Difference between revisions of "Special Traits"
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|Hearty Constitution || hitpoints ||{{sort|1}} {{yes|Your creature has a slight '''hitpoints''' advantage}} | |Hearty Constitution || hitpoints ||{{sort|1}} {{yes|Your creature has a slight '''hitpoints''' advantage}} | ||
|HIGH ||HIGH | |HIGH ||HIGH | ||
+ | |- | ||
+ | |Hearty Constitution x2|| hitpoints ||{{sort|1}} {{yes|Your creature has a moderate '''hitpoints''' advantage available only with [[Ascension]]}} | ||
|- | |- | ||
|Low Vitality || hitpoints ||{{sort|3}} {{no|creature has a slight '''hitpoints''' disadvantage }} | |Low Vitality || hitpoints ||{{sort|3}} {{no|creature has a slight '''hitpoints''' disadvantage }} | ||
Line 120: | Line 122: | ||
|LOW||LOW | |LOW||LOW | ||
|- | |- | ||
− | |Basket Case || any stats ||{{sort|2}} {{any|Your creature | + | |Siren || fishing ||{{sort|1}} {{yes|Your creature when fishing, will entice more catchable unbonded fish that can bond with a soul }} |
+ | |LOW||LOW | ||
+ | |- | ||
+ | |Bait Novice || fishing ||{{sort|1}} {{yes|Your creature when fishing, will catch a few fish without bait, saving a few [[worm]]s }} | ||
+ | |LOW||LOW | ||
+ | |- | ||
+ | |Bait Master || fishing ||{{sort|1}} {{yes|Your creature when fishing, will catch some fish without bait, saving some [[worm]]s }} | ||
+ | |LOW||LOW | ||
+ | |- | ||
+ | |Basket Case || any stats ||{{sort|2}} {{any|Your creature gets [[Buffs and Debuffs]] in all different, '''random stats''' periodically }} | ||
|VERY LOW||MID | |VERY LOW||MID | ||
|- | |- | ||
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|VERY LOW||MID | |VERY LOW||MID | ||
|- | |- | ||
− | |New Year Baby || all stats ||{{sort|2}} {{any|Your creature gets a [[buff]] spell that can be cast on '''all''' creatures }} | + | |New Year Baby || all stats ||{{sort|2}} {{any|Your creature gets a [[buff]] the [[Party Pop (spell)]] that can be cast on '''all''' creatures, can only be gained from unbondeds from New Year's Day }} |
|N/A||MID | |N/A||MID | ||
|- | |- | ||
|Triumphant || victory points ||{{sort|1}} {{yes|Your creature gains [[victory points]] at '''double''' the usual rate }} | |Triumphant || victory points ||{{sort|1}} {{yes|Your creature gains [[victory points]] at '''double''' the usual rate }} | ||
|VERY LOW||MID | |VERY LOW||MID | ||
+ | |- | ||
+ | |Sustenance || combat ||{{sort|1}} {{yes|When food is fed to this creature, it may miraculously be converted into experience points, only gained from the Miracle Talum LE }} | ||
+ | |MID||MID | ||
+ | |- | ||
+ | |Resurrection || combat ||{{sort|1}} {{yes|When this creature dies, it may miraculously revive ̶a̶t̶ ̶f̶u̶l̶l̶ ̶h̶e̶a̶l̶t̶h̶ , (20 HP), with increased strength, (+5 LVL to STR), only gained from the Miracle Talum LE and the [[Zombie_(element)]]}} | ||
+ | |MID||MID | ||
+ | |- | ||
+ | |Surging Salves || combat ||{{sort|1}} {{yes|When this creature is healed, it may gain a miraculous increase in strength, only gained from the Miracle Talum LE }} | ||
+ | |MID||MID | ||
+ | |- | ||
+ | |Miraculous Attack || attack ||{{sort|1}} {{yes|Adds +1 ATT LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE }} | ||
+ | |MID||MID | ||
+ | |- | ||
+ | |Miraculous Strength || strength ||{{sort|1}} {{yes|Adds +1 STR LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE }} | ||
+ | |MID||MID | ||
+ | |- | ||
+ | |Miraculous Defense || defense ||{{sort|1}} {{yes|Adds +1 DEF LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE }} | ||
+ | |MID||MID | ||
+ | |- | ||
+ | |Miraculous Crafting || crafting ||{{sort|1}} {{yes|Adds +1 CRAFT LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE }} | ||
+ | |MID||MID | ||
+ | |- | ||
