Difference between revisions of "PVP Battles"

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# Each team leader places a single battle temple on the field, preferably in a low script lag sim and allowing script and object placement rights.
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#REDIRECT [[Battles]]
# Each member of a team links their creature to their leader's temple by clicking their team's temple and choosing “Link Creature”.
 
# Once all players are ready, the leader of one team's temple clicks on the opposing team's temple and chooses “Battle” then “Match”. The opposing team leader will then accept the challenge.
 
# From this point on, each player takes turns attacking the other team's creatures by clicking on an opposing team creature of their choice. You have within 30 seconds to decide or you forfeit your turn.
 
When you start a new battle - your pet gets 100 Mana.
 
Every time you use a spell you use up a certain amount of Mana - it all depends on the spell you use
 
For example you can use gust for 1 Mana or Vortex for 5
 
If you are taking on a weaker opponent  you now have a reason to use a weaker attack - thus using less Mana.
 
If you run out of Mana you are out.
 
# Food and items can be used during a PVP battle.
 
# The winner is determined when the opposing handler's creature is defeated or all Mana is consumed.
 
# Every time your Krafties scores a successful hit it will gain Experience.
 
 
 
 
 
'''Krafties PVP Battle Info'''
 
 
 
Items Needed <--
 
*Bonded Pet
 
*Battle Temple
 
 
 
Definitions <--
 
Mana: When linked to a temple each player receives a natural resource called Mana, each player receives a 100 Mana, through out the battle Mana will decrease, as a spell is used. When a player's Mana is depleted they will be eliminated from the battle and their opponent wins. Some battles will be determined by Mana, so use your Mana wisely.
 
 
 
Single Turns: The temple will announce the person turn to strike by name in local and only 1 person gets to strike each turn.
 
 
 
Team Turns: If you are doing a team battle you have the option of choosing team turns, the temples will assign your team a color and turns will be announced locally by color. When it is your team turn each person on your team can strike an opponent before it is the next team turn.
 
 
 
Directions<--
 
 
 
1. Both Opponents Rez your Krafties Battle temple
 
2. Make sure your pet is fully healed and the Heals are not on cool-down
 
3. Link your pet to your own Krafties Battle Temple
 
4. Click your opponent Krafties Battle Temple to send a request to Battle
 
5. After you click Battle you have the option of Single or Team turns
 
6. Watch local chat it will announce each player turn
 
7. Watch your mana, your hp, and your opponent hp
 
8. When it is your turn you have 30 seconds to click your opponent pet or type some of their username in local to choose a spell (Combat or Mental) you would like to use
 
9. You may also Heal yourself during your turn or during your opponent turn (If you heal during your opponent turn, it will count as your turn)
 
 
 
 
 
Elimination: <--
 
1. If your Hp is depleted you will be eliminated and your opponent will win
 
 
 
2. If your Mana is depleted you will be eliminated and your opponent will win
 
 
 
FAQ:<--
 
1. A missed turn due to timer running out, does not take Mana.
 
 
 
2. A MISS spell strike does not take Mana.
 
 
 
3. You may add energy to a temple to fight over, but is not necessary to battle.
 
 
 
4. More than 1 person can link to Battle temples for Team battles.
 
 
 
Bug >.<: <--
 
After Accepting a Battle Request , Battle temple may eliminate a Battle and declare a winner without Battling. A re-rez of Battle temple and detach and attach of pet should fix.
 
 
 
PVP Tournament <--
 
 
 
Rounds
 
Overall Level 1-10
 
Overall Level 11-20
 
Overall Level 21-30
 
Overall Level 31-40
 
 
 
Rules
 
Person may Only Enter 1 Round
 
No Amulets, Potions or Balloons
 
Bug Elimination does not count as a win
 
 
 
 
 
Mana Facts <--
 
 
 
Base Souls (Water, Wind, Earth, Fire) <--
 
1st Combat Spell uses 1 Mana
 
2nd Combat Spell uses 3 Mana
 
3rd Combat Spell uses 5 Mana
 
    Disorient Spell uses 3 Mana
 
 
 
Low Heal uses 1 Mana
 
Med Heal uses 3 Mana
 
High Heal uses 5 Mana
 
 
 
Hybrid (Ice, Lightning, Volcano, Steam, Plant, Sand) <--
 
1st Combat Spell uses 1 Mana
 
2nd Combat Spell uses 3 Mana
 
3rd Combat Spell uses 5 Mana
 
4th Combat Spell uses  7 Mana
 
 
 
Low Heal uses 1 Mana
 
Med Heal uses 3 Mana
 
High Heal uses 5 Mana
 
 
 
Plant Cultivate uses 3 Mana
 
Steam Mirage uses 3 Mana
 
 
 
Vampire <--
 
Vamp fire uses 1 Mana
 
Drain uses 5 Mana
 
Compell uses 5 Mana
 
Consume uses 7 Mana
 
Hypnosis uses 4 Mana
 
 
 
Low Regen uses 1 Mana
 
Med Regen uses 3 Mana
 
High Regen uses 5 Mana
 
 
 
Mind <--
 
Psybeam uses 1 Mana
 
Mindslash uses 5 Mana
 
Daze uses 3 Mana
 
Hypnosis uses 4 Mana
 
 
 
Low Heal uses 1 Mana
 
 
 
Affection<--
 
Enrapture Uses 1 Mana
 
Protect uses 1 Mana
 
Excite uses  1 Mana
 
Stimulate uses 1 Mana
 
 
 
Low heal uses 1 Mana
 
Med heal uses 3 Mana
 
High heal uses 5 Mana
 

Latest revision as of 11:03, 12 May 2017

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