Difference between revisions of "Wild creatures"

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[[Category:Krafties Creatures]][[Category:Elements]][[Category:Vocabulary]] {{TOC none}}
 
[[Category:Krafties Creatures]][[Category:Elements]][[Category:Vocabulary]] {{TOC none}}
[[File:Beetlie giant.png|thumb|300px|link=|'''Giant beetlie''' next to a normal '''wild [[Beetlie]]''']][[File:Wild hover.png|thumb|300px|"Mouse-over" info shows that this [[Rexie]] has '''40 Current [[Health]]''', then lists their [[Skills and Levels|Skills]] (those zeros are not skills)]]
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[[File:Beetlie giant.png|thumb|300px|link=|'''Giant beetlie''' next to a normal '''wild [[Beetlie]]''']]
 
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[[File:Wild Penglin casting Mental Spell.png|thumb|500px|link=|Giant Wild [[penglin]] casting a [[Mental spell]]]]
:'''Wilds''' is short for '''Wild Krafties Creature'''
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[[File:Wild hover.png|thumb|300px|"Mouse-over" info shows that this [[Rexie]] has '''40 Current [[Health]]''', then lists their [[Skills and Levels|Skills]] (those zeros are not skills)]]
they are the [[Krafties Creatures|creatures]] that spawn from the '''[[Home Temple]]s'''. These creatures seem to appear out of pure curiosity towards our world, coming through the portals we call [[Home Temple]]s. They will leave again if nobody is near the temple or when defeated by trained [[Krafties Pet]]s, they can also be captured by the [[Adventurer]]s with [[Capture Net]]s.
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:'''Wilds''' is short for '''Wild Creature'''
*Be careful though when the '''Giants''' appear, they are much tougher than their smaller cousins and can easily defeat unprepared [[Krafties Pet]]s.
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These [[Krafties Creatures|Creatures]] spawn from the '''[[Home Temple]]s'''. They seem to appear out of pure curiosity towards our world, coming through the [[Home Temple]]s from another dimension. They do not stay if nobody is near the temple or when defeated by trained [[Krafties Pet]]s. They can also be captured by the [[Adventurer]]s with [[Capture Net]]s.
*The [[spells]] they cast are [[Neutral (element)]], which means they effect all pets the same no matter their [[element]].
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:*Be careful though when the '''Giants''' appear, they are much tougher than their smaller cousins and can easily defeat unprepared [[Krafties Pet]]s.
 
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:*The [[spells]] they cast are [[Neutral (element)]], which means they effect all pets the same no matter their [[element]].
==Types of Wilds==
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:*'''captured''' Wild Creatures are called '''[[Unbonded]]''' because they need to be [[bond]]ed to a [[soul]] in order to become [[Krafties Pet]]s
===Normal Wilds===
 
The [[player]] can [[capture]] these small wild creatures
 
*A '''[[capture]]d''' ''wild'' are called '''[[Unbonded]]''' because they need to be [[bond]]ed to a [[soul]] in order to become [[Krafties Pet]]s
 
  
 
===Wild Giants===
 
===Wild Giants===
'''Giants''' are larger versions of the normal [[wilds]] that emerge from the [[home temple]]s. They are a lot tougher in combat than their smaller relatives, represented by having higher levels.
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:'''Giants Wilds''' are larger versions of the normal ones that emerge from the [[Home Temple|Home]]/[[Giant Temple]]s. They are a lot tougher in combat than their smaller relatives.
 
Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.
 
Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.
 
*'''Giants''' can spawn randomly from normal [[Home Temple]]s, and reliably from the [[Giant Temple]]s
 
*'''Giants''' can spawn randomly from normal [[Home Temple]]s, and reliably from the [[Giant Temple]]s
*There are a few [[loot]] items that drop '''exclusively''' from wild '''Giants'''.
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**Giants '''cannot be captured'''
**Giants can also drop everything that small wilds do
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*There are a few [[loot]] items that drop '''exclusively''' from ''Giants''.
 
