Difference between revisions of "Krafties Wiki (notecard version)"

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If you are not Gold Membership activated, you will be limited to 1 enchant per hour. There is a 60 minute cooldown for non gold members.
 
If you are not Gold Membership activated, you will be limited to 1 enchant per hour. There is a 60 minute cooldown for non gold members.
Contents [show]
+
 
Skill Runes
+
[[Skill Runes]]
  
 
Skill runes give experience to a Skill depending on the type of Skill essence you use.
 
Skill runes give experience to a Skill depending on the type of Skill essence you use.
 
Level 1 enchanting required to enchant Skill Runes.
 
Level 1 enchanting required to enchant Skill Runes.
  
Attack Rune
+
== Attack Rune ==
 +
• 1 Energy
 +
• 1 Attack Essence
 +
• 1 Skill Rune
 +
• 1 Low Heal
 
Gains 30xp for Attack per one used
 
Gains 30xp for Attack per one used
1 Energy
 
1 Attack Essence
 
1 Skill Rune
 
1 Low Heal
 
  
Strength Rune
+
== Strength Rune ==
 +
• 1 Energy
 +
• 1 Strength Essence
 +
• 1 Skill Rune
 +
• 1 Low Heal
 
Gains 30xp for Strength per one used
 
Gains 30xp for Strength per one used
1 Energy
 
1 Strength Essence
 
1 Skill Rune
 
1 Low Heal
 
  
Defense Rune
+
== Defense Rune ==
 +
• 1 Energy
 +
• 1 Defense Essence
 +
• 1 Skill Rune
 +
• 1 Low Heal
 
Gains 30xp for Defense per one used
 
Gains 30xp for Defense per one used
1 Energy
 
1 Defense Essence
 
1 Skill Rune
 
1 Low Heal
 
  
Hitpoints Rune
+
 
 +
== Hitpoints Rune ==
 +
• 1 Energy
 +
• 1 Hitpoints Essence
 +
• 1 Skill Rune
 +
• 1 Low Heal
 
Gains 30xp for Hitpoints per one used
 
Gains 30xp for Hitpoints per one used
1 Energy
 
1 Hitpoints Essence
 
1 Skill Rune
 
1 Low Heal
 
Eye Stones
 
  
 +
[[Eye Stones]]
 
When using Eyestones on the Vampire Krafties, be aware that you CAN NOT return to the original Vampire Color
 
When using Eyestones on the Vampire Krafties, be aware that you CAN NOT return to the original Vampire Color
 
Eye stones change the color of your active Kraftie's eye permenantly. Each recipe requires an EYE STONE which is CRAFTED.
 
Eye stones change the color of your active Kraftie's eye permenantly. Each recipe requires an EYE STONE which is CRAFTED.
 
You MUST be wearing your Kraftie when you activate an enchanted eye-stone.
 
You MUST be wearing your Kraftie when you activate an enchanted eye-stone.
 
Where multiple spells are required, multiple players are needed to cast them.
 
Where multiple spells are required, multiple players are needed to cast them.
Level 5 Enchanting required to enchant Eye Stones
+
Level 5 Enchanting required to enchant Eye Stones
Eye Stone required
+
Eye Stone required
20 Energy
+
20 Energy
Spell casts
+
Spell casts
 +
 
