Difference between revisions of "Wild creatures"

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*You can actually see the stats of wild creatures by viewing their description (which can be seen if you hover your mouse over them)
 
*You can actually see the stats of wild creatures by viewing their description (which can be seen if you hover your mouse over them)
 
**First number in description is their '''Current Health'''
 
**First number in description is their '''Current Health'''
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**Can view the [[Krafties Scripting API]] for more technical info
 
==Types of Wilds==
 
==Types of Wilds==
 
===Normal Wilds===
 
===Normal Wilds===

Revision as of 02:18, 17 September 2014

"Mouse-over" info shows that this Rexie has 40 Current Health, then lists their Skills (those zeros are not skills)
Giant beetlie next to a normal wild Beetlie
Wild is short for Wild Krafties Creature, they are the creatures that spawn from the Home Temples.

These creatures seem to appear out of pure curiosity towards our world, coming through the portals we call Home Temples. They will leave again if nobody is near the temple or when defeated by trained Krafties Pets, they can also be captured by the Adventurers with Capture Nets.

  • Be careful though when the Giants appear, they are much tougher than their smaller cousins and can easily defeat unprepared Krafties Pets.
  • The spells they cast are Neutral (element), which means they effect all pets the same no matter their element.
  • You can actually see the stats of wild creatures by viewing their description (which can be seen if you hover your mouse over them)
    • First number in description is their Current Health
    • Can view the Krafties Scripting API for more technical info

Types of Wilds

Normal Wilds

The player can capture these small wild creatures

Wild Giants

Giants are larger versions of the normal wilds that emerge from the home temples. They are a lot tougher in combat than their smaller relatives, represented by having higher levels. Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.

  • Giants can spawn randomly from normal Home Temples, and reliably from the Giant Temples
  • There are a few loot items that drop exclusively from wild Giants.
    • Giants can also drop everything that small wilds do
  • Only way to make a Krafties Pet a Giant, is feeding them Growth shrooms

Interacting with Wilds

Wild penglin casting a Mental spell

Just like the any other Krafties Creature, the Wilds do not die when you defeat them. You are actually sending them home where they came from, showing them who's boss. They drop an item in the process which you can collect.

Fighting Wilds

  • The level of a wild is a indicator of their challenge rating, below that you can see their Combat Level and Mental Level
  • Just fighting a wild will earn you experience for every Combat spell that hits
  • Defeating wilds in battle will earn you Loot
  • There is a visible difference in particle effects depending on if the wild is casting a Combat spell or Mental spell

Capturing Wilds

You can capture wilds using a Capture Net. First you need to let your Krafties Pet fight it a bit, in order to lower the wilds health for ease of capture.
  • You can see on the individual species pages the details on how low their health needs to be before you have a chance of capturing it (they will not give up that easily)
  • When you capture a wild, it will be delivered to you (same way as loot)
  • You cannot capture wild Giants


See Also