Difference between revisions of "Wild creatures"
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==Capturing Wilds== | ==Capturing Wilds== | ||
+ | You can capture wilds, using a ''[[Standard Capture Net|Capture Net]]''. But you will never be able to catch a Giant in it. | ||
:;See [[Standard Capture Net]] for more information | :;See [[Standard Capture Net]] for more information | ||
Revision as of 05:04, 19 August 2014
- The Wilds are the creatures that spawn from the Home Temples. Their element is wild and unobtainable as a soul element.
When a wild kraftie is captured with a standard net it becomes a unbonded krafties creature, which refers to the fact that it has not been bonded to a soul at that stage.
Wild Giants
- Giants are larger versions of the normal wilds that emerge from the home temples. They are a lot tougher in combat than their smaller relatives, represented by having higher levels.
Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.
- Giants can spawn randomly from normal Home Temples, and reliably from the Giant Temples
Capturing Wilds
You can capture wilds, using a Capture Net. But you will never be able to catch a Giant in it.
- See Standard Capture Net for more information