Difference between revisions of "Elemental Affinities"
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Ice,Lightning,Plant,Sand,Steam and Volcano | Ice,Lightning,Plant,Sand,Steam and Volcano | ||
− | More information will be added as time passes, for now rest assured that Krafties continue to | + | More information will be added as time passes, for now rest assured that Krafties continue to develop |
Revision as of 23:15, 7 June 2013
Elemental Affinity:
with wilds captured after the update - they MAY have an affinity for an element.
If you capture a rexie that has an elemental affinity to fire - if you bond it with a fire soul - it will glow. Not every wild will have an elemental affinity. Certain species will be able to have affinities to certain elements
Rexies have one to fire or water
Lunaris is wind
With the Next evolution of the Adventure, it is important to be open to those Krafties with " Special attractions " to particular Elemental aspects of the game.
Keep in mind that those Drawn to the flame will surely be doused by even the lightest shower. The Following are the Affinities for the Krafties that have been spotted so far, the Affinity is a rare occurrence,
and rarer still is an Affinity coupled with powerful natural abilities.
As a side note: These are the MOST Likely Affinities for each Krafties, However, With Krafties who can say for sure
what you might find hiding in the Wilds.
With the addition of new Elements it is important to know that these " Expanded Elements " are of equal rarity in all wilds, the newest elements are as follows:
Ice,Lightning,Plant,Sand,Steam and Volcano
More information will be added as time passes, for now rest assured that Krafties continue to develop
- 'Rexie','Fire,Water'
- 'Aviaa','Wind,Water'
- 'Beetlie','Earth,Water'
- 'Hopster','Earth,Fire'
- 'Pumpkie','Water,Earth'
- 'Lunaris','Fire,Wind'
- 'Felion,Mind,?'