Difference between revisions of "Spells (neutral)"

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*Opponent
 
*Opponent
 
*Enchanting
 
*Enchanting
|caster=[[Fire (element)|Fire Pets]]<br>[[Wind (element)|Wind Pets]]<br>[[Earth (element)|Earth Pets]]<br>[[Water (element)|Water Pets]]
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|cast-rowspan=4
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|caster=[[Fire (element)|Fire Pets]]
 +
{{!}}-
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{{!}}[[Wind (element)|Wind Pets]]
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{{!}}-
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{{!}}[[Earth (element)|Earth Pets]]
 +
{{!}}-
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{{!}}[[Water (element)|Water Pets]]
 
|desc=[[Debuff]]s target's '''[[Defense]]'''<br>'''Needs to be Manually Cast'''}}
 
|desc=[[Debuff]]s target's '''[[Defense]]'''<br>'''Needs to be Manually Cast'''}}
 
[[File:Spell Disorient.png|thumb|link=|200px|A '''[[Wind (element)|Wind]]''' [[Beetlie]] casting '''Disorient''']]
 
[[File:Spell Disorient.png|thumb|link=|200px|A '''[[Wind (element)|Wind]]''' [[Beetlie]] casting '''Disorient''']]

Revision as of 01:46, 31 March 2015

Disorient
Mental Spell
Element Type Neutral
Spell Uses
  • Wilds
  • Opponent
  • Enchanting
Casters Fire Pets
Wind Pets
Earth Pets
Water Pets

Debuffs target's Defense
Needs to be Manually Cast

A Wind Beetlie casting Disorient

The sound of the Disorient spell is very hard to mistake, its very high pitched ear piercing squeal

Unlocking

See Also