+ | |Miraculous Intellect || intellect ||{{sort|1}} {{yes|Adds +1 INT LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE }} | ||
+ | |MID||MID | ||
+ | |- | ||
+ | |Miraculous Focus || focus ||{{sort|1}} {{yes|Adds +1 FOC LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE }} | ||
+ | |MID||MID | ||
+ | |- | ||
+ | |Miraculous Fortitude || fortitude ||{{sort|1}} {{yes|Adds +1 FORT LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE }} | ||
+ | |MID||MID | ||
+ | |- | ||
+ | |Absorption || hitpoints ||{{sort|1}} {{yes|Adds a slight temporary buff to hitpoints randomly, only found on some Mushumms }} | ||
+ | |HIGH||MID | ||
+ | |- | ||
+ | |Guilty Pleasure || mental ||{{sort|1}} {{yes|Buffs the creature’s mental abilities when damage is taken, but debuffs them when healed, only found on the Pinata LE's}} | ||
+ | |LOW||MID | ||
+ | |- | ||
+ | |Tender || ? ||{{sort|1}} {{yes|All creatures with the Tender trait are able to hatch eggs at a MASSIVELY increased rate!}} | ||
+ | |LOW||MID | ||
+ | |||
|} | |} | ||
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{{Mutation|trait=Lucky Bones|desc=Your creature has increased luck ([[random events]])|gain=MID|lose=MID}} | {{Mutation|trait=Lucky Bones|desc=Your creature has increased luck ([[random events]])|gain=MID|lose=MID}} | ||
{{Mutation|trait=Worm Sniffer|desc=Your creature will get a higher percentage of [[worm]]s as loot|gain=LOW|lose=LOW}} | {{Mutation|trait=Worm Sniffer|desc=Your creature will get a higher percentage of [[worm]]s as loot|gain=LOW|lose=LOW}} | ||
− | {{Mutation|trait=Basket Case|desc=Your creature periodically gets [[Buffs and Debuffs]] in all | + | {{Mutation|trait=Basket Case|desc=Your creature periodically gets random [[Buffs and Debuffs]] in all stats|gain=VERY LOW|lose=MID|class=purpletable}} |
{{Mutation|trait=Lowered Immunity|desc=Your creature is more susceptible to random diseases and illnesses|gain=VERY LOW|lose=MID|class=pinktable}} | {{Mutation|trait=Lowered Immunity|desc=Your creature is more susceptible to random diseases and illnesses|gain=VERY LOW|lose=MID|class=pinktable}} | ||
− | {{Mutation|trait=New Year Baby |desc= | + | {{Mutation|trait=New Year Baby |desc=Your creature gets a [[buff]] spell called [[Party Pop]] that can be cast on all creatures |gain=N/A|lose=MID}} |
{{Mutation|trait=Triumphant|desc=Your creature gains victory points at double the usual rate|gain=VERY LOW|lose=MID}} | {{Mutation|trait=Triumphant|desc=Your creature gains victory points at double the usual rate|gain=VERY LOW|lose=MID}} |
Latest revision as of 17:37, 28 January 2024
Special traits are mutations in your Kraftie's genes that gives them special attributes that give your pet an advantage or disadvantage.
These mutations are the results of radiation and some Unbonded Krafties may have special traits when captured. But that's not the only way to affect which traits your creature possesses. A handler can force mutations in its active creature by using a clever combination of Radioactive Candies and Radiation Shrooms, causing it to gain or lose traits.
These attributes are specific to your Kraftie that can play many different roles and have many different effects. Some help your creature progress, and some hinder it. Others... well they do something entirely different.
Keep in mind that all these traits are a work in progress so there are some anomalies. For instance is is possible to get the same trait twice by chance filling two of the available four slots for specials, but only one of the slots will have an effect on your pet. It is also possible to get two similar traits like Forge Fires and Forge Fires x2 getting the combined effect of both traits as well as getting opposing traits that cancel each other out like Musclebound and Enervation.