 +
== Rose Eye Stone ==
 +
• 1 x Enrapture
 +
• 1 x Gust
 +
 
 +
== Baby Blue Eye Stone ==
 +
• 1 x Bubble Blast
 +
 
 +
== Ocean Eye Stone ==
 +
• 1 x Bubble Blast
 +
• 1 x Wave
 +
 
 +
== Lemon Eye Stone ==
 +
• 1 x Flamethrower
 +
• 1 x Explode
  
Rose Eye Stone
+
== Natural Eye Stone ==
1 x Enrapture
+
1 x Rock Throw
1 x Gust
 
Baby Blue Eye Stone
 
1 x Bubble Blast
 
  
Ocean Eye Stone
+
== Lime Eye Stone ==
1 x Bubble Blast
+
1 x Spores
1 x Wave
 
  
Lemon Eye Stone
+
== Aqua Eye Stone ==
1 x Flamethrower
+
1 x Gust
1 x Explode
 
Natural Eye Stone
 
1 x Rock Throw
 
Lime Eye Stone
 
1 x Spores
 
Aqua Eye Stone
 
1 x Gust
 
Bronze Eye Stone
 
1 x Flamethrower
 
1 x Explode
 
Passion Eye Stone
 
1 x Psybeam
 
Misc
 
  
Giant Temple Level 10 enchanting is required to enchant home temples
+
== Bronze Eye Stone ==
1 x Home Temple- starter pack[FREE] or purchased(transfer) home temples may be used.
+
• 1 x Flamethrower
1 x Medium Heal
+
• 1 x Explode
600 Energy (no discount for gold members)
+
 
 +
== Passion Eye Stone ==
 +
• 1 x Psybeam
 +
 
 +
[[Misc]]
 +
 
 +
== Giant Temple ==
 +
Level 10 enchanting is required to enchant home temples
 +
1 x Home Temple- starter pack[FREE] or purchased(transfer) home temples may be used.
 +
1 x Medium Heal
 +
600 Energy (no discount for gold members)
 
Please note - At this time [FREE] temples will not work as the enchanting tabs need an update.
 
Please note - At this time [FREE] temples will not work as the enchanting tabs need an update.
  
Tusker Level 1 enchanting is required to enchant Tuskers When rezzing Tusker parts- make sure every part is lowered to touch the tablet or you will get an error message that you have not used the correct spell.
+
 
1 x Tusker Head Fossil
+
== Tusker ==
1 x Tusker Body Fossil
+
Level 1 enchanting is required to enchant Tuskers When rezzing Tusker parts- make sure every part is lowered to touch the tablet or you will get an error message that you have not used the correct spell.
4 x Tusker Leg Fossils
+
1 x Tusker Head Fossil
1 x Low Heal
+
1 x Tusker Body Fossil
1 Energy (0E for Gold members, but you need to have 1E in your HUD )</pre>
+
4 x Tusker Leg Fossils
 +
1 x Low Heal
 +
1 Energy (0E for Gold members, but you need to have 1E in your HUD )</pre>
  
 
==Notecard:==
 
==Notecard:==

Revision as of 07:45, 14 September 2014

<tag>...</tag>

  • The text here is displayed "preformatted", meaning it is not formatted like rest of the wiki, so the text layout will look relatively the same when pasted into notecards
  • The idea of this page is to have a central place where you can see if your notecards are up to date with info (since its difficult to keep track of notecards)

Notecard: Krafties Heal and Spell Info

Spells (go to the relevant element page for Learning spells information).

== Fire ==

Combat Spells
Based on Combat Level
 • Level 1 Flamethrower - deals low damage
 • Level 7 Engulf - deals medium damage
 • Level 7 Explode - deals high damage

Healing Spells
Based on Crafting Level
 • Level 4 Low heal - heals equal to the amount of your crafting level (eg. Level 5 craft = 5hp heal)
 • Level 10 Med heal - heals for 3x your craft level (eg. Level 10 craft = 30hp heal)
 • Level 20 High heal - heals for 6x your craft level (eg Level 15 craft = 90hp)

Mental Spells
Based on Mental Level
 • Level 10 Disorient - lowers targets defence


== Earth ==

Combat Spells
Based on Combat Level
 • Level 1 Rock Throw - deals low damage
 • Level 7 Spores - deals medium damage
 • Level 17 Rock slide - deals high damage

Healing Spells
Based on Crafting Level
 • Level 4 Low heal - heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
 • Level 10 Med heal - heals for 3x your craft level (eg. lvl10 craft = 30hp heal)
 • Level 20 High heal - heals for 6x your craft level (eg lvl15 craft = 90hp)