*Only way to make a [[Krafties Pet]] a Giant, is feeding them [[Shrooms|Growth shrooms]]
 
*Only way to make a [[Krafties Pet]] a Giant, is feeding them [[Shrooms|Growth shrooms]]
  
==Interacting with Wilds==
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==Fighting Wilds==
[[File:Wild Penglin casting Mental Spell.png|thumb|500px|link=|Giant Wild [[penglin]] casting a [[Mental spell]]]]
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The [[Wilds]] do not actually die when you '''defeat''' them. You are actually sending them home where they came from, showing them who's boss. They drop an [[Loot|item]] in the process which you can collect.
Just like the any other [[Krafties Creatures|Krafties Creature]], the [[Wilds]] do not die when you '''defeat''' them. You are actually sending them home where they came from, showing them who's boss. They drop an [[Loot|item]] in the process which you can collect.
 
;Tip
 
 
*You can actually see the stats of wild creatures by viewing their description (which can be seen if you hover your mouse over them)
 
*You can actually see the stats of wild creatures by viewing their description (which can be seen if you hover your mouse over them)
 
**First number in description is their '''Current Health''' ''(Can view the [[Krafties Scripting API]] for more technical info)''
 
**First number in description is their '''Current Health''' ''(Can view the [[Krafties Scripting API]] for more technical info)''
===Fighting Wilds===
 
 
:*The '''level''' of a wild is a indicator of their '''challenge rating''', below that you can see their [[Combat Level]] and [[Mental Level]]
 
:*The '''level''' of a wild is a indicator of their '''challenge rating''', below that you can see their [[Combat Level]] and [[Mental Level]]
 
:*Just fighting a wild will earn you [[experience]] for every '''Combat spell''' that hits
 
:*Just fighting a wild will earn you [[experience]] for every '''Combat spell''' that hits
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:**Be careful if it casts a Mental Spell, if it [[Debuff]]s your [[Crafting]] to negative levels it will have the side-effect of you earning '''negative''' [[Experience]] when using a [[Healing]] spell (meaning you loose exp instead of earning it). Best just to not use Healing Spells until the debuff wears off.
 
:**Be careful if it casts a Mental Spell, if it [[Debuff]]s your [[Crafting]] to negative levels it will have the side-effect of you earning '''negative''' [[Experience]] when using a [[Healing]] spell (meaning you loose exp instead of earning it). Best just to not use Healing Spells until the debuff wears off.
  
===Capturing Wilds===
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==Capturing Wilds==
 
:You can capture wilds using a '''[[Standard Capture Net|Capture Net]]'''. First you need to let your [[Krafties Pet]] fight it a bit, in order to lower the ''wilds'' health for ease of capture.
 
:You can capture wilds using a '''[[Standard Capture Net|Capture Net]]'''. First you need to let your [[Krafties Pet]] fight it a bit, in order to lower the ''wilds'' health for ease of capture.
 
:*You can see on the individual [[Krafties Creatures|species pages]] the details on how low their health needs to be before you have a chance of capturing it ''(they will not give up that easily)''
 
:*You can see on the individual [[Krafties Creatures|species pages]] the details on how low their health needs to be before you have a chance of capturing it ''(they will not give up that easily)''
 
:*When you capture a wild, it will be delivered to you ''(same way as [[loot]])''
 
:*When you capture a wild, it will be delivered to you ''(same way as [[loot]])''
 
:*You '''cannot''' capture wild '''Giants'''
 
