Difference between revisions of "Wild creatures"

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*Only way to make a [[Krafties Pet]] a Giant, is feeding them [[Shrooms|Growth shrooms]]
 
*Only way to make a [[Krafties Pet]] a Giant, is feeding them [[Shrooms|Growth shrooms]]
  
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==Wilds casting Spells==
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The spells that ''wilds'' use are of [[Neutral (element)|Neutral element]].
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*There is a visible difference in particles depending on if they are using a '''Combat spell''' or '''Mental spell'''
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[[File:Wild Penglin casting Mental Spell.png|thumb|500px|left|Wild [[penglin]] casting a [[Mental spell]]]]{{clear}}
 
=See Also=
 
=See Also=
 
*[[Home Temple]]
 
*[[Home Temple]]
 
*[[Giant Temple]]
 
*[[Giant Temple]]

Revision as of 08:44, 24 August 2014

Wilds is short for Wild Krafties Creature, they are the creatures that spawn from the Home Temples. Their element is wild and unobtainable as a soul element.

Capturing Wilds

You can capture wilds, using a Capture Net. But you cannot capture wild Giants

See Standard Capture Net for more information

Wild Giants

Giants are larger versions of the normal wilds that emerge from the home temples. They are a lot tougher in combat than their smaller relatives, represented by having higher levels. Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.

Wilds casting Spells

The spells that wilds use are of Neutral element.

  • There is a visible difference in particles depending on if they are using a Combat spell or Mental spell
Wild penglin casting a Mental spell

See Also