Mental Spells
Based on Mental Level
 • Level 10 Disorient - lowers targets defence


== Water ==

Combat Spells
Based on Combat Level
 • Level 1 Bubble Blast - deals low damage
 • Level 7 Wave - deals medium damage
 • Level 17 Whirlpool - deals high damage

Healing Spells
Based on Crafting Level
 • Level 4 Low heal - heals equal to the amount of your crafting level (eg. Level 5 craft = 5hp heal)
 • Level 10 Med heal - heals for 3x your craft level (eg. Level 10 craft = 30hp heal)
 • Level 20 High heal - heals for 6x your craft level (eg Level 15 craft = 90hp)

Mental Spells
Based on Mental Level
 • Level 10 Disorient - lowers targets defence


== Wind ==

Combat Spells
Based on Combat Level
 • Level 1 Gust - deals low damage
 • Level 7 Whirlwind - deals medium damage
 • Level 7 vortex - deals high damage

Healing Spells
Based on Crafting Level
 • Level 4 low heal - heals equal to the amount of your crafting level (eg. Level 5 craft = 5hp heal)
 • Level 10 med heal - heals for 3x your craft level (eg. lvl10 craft = 30hp heal)
 • Level 20 high heal - heals for 6x your craft level (eg lvl15 craft = 90hp)

Mental Spells
Based on Mental Level
 • Level 10 disorient - lowers targets defence


== Mind ==

Combat Spells
Based on Combat Level
 • Level 1 Psybeam - Deals damage and lowers targets attack
 • Level 10 Mindslash - Deals damage and lowers targets attack and strength

Healing Spells
Based on Crafting Level
 • Level 10 low heal - heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)

Mental Spells
Based on Mental Level
 • Level 7 Daze - lowers targets attack but also lowers your defence
 • Level 17 Hypnotize -


== Affection ==

Combat Spells
Based on Combat Level
 • Level 1 - Enrapture

Healing Spells
Based on Crafting Level
 • Level 1 Low heal - heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
 • Level 7 Med heal - heals for 3x your craft level (eg. lvl10 craft = 30hp heal)
 • Level 15 High heal - heals for 6x your craft level (eg lvl15 craft = 90hp)

Mental Spells
Based on Mental Level
 • Level 1: Protect - raises you or allys defence
 • Level 7: Excite - raises you or allys strength
 • Level 13: Stimulate - raises you or allys attack

Notecard: Soul Requirements

See Soul Requirements for more information
Basic Elements

== Fire ==
 • Level 3 overall is required to craft this soul
 • 250 energy (187 if gold membership)
 • 1 Fire element linked to temple

== Water ==
 • Level 3 overall is required to craft this soul
 • 250 energy (187 if gold membership)
 • 1 Water element linked to temple

== Wind ==
 • Level 3 overall is required to craft this soul
 • 250 energy (187 if gold membership)
 • 1 Wind element linked to temple

== Earth ==
 • Level 3 overall is required to craft this soul
 • 250 energy (187 if gold membership)
 • 1 Earth element linked to temple

Special Elements

== Mind ==
 • Level 10 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 of each Fire, Water, Wind, Earth elements linked to temple

== Affection ==
 • Level 3 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 Mind element linked to temple

== Vampire ==
 • Level 5 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Bloodstone
 • 1 ANY Element linked to temple

Hybrid Elements

== Lightning ==
 • Level 5 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 Fire element linked to temple
 • 1 Wind element linked to temple

== Volcanic ==
 • Level 5 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 Fire element linked to temple
 • 1 Earth element linked to temple

== Ice ==
 • Level 5 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 Water element linked to temple
 • 1 Wind element linked to temple

== Plant ==
 • Level 5 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 Water element linked to temple
 • 1 Earth element linked to temple

== Sand ==
 • Level 5 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 Earth element linked to temple
 • 1 Wind element linked to temple

== Steam ==
 • Level 5 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 Fire element linked to temple
 • 1 Water element linked to temple

