Difference between revisions of "Glossary of krafties"
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*'''[[Affinity]]''' is a measurement of the bond between creature and it's handler | *'''[[Affinity]]''' is a measurement of the bond between creature and it's handler | ||
*'''[[Elemental Affinity]]''' is when creature is a perfect match for certain element, causing the creature to glow and depending on the element it can sometimes provide advantage. | *'''[[Elemental Affinity]]''' is when creature is a perfect match for certain element, causing the creature to glow and depending on the element it can sometimes provide advantage. | ||
− | *'''[[Special Traits]]''' are mutations which give your pet an advantage or disadvantage in battle. | + | *'''[[Special Traits]]''' are mutations which give your pet an advantage or disadvantage in battle. They can be altered with [[Radiation]] |
==Crafting, Enchanting, Alchemy== | ==Crafting, Enchanting, Alchemy== | ||
*'''[[Crafting]]''' is the action of using a [[Crafting Temple]] to create certain game objects | *'''[[Crafting]]''' is the action of using a [[Crafting Temple]] to create certain game objects |
Revision as of 07:15, 23 June 2015
These are some terms you will hear when playing Krafties.
Basics
- Krafties are the creatuers which the game revolves around, they become your pets and fighters.
- Handler is another word for the players themselves as a part of the Krafties universe. They become a handler of their pet.
- Energy is what the Krafties universe is made of, you use it in various ways such as when crafting
- Temples are items which allow the player to interact with the Krafties universe. There are a 3 different types of temples: Home Temple, Crafting Temple and Battle Temple.
- Souls decide the elements of your pets, they are crafted items which you then bond to a unbonded Kraftie
Krafties Creatures
- Wild creatures spawn from the Home Temples which you can capture
- Unbonded is a captured creature which has yet to be awakened with a soul
- Bonded is a creature/soul that has become a pet through the bonding process
- Shadow is basically a training dummy which your pet can summon and fight to gain Experience
- Giants are larger and more powerful wild creatures that sometimes have special loot. Giants cannot be captured.
- OA is short for Overall Average Level of your pet
- Affinity is a measurement of the bond between creature and it's handler
- Elemental Affinity is when creature is a perfect match for certain element, causing the creature to glow and depending on the element it can sometimes provide advantage.
- Special Traits are mutations which give your pet an advantage or disadvantage in battle. They can be altered with Radiation
Crafting, Enchanting, Alchemy
- Crafting is the action of using a Crafting Temple to create certain game objects
- Enchanting is very similar to crafting, but it makes use of the elemental spells in the process
- Cooldown is the waiting period until a spell or item becomes usable again. Cooldown time varies when crafting depending on the item previously crafted.
- Alchemy allows you to turn certain loot items into Experience depending on the type of tablet use
- Tablets are circular stone altars which allow you either to do Alchemy or Enchanting depending on the type of tablet.
Other
- Loot are the items which you gather by defeating wild creatures
- Orb Mode is a low lag mode for your pet, where it becomes a simplified health-orb above the handler.
- Bonding is the process of combining a soul to a creature in order to create a interactive pet
- Attachments is what we call the items your Kraftie can wear as accessories
- Radiation will give your pet Special Traits
- Membership is an optional beneficial feature for the players, giving you increased daily energy and crafting discount depending on whether it is Gold or Silver membership.