Difference between revisions of "Cooldown"

From Krafties
Jump to navigation Jump to search
Line 3: Line 3:
 
==Spell Cooldown==
 
==Spell Cooldown==
 
*Each spell has its own cooldown timer
 
*Each spell has its own cooldown timer
*Healing spells have a <code>1 minute</code> long cooldown  
+
*[[Healing]] and [[Mental]] spells have a <code>1 minute</code> long cooldown
 +
 
 
==Crafting Cooldown ([[Crafting Temple]])==
 
==Crafting Cooldown ([[Crafting Temple]])==
 
:Having a ''Gold [[Membership]]'' disables Crafting Cooldowns.
 
:Having a ''Gold [[Membership]]'' disables Crafting Cooldowns.

Revision as of 11:54, 13 August 2014

Cooldown refers to the time you need to wait until the item or spell can be used again.

Spell Cooldown

  • Each spell has its own cooldown timer
  • Healing and Mental spells have a 1 minute long cooldown

Crafting Cooldown (Crafting Temple)

Having a Gold Membership disables Crafting Cooldowns.

Crafting is delayed by cooldown. The cooldown period is when a Crafting Temple has recently crafted and needs a duration of time to cool down before crafting again.

Durations

Soul Cooldown
Item Cooldown
  • For item cooldown, it is calculated 1 minute per point of Energy it cost to craft
(example: item cost 50E to craft, cooldown is then 50 minutes).

Notes

  • Duration depends on what was crafted (items or souls)
  • Cooldown only affects the temple, not the player
  • Each temple has it's own cooldown timer
  • Cooldown is measured in hours and minutes
  • You cannot craft on a temple, whilst it is cooling down.

Enchanting Cooldown (Enchanting Tablet)

Having Gold Membership disables Enchanting Cooldowns

Enchanting tablet has a 1 hour long cooldown after each enchanting.

Mining Cooldown (Rock Mine)

When you have reached the core of the Rock Mine, it will turn RED in color, and begin it's 1 minute cooldown period, which is usually enough time to finish mining another mine in the meanwhile.

See Also