Notecard: PVP Battles

See Battle Temple for more information
PvP Battle Information (How to use Battle Temple)
	1.Each team leader places a single battle temple on the field, preferably in a low script lag sim and allowing script and object placement rights.
	2.Each member of a team links their creature to their leader's temple by clicking their team's temple and choosing “Link Creature”.
	3.Once all players are ready, the leader of one team's temple clicks on the opposing team's temple and chooses “Battle” then “Match”. 
	4.The opposing team leader will then accept the challenge.
	5.From this point on, each player takes turns attacking the other team's creatures by clicking on an opposing team creature of their choice. 
	 • You have within 30 seconds to decide or you forfeit your turn.

 • When you start a new battle - your pet gets 100 Mana. 
 • Every time you use a spell you use up a certain amount of Mana - it all depends on the spell you use 
	For example you can use gust for 1 Mana or Vortex for 5 
 • If you are taking on a weaker opponent you now have a reason to use a weaker attack - thus using less Mana. 
 • If you run out of Mana you are out.

	1.Food and items can be used during a PVP battle.
	2.The winner is determined when the opposing handler's creature is defeated or all Mana is consumed.
	3.Every time your Krafties scores a successful hit it will gain Experience.

Krafties PVP Battle Info

Items Needed
*Bonded Pet
*Battle Temple

Definitions
Mana: When linked to a temple each player receives a natural resource called Mana, each player receives a 100 Mana, through out the battle Mana will decrease, as a spell is used. When a player's Mana is depleted they will be eliminated 
from the battle and their opponent wins. Some battles will be determined by Mana, so use your Mana wisely.
Single Turns: The temple will announce the person turn to strike by name in local and only 1 person gets to strike each turn.
Team Turns: If you are doing a team battle you have the option of choosing team turns, the temples will assign your team a color and turns will be announced locally by color. When it is your team turn each person on your team can strike an opponent before it is the next team turn.

Directions
	1. Both Opponents Rez their own Krafties Battle temple 
	2. Make sure your pet is fully healed and the Heals are not on cool-down 
	3. Link your pet to your own Krafties Battle Temple 
	4. Click your opponent Krafties Battle Temple to send a request to Battle 
	5. After you click Battle you have the option of Single or Team turns 
	6. Watch local chat it will announce each player turn 
	7. Watch your mana, your hp, and your opponent hp 
	8. When it is your turn you have 30 seconds to click your opponent pet or type some of their username in local to choose a spell (Combat or Mental) you would like to use 
	9. You may also Heal yourself during your turn or during your opponent turn (If you heal during your opponent turn, it will count as your turn)

Elimination:
	1. If your Hp is depleted you will be eliminated and your opponent will win
	2. If your Mana is depleted you will be eliminated and your opponent will win

FAQ
	1. A missed turn due to timer running out, does not take Mana.
	2. A MISS spell strike does not take Mana.
	3. You may add energy to a temple to fight over, but is not necessary to battle.
	4. More than 1 person can link to Battle temples for Team battles.

Bug:
After Accepting a Battle Request , Battle temple may eliminate a Battle and declare a winner without Battling. A re-rez of Battle temple and detach and attach of pet should fix.

PVP Tournament
 • Rounds Overall Level 1-10
 • Overall Level 11-20
 • Overall Level 21-30
 • Overall Level 31-40

Rules
 • Person may Only Enter 1 Round No Amulets, Potions or Balloons Bug Elimination does not count as a win

Mana Facts
Base Souls (Earth, Wind, Fire, Water) 1st Combat Spell uses 1 Mana
 • 2nd Combat Spell uses 3 Mana
 • 3rd Combat Spell uses 5 Mana
 • Disorient Spell uses 3 Mana
 • Low Heal uses 1 Mana
 • Med Heal uses 3 Mana
 • High Heal uses 5 Mana