Sortable list of Traits[edit]
Special Trait | Effects | Description (sort by advantage/disadvantage) | Chance of GAIN trait | Chance of LOSING trait |
---|---|---|---|---|
Keen Eyesight | attack | Your creature has a slight attack advantage | HIGH | HIGH |
Keen Eyesight x2 | attack | Your creature has a moderate attack advantage available only with Ascension | HIGH | HIGH |
Dulled Senses | attack | Your creature has a slight attack disadvantage | MID | HIGH |
Musclebound | strength | Gives your creature a slight Strength advantage | HIGH | HIGH |
Musclebound x2 | strength | Gives your creature a moderate Strength advantage available only with Ascension | HIGH | HIGH |
Enervation | strength | Your creature has a slight strength disadvantage | MID | HIGH |
Thick Skin | defense | Your creature has a slight Defense advantage | HIGH | HIGH |
Thick Skin x2 | defense | Your creature has a moderate Defense advantage available only with Ascension | HIGH | HIGH |
Unsteady | defense | Your creature has a slight defense disadvantage | MID | HIGH |
Hearty Constitution | hitpoints | Your creature has a slight hitpoints advantage | HIGH | HIGH |
Hearty Constitution x2 | hitpoints | Your creature has a moderate hitpoints advantage available only with Ascension | ||
Low Vitality | hitpoints | creature has a slight hitpoints disadvantage | MID | HIGH |
Forge Fires | crafting | Your creature has a slight crafting advantage | HIGH | HIGH |
Forge Fires x2 | crafting | Your creature has a moderate crafting advantage available only with Ascension | HIGH | HIGH |
Disorderly | crafting | Your creature has a slight crafting disadvantage | MID | HIGH |
Deep Understanding | intellect | Gives your creature a slight Intellect boost | HIGH | HIGH |
Deep Understanding x2 | intellect | Gives your creature a moderate Intellect boost available only with Ascension | HIGH | HIGH |
Shallow Thinker | intellect | Your creature has a slight intellect disadvantage | MID | HIGH |
Enhanced Concentration | focus | Gives your creature a slight focus boost | HIGH | HIGH |
Enhanced Concentration X2 | focus | Gives your creature a moderate focus boost available only with Ascension | ||
Distractible | focus | Your creature has a slight focus disadvantage | MID | HIGH |
Tenacious | fortitude | Your creature has a slight fortitude advantage | HIGH | HIGH |
Weak Determination | fortitude | Your creature has a slight fortitude disadvantage | MID | HIGH |
Warrior Blood | combat | Gives your creature a Combat advantage | MID | MID |
Mean Streak | combat | Will give your creature random combat stat boosts | LOW | LOW |
Fierce Aura | combat | Opponents will have combat stats lowered when attacked by this creature | VERY LOW | MID |
Quick Witted | mental | Your creature gets short mental boosts when damage is taken | LOW | MID |
Nerdiness | mental | Gives your creature a Mental boost, but decreases Combat | MID | MID |
Arcane Competency | spells | Your creature's Elemental spells are slightly stronger | VERY LOW | MID |
Arcane Proficiency | spells | Your creatures Elemental spells are moderately stronger | VERY LOW | MID |
Arcane Mastery | spells | Your creatures Elemental spells are immensely stronger | VERY LOW | HIGH |
Arcane Deficiency | spells | Your creatures Elemental spells are weakened | MID | HIGH |
Elemental Prowess | spells | Your creature will get all of its combat spells at 1 level lower | LOW | LOW |
Mentally Acute | mental | Your creature gets extra experience from scrolls | VERY LOW | MID |
Lucky Bones | luck | Your creature has increased luck (random events) | MID | MID |
Worm Sniffer | fishing | Your creature will get a higher percentage of worms as loot | LOW | LOW |
Siren | fishing | Your creature when fishing, will entice more catchable unbonded fish that can bond with a soul | LOW | LOW |
Bait Novice | fishing | Your creature when fishing, will catch a few fish without bait, saving a few worms | LOW | LOW |
Bait Master | fishing | Your creature when fishing, will catch some fish without bait, saving some worms | LOW | LOW |
Basket Case | any stats | Your creature gets Buffs and Debuffs in all different, random stats periodically | VERY LOW | MID |
