Difference between revisions of "Affinity"
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(Created page with "Affinity is an attribute of your creature. Affinity was designed to be an attribute that reduces energy consumption. Whilst '''wearing''' your creature it will gain Affinity...") |
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− | + | A Kraftie creature's mental connection and rapport with their handler is defined by ''Affinity''. The higher the affinity, the stronger the bond between the creature and its handler, which can be beneficial in various ways. | |
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+ | Affinity determine several cooldown durations on special ability and powers, the most of which have yet to be determined. | ||
'''Notes''' | '''Notes''' | ||
*Affinity is measured from 0-100% | *Affinity is measured from 0-100% | ||
*Rises when worn, falls when not worn | *Rises when worn, falls when not worn | ||
− | *Affinity is | + | *Affinity is constantly changing based on the activity of the handler and his creature. |
*Stops rising if creature is worn by idle player | *Stops rising if creature is worn by idle player |
Revision as of 12:19, 17 August 2012
A Kraftie creature's mental connection and rapport with their handler is defined by Affinity. The higher the affinity, the stronger the bond between the creature and its handler, which can be beneficial in various ways.
Affinity determine several cooldown durations on special ability and powers, the most of which have yet to be determined.
Notes
- Affinity is measured from 0-100%
- Rises when worn, falls when not worn
- Affinity is constantly changing based on the activity of the handler and his creature.
- Stops rising if creature is worn by idle player