Hybrids (Ice, Steam, Volcano, Sand, Lightning, Plant) 
 • 1st Combat Spell uses 1 Mana
 • 2nd Combat Spell uses 3 Mana
 • 3rd Combat Spell uses 5 Mana
 • 4th Combat Spell uses 7 Mana

 • Low Heal uses 1 
 • Mana Med Heal uses 3 Mana 
 • High Heal uses 5 Mana
 • Plant Cultivate uses 3 Mana 
 • Steam Mirage uses 3 Mana

Vampire
 • Vamp fire uses 1 Mana
 • Drain uses 5 Mana
 • Compell uses 5 Mana
 • Consume uses 7 Mana
 • Hypnosis uses 4 Mana

 • Low Regen uses 1 Mana
 • Med Regen uses 3 Mana
 • High Regen uses 5 Mana

Mind
 • Psybeam uses 1 Mana
 • Mindslash uses 5 Mana
 • Daze uses 3 Mana
 • Hypnosis uses 4 Mana
 • Low Heal uses 1 Mana

Affection
 • Enrapture Uses 1 Mana
 • Protect uses 1 Mana
 • Excite uses 1 Mana
 • Stimulate uses 1 Mana

 • Low heal uses 1 Mana
 • Med heal uses 3 Mana
 • High heal uses 5 Mana

Notecard: Crafting Recipes

See Crafting Recipes for more information
[[Potions/Boosters]]

== Attack Potion ==
 • Level 6 crafting is required to craft this item
 • 1 Vial of Water
 • 1 Garleese Bulb
 • 150 Energy (113 Gold)
This item will add a variable amount of attack levels to your active Kraftie, for a variable amount of time. This item is intended for "single use"

== Strength Potion ==
 • Level 3 crafting is required to craft this item
 • 1 Vial of Water
 • 1 Prickle Pear
 • 150 Energy (113 Gold)
This item will add a variable amount of strength levels to your active Kraftie, for a variable amount of time. This item is intended for "single use"

== Defense Potion ==
 • Level 1 crafting is required to craft this item
 • 1 Vial of Water
 • 1 Pentacorn Nut
 • 150 Energy (113 Gold)
This item will add a variable amount of defense levels to your active Kraftie, for a variable amount of time. This item is intended for "single use"

== Combat Potion ==
 • Level 10 crafting is required to craft this item
 • 1 Vial of Water
 • 5 Pentacorn Nut
 • 5 Prickle Pears
 • 5 Garleese Bulbs
 • 1 Cherry
 • 150 Energy (113 Gold)
This item will add a variable amount of attack, strength and defense levels to your active Kraftie, for a variable amount of time. This item is intended for "single use"

[[Wearable Items]]

== Attack Amulet ==
 • Level 6 crafting is required to craft this item
 • 1 Necklace
 • 1 Sapphire Shard
 • 200 Energy (150 Gold)
This item will boost your active Kraftie's attack stat by a variable percent while it is worn. This item can only be worn temporarily for a variable amount of time, so it is best to reserve for intense battles.

== Strength Amulet ==
 • Level 3 crafting is required to craft this item
 • 1 Necklace
 • 1 Emerald Shard
 • 200 Energy (150 Gold)
This item will boost your active Kraftie's strength stat by a variable percent while it is worn. This item can only be worn temporarily for a variable amount of time, so it is best to reserve for intense battles.

== Defense Amulet ==
 • Level 1 crafting is required to craft this item
 • 1 Necklace
 • 1 Ruby Shard
 • 200 Energy (150 Gold)
This item will boost your active Kraftie's defense stat by a variable percent while it is worn. This item can only be worn temporarily for a variable amount of time, so it is best to reserve for intense battles.

== Combat Amulet ==
 • Level 10 crafting is required to craft this item
 • 1 Necklace
 • 1 Soul Shard
 • 175 Energy (132 Gold)
This item will boost your active Kraftie's attack, strength and defense stats by a 10 percent while it is worn. This item can only be worn temporarily 3 hours, so it is best to reserve for intense battles.