Lowered Immunity | illness | Your creature is more susceptible to random diseases and illnesses | VERY LOW | MID |
New Year Baby | all stats | Your creature gets a buff the Party Pop (spell) that can be cast on all creatures, can only be gained from unbondeds from New Year's Day | N/A | MID |
Triumphant | victory points | Your creature gains victory points at double the usual rate | VERY LOW | MID |
Sustenance | combat | When food is fed to this creature, it may miraculously be converted into experience points, only gained from the Miracle Talum LE | MID | MID |
Resurrection | combat | When this creature dies, it may miraculously revive ̶a̶t̶ ̶f̶u̶l̶l̶ ̶h̶e̶a̶l̶t̶h̶ , (20 HP), with increased strength, (+5 LVL to STR), only gained from the Miracle Talum LE and the Zombie_(element) | MID | MID |
Surging Salves | combat | When this creature is healed, it may gain a miraculous increase in strength, only gained from the Miracle Talum LE | MID | MID |
Miraculous Attack | attack | Adds +1 ATT LVL to pet, is stackable with Inspiration talisman, only gained from the Miracle Talum LE | MID | MID |
Miraculous Strength | strength | Adds +1 STR LVL to pet, is stackable with Inspiration talisman, only gained from the Miracle Talum LE | MID | MID |
Miraculous Defense | defense | Adds +1 DEF LVL to pet, is stackable with Inspiration talisman, only gained from the Miracle Talum LE | MID | MID |
Miraculous Crafting | crafting | Adds +1 CRAFT LVL to pet, is stackable with Inspiration talisman, only gained from the Miracle Talum LE | MID | MID |
Miraculous Intellect | intellect | Adds +1 INT LVL to pet, is stackable with Inspiration talisman, only gained from the Miracle Talum LE | MID | MID |
Miraculous Focus | focus | Adds +1 FOC LVL to pet, is stackable with Inspiration talisman, only gained from the Miracle Talum LE | MID | MID |
Miraculous Fortitude | fortitude | Adds +1 FORT LVL to pet, is stackable with Inspiration talisman, only gained from the Miracle Talum LE | MID | MID |
Absorption | hitpoints | Adds a slight temporary buff to hitpoints randomly, only found on some Mushumms | HIGH | MID |
Guilty Pleasure | mental | Buffs the creature’s mental abilities when damage is taken, but debuffs them when healed, only found on the Pinata LE's | LOW | MID |
Tender | ? | All creatures with the Tender trait are able to hatch eggs at a MASSIVELY increased rate! | LOW | MID |
Traits that affect Skills[edit]
Attack[edit]
Keen Eyesight | |
---|---|
Your creature has a slight attack advantage | |
Chance of gaining mutation | HIGH |
Chance of losing mutation | HIGH |
Keen Eyesight x2 | |
---|---|
Your creature has a moderate attack advantage | |
Chance of gaining mutation | HIGH |
Chance of losing mutation | HIGH |
Dulled Senses | |
---|---|
Your creature has a slight attack disadvantage | |
Chance of gaining mutation | MID |
Chance of losing mutation | HIGH |
Strength[edit]
Musclebound | |
---|---|
Gives your creature a slight Strength advantage | |
Chance of gaining mutation | HIGH |
Chance of losing mutation | HIGH |
Musclebound x2 | |
---|---|
Gives your creature a moderate Strength advantage | |
Chance of gaining mutation | HIGH |
Chance of losing mutation | HIGH |
Enervation | |
---|---|
Your creature has a slight strength disadvantage | |
Chance of gaining mutation | MID |
Chance of losing mutation | HIGH |
Defense[edit]
Thick Skin | |
---|---|
Your creature has a slight Defense advantage | |
Chance of gaining mutation | HIGH |
Chance of losing mutation | HIGH |
Thick Skin x2 | |
---|---|
Your creature has a moderate Defense advantage | |
Chance of gaining mutation | HIGH |
Chance of losing mutation | HIGH |
Unsteady | |
---|---|
Your creature has a slight defense disadvantage | |
Chance of gaining mutation | MID |
Chance of losing mutation | HIGH |
Hitpoints[edit]
Hearty Constitution | |
---|---|
Your creature has a slight hitpoints advantage | |
Chance of gaining mutation | HIGH |
Chance of losing mutation | HIGH |
Low Vitality | |
---|---|
creature has a slight hitpoints disadvantage | |
Chance of gaining mutation | MID |
Chance of losing mutation | HIGH |
Crafting[edit]
Forge Fires | |
---|---|
Your creature has a slight crafting advantage | |
Chance of gaining mutation | HIGH |
Chance of losing mutation | HIGH |
