Difference between revisions of "Unbonded Creatures"

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[[Category:Krafties Creatures]] [[Category:Vocabulary]]
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#REDIRECT [[Krafties Creatures]]
{{Tag WikiWriter}}
 
[[Unbonded]] refers to creatures that have not been bonded to a [[soul]]. They appear to be sleeping, waiting for a soul to enter their little bodies to wake them up.
 
 
 
The [[Stats]] that appear over a unbonded creature will become your pet's '''Natural Abilities/Stats''' once it has been bonded to a [[soul]].
 
 
 
Most Krafties creatures possess the usual level of skill that can be trained and improved upon. However, there are a few out there with unique natural aptitude in a particularly strong area, making them exceptional warriors.
 
 
 
 
 
 
 
==Natural Skills==
 
The '''Natural Skills/Abilities''' are the [[Skills]] you find on the ''unbonded'' creature, and will become part of your pet after a [[soul]] as been bonded to it.
 
*''Natural Stats'' will always stay separate from other stats and are lost when a [[Soul Extractor|soul is extracted]].
 
*They are listed as ''Natural Skills'' on the [[Pet Stats]]
 
 
 
A natural ability can be a bonus found on captured or bonded creatures. For captured wild creatures, you can rez their body and their stats are shown in hovertext over them. For bonded creatures, simply touch your creature and choose “Stats” in the menu.
 
A natural ability appears as a bonus modifier to either attack, strength, defense, hitpoints, or crafting. They can range from a +1 to a +32 bonus in one or more of these attributes. [[Aviaa]] creatures tend to have a naturally higher attack, whereas [[Rexie]]s are naturally better in the Strength attribute.
 
 
 
Natural abilities cannot be trained further, only the experience levels can be altered. Capturing wild creatures is the only way to find out the natural ability before one is bonded.
 
 
 
=== Strategies with Natural Ability ===
 
Finding an unbonded creature with a high natural ability is nice, but the idea is what to do with them. Many of these unbonded creatures can be sold or auctioned off at Kraftie sims to other players, since high ability creatures are rare. For those who want to bond a soul to them, you want to think carefully about it. Attack and Strength are the ones most common with high ability, so one should have a soul that has an equally high level to improve your creature's skill. Sure, you can train your creature's specific level, but balancing out the level and ability now would make the training easier.
 
 
 
For Aviaa's, they have high attack abilities, so it would be wise to bond souls that have a high level of Strength and Defense, allowing your Aviaa to not only hit hard, but accuracy, and last longer in combat. Rexie's are the opposite in that they will have naturally high strength, so having a soul with a high attack would help them score devastating attacks on their opponents.
 
==Natural Skill Totals==
 
This list is based on the highest "Natural Skill Total" which these creatures have been '''observed''' to be able to have.
 
*This means the '''combined number''' of Natural Skills
 
*[http://www.dmindustrites.com/Krafties/Unbonded_Stats.html View the Reference]
 
====Low Total====
 
:*[[Eggsie]] ''(32)''
 
:*[[Pumpkie]] ''(34)''
 
:*[[Spyrron]] ''(36)''
 
====Average Total====
 
:*[[Aviaa]] ''(40)''
 
:*[[Rexie]] ''(40)''
 
:*[[Beetlie]] ''(40)''
 
:*[[Penglin]] ''(52)''
 
:*[[Pandaire]] ''(52)''
 
:*[[Lunaris]] ''(57)''
 
====High Total====
 
:*[[Hopster]] ''(72)''
 
:*[[Felion]] ''(72)''
 
:*[[Tusker]] ''(73)''
 
:*[[Lupix]] ''(84)''
 
 
 
=See Also=
 
*[[Souls]]
 
*[[Skills and Levels]]
 
{{Experience}}
 

Latest revision as of 08:18, 1 December 2014

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