[[Food/Consumables]]

== Bread ==
 • Level 1 crafting is required to craft this item
 • 11 Energy (9 Gold)
 • 1 Flour
 • 1 Vial Of Water
This item will boost your active Kraftie's 8 hitpoints


== Chocolate Chip Cookie ==
 • Level 1 crafting is required to craft this item
 • 11 Energy (9 Gold)
 • 1 Flour
 • 1 Egg
 • 1 Chocolate
This item will boost your active Kraftie's 11 hitpoints

== Cherry Pie ==
 • Level 1 crafting is required to craft this item
 • 15 Energy (12 Gold)
 • 1 Flour
 • 1 Milk
 • 1 Egg
 • 2 Cherries
This item will boost your active Kraftie's 20 hitpoints

== Chocolate Cake ==
 • Level 1 crafting is required to craft this item
 • 15 Energy (12 Gold)
 • 1 Flour
 • 1 Milk
 • 2 Eggs
 • 2 Chocolate
This item will boost your active Kraftie's 25 hitpoints

[[Misc]]

== Soul Shard ==
 • Level 10 crafting is required to craft this item
 • 50 Energy (38 Gold)
 • 3 Emerald Shards
 • 3 Sapphire Shards
 • 3 Ruby Shards
A magical uncut shard used to unlock the powers of undiscovered souls

== 3 Growth Shrooms ==
 • Level 5 crafting is required to craft this item
 • 150 Energy (113 Gold)
 • 1 Log
 • 1 Vial Of Water
 • A magic mushroom that increases your active Kraftie size
It will take approximately 5 logs (15 individual shrooms) to grow your Kraftie to its max size. You MUST be wearing your Kraftie for the growth shrooms to work.

== 3 Shrink Shrooms ==
 • Level 5 crafting is required to craft this item
 • 150 Energy (113 Gold)
 • 1 Stone
 • 1 Vial Of Water
 • A magic mushroom that reduces your active Kraftie size
It will take approximately 3 stones (8 individual shrooms) to shrink your Kraftie to its smallest size. You MUST be wearing your Kraftie for the shrink shrooms to work.

[[Mental Items]]

== Intellect Tablet ==
 • Level 5 crafting is required to craft this item
 • 250 Energy (188 Gold)
 • 2 Stone
 • 1 Coal
 • 1 Philosophers Stone
A mystical tablet which uses Alchemy spells to convert items into experience. Variable uses until tablet crumbles.
You must have the ability of Alchemy to use this object

== Focus Tablet ==
 • Level 5 crafting is required to craft this item
 • 250 Energy (188 Gold)
 • 2 Stone
 • 1 Coal
 • 1 Philosophers Stone
A mystical tablet which uses Alchemy spells to convert items into experience. Variable uses until tablet crumbles.
You must have the ability of Alchemy to use this object

== Fortitude Tablet ==
 • Level 5 crafting is required to craft this item
 • 250 Energy (188 Gold)
 • 2 Stone
 • 1 Coal
 • 1 Philosophers Stone
A mystical tablet which uses Alchemy spells to convert items into experience. Variable uses until tablet crumbles.
You must have the ability of Alchemy to use this object

[[Mining Items]]

== Stone Pickaxe ==
 • Level 3 crafting is required to craft this item
 • 100 Energy (75 Gold)
 • 3 Stone
 • 2 Logs
Level 1 Mining is required to USE this item

== Bronze Pickaxe ==
 • Level 5 crafting is required to craft this item
 • 175 Energy (132 Gold)
 • 3 Bronze Ore
 • 2 Logs
Level 5 Mining is required to USE this item

== Iron Pickaxe ==
 • Level 10 crafting is required to craft this item
 • 300 Energy (225 Gold)
 • 3 Iron Ore
 • 2 Logs
Level 10 Mining is required to USE this item

== Steel Pickaxe ==
 • Level 20 crafting is required to craft this item
 • 500 Energy (375 Gold)
 • 3 Steel Ore
 • 2 Logs
Level 20 Mining is required to USE this item