Forge Fires x2 | |
---|---|
Your creature has a moderate crafting advantage | |
Chance of gaining mutation | HIGH |
Chance of losing mutation | HIGH |
Disorderly | |
---|---|
Your creature has a slight crafting disadvantage | |
Chance of gaining mutation | MID |
Chance of losing mutation | HIGH |
Intellect[edit]
Deep Understanding | |
---|---|
Gives your creature a slight Intellect boost | |
Chance of gaining mutation | HIGH |
Chance of losing mutation | HIGH |
Deep Understanding x2 | |
---|---|
Gives your creature a moderate Intellect boost | |
Chance of gaining mutation | HIGH |
Chance of losing mutation | HIGH |
Shallow Thinker | |
---|---|
Your creature has a slight intellect disadvantage | |
Chance of gaining mutation | MID |
Chance of losing mutation | HIGH |
Focus[edit]
Enhanced Concentration | |
---|---|
Your creature has a slight focus advantage | |
Chance of gaining mutation | HIGH |
Chance of losing mutation | HIGH |
Distractible | |
---|---|
Your creature has a slight focus disadvantage | |
Chance of gaining mutation | MID |
Chance of losing mutation | HIGH |
Fortitude[edit]
Tenacious | |
---|---|
Your creature has a slight fortitude advantage | |
Chance of gaining mutation | HIGH |
Chance of losing mutation | HIGH |
Weak Determination | |
---|---|
Your creature has a slight fortitude disadvantage | |
Chance of gaining mutation | MID |
Chance of losing mutation | HIGH |
Combat[edit]
Warrior Blood | |
---|---|
Gives your creature a Combat advantage | |
Chance of gaining mutation | MID |
Chance of losing mutation | MID |
Mean Streak | |
---|---|
Will give your creature random combat stat boosts | |
Chance of gaining mutation | LOW |
Chance of losing mutation | LOW |
Fierce Aura | |
---|---|
Opponents will have combat stats lowered when attacked by this creature | |
Chance of gaining mutation | VERY LOW |
Chance of losing mutation | MID |
Mental[edit]
Quick Witted | |
---|---|
Your creature gets short mental boosts when damage is taken | |
Chance of gaining mutation | LOW |
Chance of losing mutation | MID |
Nerdiness | |
---|---|
Gives your creature a Mental boost, but decreases Combat | |
Chance of gaining mutation | MID |
Chance of losing mutation | MID |
Traits that affect Spells[edit]
Arcane Competency | |
---|---|
Your creature's Elemental spells are slightly stronger | |
Chance of gaining mutation | VERY LOW |
Chance of losing mutation | MID |
Arcane Proficiency | |
---|---|
Your creatures Elemental spells are moderately stronger | |
Chance of gaining mutation | VERY LOW |
Chance of losing mutation | MID |
Arcane Mastery | |
---|---|
Your creatures Elemental spells are immensely stronger | |
Chance of gaining mutation | VERY LOW |
Chance of losing mutation | HIGH |
Arcane Deficiency | |
---|---|
Your creatures Elemental spells are weakened | |
Chance of gaining mutation | MID |
Chance of losing mutation | HIGH |
Elemental Prowess | |
---|---|
Your creature will get all of its combat spells at 1 level lower | |
Chance of gaining mutation | LOW |
Chance of losing mutation | LOW |
Misc. traits[edit]
Mentally Acute | |
---|---|
Your creature gets extra experience from scrolls | |
Chance of gaining mutation | VERY LOW |
Chance of losing mutation | MID |
Lucky Bones | |
---|---|
Your creature has increased luck (random events) | |
Chance of gaining mutation | MID |
Chance of losing mutation | MID |
Worm Sniffer | |
---|---|
Your creature will get a higher percentage of worms as loot | |
Chance of gaining mutation | LOW |
Chance of losing mutation | LOW |
Basket Case | |
---|---|
Your creature periodically gets random Buffs and Debuffs in all stats | |
Chance of gaining mutation | VERY LOW |
Chance of losing mutation | MID |
Lowered Immunity | |
---|---|
Your creature is more susceptible to random diseases and illnesses | |
Chance of gaining mutation | VERY LOW |
Chance of losing mutation | MID |
New Year Baby | |
---|---|
Your creature gets a buff spell called Party Pop that can be cast on all creatures | |
Chance of gaining mutation | N/A |
Chance of losing mutation | MID |
Triumphant | |
---|---|
Your creature gains victory points at double the usual rate | |
Chance of gaining mutation | VERY LOW |
Chance of losing mutation | MID |