Difference between revisions of "Spells (neutral)"

From Krafties
Jump to navigation Jump to search
m
m
Line 5: Line 5:
 
*Opponent
 
*Opponent
 
*Enchanting
 
*Enchanting
|caster=[[Fire (element)|Fire Pets]]<br>[[Wind (element)|Wind Pets]]<br>[[Earth (element)|Earth Pets]]<br>[[Water (element)|Water Pets]]|desc=*[[Debuff]]s enemy [[Defense]]
+
|caster=[[Fire (element)|Fire Pets]]<br>[[Wind (element)|Wind Pets]]<br>[[Earth (element)|Earth Pets]]<br>[[Water (element)|Water Pets]]
'''Needs to be Manually Cast'''}}
+
|desc=[[Debuff]]s target's '''[[Defense]]'''<br>'''Needs to be Manually Cast'''}}
  
 
=See Also=
 
=See Also=
 
{{Spells}}
 
{{Spells}}

Revision as of 08:27, 12 December 2014

A Wind Beetlie casting Disorient

The sound of the Disorient spell is very hard to mistake, its very high pitched ear piercing squeal

Disorient
Mental Spell
Element Type Neutral
Spell Uses
  • Wilds
  • Opponent
  • Enchanting
Casters Fire Pets
Wind Pets
Earth Pets
Water Pets

Debuffs target's Defense
Needs to be Manually Cast

See Also