Difference between revisions of "Script Dialog"

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:*The appearance of these windows can vary between viewers, but they all work the same.
 
:*The appearance of these windows can vary between viewers, but they all work the same.
 
:*:You "touch" the scripted object to open it's dialog window
 
:*:You "touch" the scripted object to open it's dialog window
:*The reason why we wish you to use the dialog menu when interacting with [[rez]]zed game items is because:
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:*We ask you to use the dialog menu when interacting with [[rez]]zed game items is because:
 
:*:If you "open" scripted no-copy/no-mod objects (such as [[Package]]s or [[Energy Capsule|Capsules]]) and move contents into your inventory, you '''will break them''' (since you cannot modify them to put it back together)
 
:*:If you "open" scripted no-copy/no-mod objects (such as [[Package]]s or [[Energy Capsule|Capsules]]) and move contents into your inventory, you '''will break them''' (since you cannot modify them to put it back together)
 
{{clear}}
 
{{clear}}
 
==See Also==
 
==See Also==
 
{{Technical}}
 
{{Technical}}

Revision as of 18:47, 5 December 2014

A Energy Capsule and it's dialog window

The Script Dialog is a popup window that opens when you touch scripted objects within Second Life, this is how the script communicates with you.

  • The appearance of these windows can vary between viewers, but they all work the same.
    You "touch" the scripted object to open it's dialog window
  • We ask you to use the dialog menu when interacting with rezzed game items is because:
    If you "open" scripted no-copy/no-mod objects (such as Packages or Capsules) and move contents into your inventory, you will break them (since you cannot modify them to put it back together)

See Also