Difference between revisions of "Bonding"
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Bonding Souls to creatures gives the creature life. An unbonded creature caught from the wild will be idle and sleeping until you have bonded your creature with a soul | Bonding Souls to creatures gives the creature life. An unbonded creature caught from the wild will be idle and sleeping until you have bonded your creature with a soul | ||
− | === | + | ===The steps of Bonding=== |
− | + | #Find a place where you have permission to [[rez]] | |
− | + | #'''Rez''' the '''[[Soul]]''' and '''[[Unbonded]]''' you wish to bond together | |
− | + | #*have them close to each other | |
− | + | #Touch the [[Soul]] to get it's ''popup-menu'' | |
− | + | #*It will notice the nearby [[Unbonded]] | |
− | [[ | + | #Choose '''Bond''' on the ''menu'' |
− | + | #*The two will now begin bonding | |
− | + | #'''Wait''' until the pet wakes up | |
− | + | #Congratulations! you have successfully bonded a [[Krafties Pet]] | |
− | + | #*Now you can name it, pick up, wear and play | |
Revision as of 15:36, 26 August 2014
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Bonding Souls to creatures gives the creature life. An unbonded creature caught from the wild will be idle and sleeping until you have bonded your creature with a soul
The steps of Bonding
- Find a place where you have permission to rez
- Rez the Soul and Unbonded you wish to bond together
- have them close to each other
- Touch the Soul to get it's popup-menu
- It will notice the nearby Unbonded
- Choose Bond on the menu
- The two will now begin bonding
- Wait until the pet wakes up
- Congratulations! you have successfully bonded a Krafties Pet
- Now you can name it, pick up, wear and play
Notes
- The attributes of a soul is what the level of the bonded creature will be
- Be sure that both items are on script allowed land