Difference between revisions of "Glossary of krafties"
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− | '''Krafties:''' Krafties is the name of the unique species of creatures found through the temples | + | '''Krafties:''' Krafties is the name of the unique species of creatures found through the temples. Little is known of their origin other than they seem to be formed by a unique energy. |
− | '''Handlers:''' | + | '''Handlers:''' Handler is the term for a player of Krafties. |
− | '''Energy:''' | + | '''Energy:''' A rare cosmic energy that is pivotal in the creation of items and souls in the game. It is theorized that the Krafties themselves are made up of this power. |
− | '''Temples:''' | + | '''Temples:''' The temples have various uses, such as spawning wild Krafties, creating items and souls, or linking with others for PVP battle. |
− | '''Bonded | + | '''Wild/Unbonded/Bonded:''' Krafties come in several forms. Wild Krafties are creatures that handlers can battle against, either to defeat them for ingredient drops or to be captured. Captured Krafties are called Unbonded, and can be used to bond with a soul to create a bonded Kraftie. |
'''Souls:''' A soul is when sufficient energy is forged through a temple with a bonded creature to create a sentient energy signature. This soul will transform into one of four elemental forms: Earth, Wind, Water, and Fire. When a soul is bonded to an unbonded creature, the Kraftie becomes a bonded creature linked to its handler and takes on several traits. | '''Souls:''' A soul is when sufficient energy is forged through a temple with a bonded creature to create a sentient energy signature. This soul will transform into one of four elemental forms: Earth, Wind, Water, and Fire. When a soul is bonded to an unbonded creature, the Kraftie becomes a bonded creature linked to its handler and takes on several traits. | ||
− | ''' | + | '''Bonding:''' The act of bonding is the uniting of an unbonded Kraftie creature with an elemental soul. This creature binds itself to the handler, and possesses natural traits that make each one unique. |
− | '''Shadows:''' Each bound Kraftie can draw out a shadow version of itself, created by what some believe to be a form of | + | '''Affinity:''' Each Kraftie develops a unique mental link to their handler, identified as a creature's affinity. The higher the creature's affinity, the deeper the bond between them and their handler. |
+ | |||
+ | '''Orb:''' An orb is when a Kraftie can transform its body into pure energy, forming a visible orb of light to follow its handler. Orb form is used to reduce script lag in crowded sims. | ||
+ | |||
+ | '''Shadows:''' Each bound Kraftie can draw out a shadow version of itself, created by what some believe to be a form of anti-matter. This shadow creature mirrors the original in ability and strength. Shadow creatures are used for sparring with your own Kraftie for experience. |
Revision as of 14:13, 15 August 2012
Krafties: Krafties is the name of the unique species of creatures found through the temples. Little is known of their origin other than they seem to be formed by a unique energy.
Handlers: Handler is the term for a player of Krafties.
Energy: A rare cosmic energy that is pivotal in the creation of items and souls in the game. It is theorized that the Krafties themselves are made up of this power.
Temples: The temples have various uses, such as spawning wild Krafties, creating items and souls, or linking with others for PVP battle.
Wild/Unbonded/Bonded: Krafties come in several forms. Wild Krafties are creatures that handlers can battle against, either to defeat them for ingredient drops or to be captured. Captured Krafties are called Unbonded, and can be used to bond with a soul to create a bonded Kraftie.
Souls: A soul is when sufficient energy is forged through a temple with a bonded creature to create a sentient energy signature. This soul will transform into one of four elemental forms: Earth, Wind, Water, and Fire. When a soul is bonded to an unbonded creature, the Kraftie becomes a bonded creature linked to its handler and takes on several traits.
Bonding: The act of bonding is the uniting of an unbonded Kraftie creature with an elemental soul. This creature binds itself to the handler, and possesses natural traits that make each one unique.
Affinity: Each Kraftie develops a unique mental link to their handler, identified as a creature's affinity. The higher the creature's affinity, the deeper the bond between them and their handler.
Orb: An orb is when a Kraftie can transform its body into pure energy, forming a visible orb of light to follow its handler. Orb form is used to reduce script lag in crowded sims.
Shadows: Each bound Kraftie can draw out a shadow version of itself, created by what some believe to be a form of anti-matter. This shadow creature mirrors the original in ability and strength. Shadow creatures are used for sparring with your own Kraftie for experience.