make items. Crafting experience is only gained by using a crafting temple and healing your pet.

Combat Level

The Combat level is a calculated average of all the combat skills: Attack, Strength, Defense and Hitpoints.
  • Attack: Increasing your creature's attack level will improve their chances of scoring a hit in combat. This doesn't affect damage, just the ability to hit the opponent. Aviaas are often naturally designed for accuracy.
  • Strength: Strength is your creature's physical prowess, determining not only how much damage they can inflict, but the maximum damage possible. Creatures with high strength like Rexies tend to hit harder overall.
  • Defense: This determines the creature's ability to absorb damage, reducing their overall loss of hit points. Training your creature in combat constantly in certain battle styles helps build up their resistance, enabling them to hold up better in battle.
  • Hitpoints: Hitpoints is the health of your creature and measure how much damage your creature can take before they can no longer fight. Hit points regenerate over time, but the more hit points your creature has, the longer they can last against tough opponents.

Mental Level

Mental abilities are a new skill set introduced with version 3.0 and offer a different type of attack for a strategic victory. There will be many ways to improve your mental levels, from special npc loot drops to alchemist item experience conversion spells.
  • Intellect: Intellect determines the force of your mental spells. Similar to strength, the higher this level the more effective your mental spells are.
  • Focus: Focus determines the chance of success hit with your mental abilities. Similar to attack, the higher this level the more chance of striking a successful mental attack.
  • Fortitude: Fortitude is your ability to defend mental attacks. Similar to defense, the higher this level the more chance of you defending a mental attack.


You can check all information about your pets levels and experience from the "Stats" menu in the main menu of your Kraftie.


See Also