Difference between revisions of "Krafties Energy API"

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[[Category:Krafties API]]
 
[[Category:Krafties API]]
'''Quick Start'''
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==Quick Start==
  
 
#Drag the script and config notecard into your object or prim
 
#Drag the script and config notecard into your object or prim
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#*You can use upto 12 amounts seperated by commas. <code>0</code> = Any custom amount and allows players to say the amount they wish to give.
 
#*You can use upto 12 amounts seperated by commas. <code>0</code> = Any custom amount and allows players to say the amount they wish to give.
 
#*:Example:    <code><nowiki>ENERGY_PRICE=0,10,100,1000</nowiki></code>
 
#*:Example:    <code><nowiki>ENERGY_PRICE=0,10,100,1000</nowiki></code>
       
 
  
'''Response'''
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===Response===
  
 
Succesfully transactions will fire a linked message which can be parsed:
 
Succesfully transactions will fire a linked message which can be parsed:
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:<code><nowiki>llMessageLinked(LINK_THIS, 0, "ENERGY_GIVEN|"+fromKey+"|"+toKey+"|"+(string)amount, "");</nowiki></code>
  
<code><nowiki>llMessageLinked(LINK_THIS, 0, "ENERGY_GIVEN|"+fromKey+"|"+toKey+"|"+(string)amount, "");</nowiki></code>
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==Notes==
 
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*Only transferable energy can be given
 
 
'''Notes'''
 
Only transferable energy can be given
 

Revision as of 02:26, 20 August 2014

Quick Start

  1. Drag the script and config notecard into your object or prim
    • "KraftiesEnergyAPI" script
    • "Krafties Energy API Config" notcard
  2. Edit the config notecard for the energy amounts payable to you.
    • You can use upto 12 amounts seperated by commas. 0 = Any custom amount and allows players to say the amount they wish to give.
      Example: ENERGY_PRICE=0,10,100,1000

Response

Succesfully transactions will fire a linked message which can be parsed:

llMessageLinked(LINK_THIS, 0, "ENERGY_GIVEN|"+fromKey+"|"+toKey+"|"+(string)amount, "");

Notes

  • Only transferable energy can be given