== Steel Ore ==
 • Level 20 crafting is required to craft this item
 • 15 Energy (12 Gold)
 • 1 Iron Ore
 • 1 Coal

[[Enchanting Items]]

== Enchanting Tablet ==
 • Level 3 crafting is required to craft this item
 • 50 Energy (38 Gold)
 • 5 Stone
 • 1 Coal

== Eye Stone ==
 • Level 5 crafting is required to craft this item
 • 50 Energy (38 Gold)
 • 3 Onyx Ore
 • 1 Soul Shard

== Skill Rune ==
 • Level 3 crafting is required to craft this item
 • 30 Energy (23 Gold)
 • 1 Bronze Ore
 • 1 Iron Ore
 • 1 Onyx Ore

Notecard: Enchanting Recipes

Essence/Runes/Eye Stones should NOT be added to the HUDs

If you are not Gold Membership activated, you will be limited to 1 enchant per hour. There is a 60 minute cooldown for non gold members.

[[Skill Runes]]

Skill runes give experience to a Skill depending on the type of Skill essence you use.
Level 1 enchanting required to enchant Skill Runes.

== Attack Rune ==
 • 1 Energy
 • 1 Attack Essence
 • 1 Skill Rune
 • 1 Low Heal
Gains 30xp for Attack per one used

== Strength Rune ==
 • 1 Energy
 • 1 Strength Essence
 • 1 Skill Rune
 • 1 Low Heal
Gains 30xp for Strength per one used

== Defense Rune ==
 • 1 Energy
 • 1 Defense Essence
 • 1 Skill Rune
 • 1 Low Heal
Gains 30xp for Defense per one used


== Hitpoints Rune ==
 • 1 Energy
 • 1 Hitpoints Essence
 • 1 Skill Rune
 • 1 Low Heal
Gains 30xp for Hitpoints per one used

[[Eye Stones]]
When using Eyestones on the Vampire Krafties, be aware that you CAN NOT return to the original Vampire Color
Eye stones change the color of your active Kraftie's eye permenantly. Each recipe requires an EYE STONE which is CRAFTED.
You MUST be wearing your Kraftie when you activate an enchanted eye-stone.
Where multiple spells are required, multiple players are needed to cast them.
 • Level 5 Enchanting required to enchant Eye Stones
 • Eye Stone required
 • 20 Energy
 • Spell casts

== Rose Eye Stone ==
 • 1 x Enrapture
 • 1 x Gust

== Baby Blue Eye Stone ==
 • 1 x Bubble Blast

== Ocean Eye Stone ==
 • 1 x Bubble Blast
 • 1 x Wave

== Lemon Eye Stone ==
 • 1 x Flamethrower
 • 1 x Explode

== Natural Eye Stone ==
 • 1 x Rock Throw

== Lime Eye Stone ==
 • 1 x Spores

== Aqua Eye Stone ==
 • 1 x Gust

== Bronze Eye Stone ==
 • 1 x Flamethrower
 • 1 x Explode

== Passion Eye Stone ==
 • 1 x Psybeam

[[Misc]]

== Giant Temple ==
 Level 10 enchanting is required to enchant home temples
 • 1 x Home Temple- starter pack[FREE] or purchased(transfer) home temples may be used.
 • 1 x Medium Heal
 • 600 Energy (no discount for gold members)
Please note - At this time [FREE] temples will not work as the enchanting tabs need an update.


== Tusker ==
 • Level 1 enchanting is required to enchant Tuskers When rezzing Tusker parts- make sure every part is lowered to touch the tablet or you will get an error message that you have not used the correct spell.
 • 1 x Tusker Head Fossil
 • 1 x Tusker Body Fossil
 • 4 x Tusker Leg Fossils
 • 1 x Low Heal
 • 1 Energy (0E for Gold members, but you need to have 1E in your HUD )

Notecard: