Difference between revisions of "Affinity"

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(Created page with "Affinity is an attribute of your creature. Affinity was designed to be an attribute that reduces energy consumption. Whilst '''wearing''' your creature it will gain Affinity...")
 
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Affinity is an attribute of your creature.  Affinity was designed to be an attribute that reduces energy consumption.  Whilst '''wearing''' your creature it will gain Affinity, and whilst inworld or detached your creature will begin to lose Affinity.  Affinity is a great way to keep energy consumption down if you have one or few creatures.
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A Kraftie creature's mental connection and rapport with their handler is defined by ''Affinity''. The higher the affinity, the stronger the bond between the creature and its handler, which can be beneficial in various ways.
 
 
When your creatures Affinity rises enough, it will stop consuming energy hourly until it drops too low.  Creatures affinty will continue to rise as long as you are moving and active.  If you stay in one place too long, your creatures Affinity will begin to slowdown.
 
 
 
  
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Affinity determine several cooldown durations on special ability and powers, the most of which have yet to be determined.
  
 
'''Notes'''
 
'''Notes'''
 
*Affinity is measured from 0-100%
 
*Affinity is measured from 0-100%
 
*Rises when worn, falls when not worn
 
*Rises when worn, falls when not worn
*Affinity is temporary attribute
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*Affinity is constantly changing based on the activity of the handler and his creature.
 
*Stops rising if creature is worn by idle player
 
*Stops rising if creature is worn by idle player

Revision as of 12:19, 17 August 2012

A Kraftie creature's mental connection and rapport with their handler is defined by Affinity. The higher the affinity, the stronger the bond between the creature and its handler, which can be beneficial in various ways.

Affinity determine several cooldown durations on special ability and powers, the most of which have yet to be determined.

Notes

  • Affinity is measured from 0-100%
  • Rises when worn, falls when not worn
  • Affinity is constantly changing based on the activity of the handler and his creature.
  • Stops rising if creature is worn by idle player