:*You '''cannot''' capture wild '''Giants'''
:;View [[Capturing Wilds]] for more information
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[[Category:Krafties Items]][[Category:Tutorials]]
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Once you are ready to catch a wild creature, start by wearing your net and creature then begin attacking the wild creature you wish to catch.
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*You can begin to swing your net by left clicking anywhere, but not clicking the wild.
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*Once the wild creature health is low enough, swing your net.
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*Depending on how tough a creature is to catch you will be given success or failed attempt messages.
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===The Capture Net===
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[[File:Krafties Standard Net.jpg|thumb|link=|The '''Capture Net''']]
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:*The Capture net has '''unlimited uses'''
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:*The '''[[Tools#Standard_Capture_Net|Capture Net]]''' also works good in "Mouse View" (When you press {{monospace|M}} on the keyboard, then you just click the left mouse-button)
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:;How to equip the Capture Net
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:#Open your [[Inventory|HUD Inventory]]
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:#Locate your Net (easy with the "tools" filter)
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:#Select the net
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:#Click '''"Use Tool"'''
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:#*To remove the tool, simply click the net in Inventory again and choose '''"Deactivate"'''
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===Tactics when Capturing Wilds===
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:You can catch [[Wild Creatures]] that spawn from any [[Home Temple]]
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:*You cannot capture [[Krafties Creatures|Bonded Creatures]] or [[Wild Creatures|Wild Giants]]
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:*Your best chance of capture is when a wild creature is low on [[Hitpoints|health]]
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:;Tactics to Capture Wild Creatures
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:#Have your [[Standard Capture Net|Capture Net]] equipped
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:#[[Battles|Battle]] with the [[Wild Creatures|Wild Creature]] to lower it's [[Hitpoints|Health]]
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:##Touch the [[Wild Creatures|Wild Creature]] you wish to capture
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:##Click '''"Attack"'''
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:##*To stop the battle anytime, you can touch the Wild creature and click '''"Stop Attack"''' (useful when you're afraid you'll defeat it instead of capture)
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:#When it has taken enough damage (has low health), try capturing it
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:##Stand close to the Wild Creature
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:##Swing your net (by clicking the ground or sky) to try capturing it
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:#You will see message in local chat, telling you if it was captured or resisted capture
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{{clear}}
 
{{clear}}
 
 
=See Also=
 
=See Also=
 
*[[Wild (element)]]
 
*[[Wild (element)]]
 
*[[Capturing Wilds]]
 
*[[Capturing Wilds]]
 
{{Krafties Creatures}}
 
{{Krafties Creatures}}

Revision as of 15:15, 3 December 2014

Giant beetlie next to a normal wild Beetlie
Giant Wild penglin casting a Mental spell
"Mouse-over" info shows that this Rexie has 40 Current Health, then lists their Skills (those zeros are not skills)
Wilds is short for Wild Creature

These Creatures spawn from the Home Temples. They seem to appear out of pure curiosity towards our world, coming through the Home Temples from another dimension. They do not stay if nobody is near the temple or when defeated by trained Krafties Pets. They can also be captured by the Adventurers with Capture Nets.

Wild Giants

Giants Wilds are larger versions of the normal ones that emerge from the Home/Giant Temples. They are a lot tougher in combat than their smaller relatives.

Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.

Fighting Wilds

The Wilds do not actually die when you defeat them. You are actually sending them home where they came from, showing them who's boss. They drop an item in the process which you can collect.

  • You can actually see the stats of wild creatures by viewing their description (which can be seen if you hover your mouse over them)
    • First number in description is their Current Health (Can view the Krafties Scripting API for more technical info)
  • The level of a wild is a indicator of their challenge rating, below that you can see their Combat Level and Mental Level
  • Just fighting a wild will earn you experience for every Combat spell that hits
  • Defeating wilds in battle will earn you Loot
  • There is a visible difference in particle effects depending on if the wild is casting a Combat spell or Mental spell
    • Be careful if it casts a Mental Spell, if it Debuffs your Crafting to negative levels it will have the side-effect of you earning negative Experience when using a Healing spell (meaning you loose exp instead of earning it). Best just to not use Healing Spells until the debuff wears off.

Capturing Wilds

You can capture wilds using a Capture Net. First you need to let your Krafties Pet fight it a bit, in order to lower the wilds health for ease of capture.
  • You can see on the individual species pages the details on how low their health needs to be before you have a chance of capturing it (they will not give up that easily)
  • When you capture a wild, it will be delivered to you (same way as loot)
  • You cannot capture wild Giants

Once you are ready to catch a wild creature, start by wearing your net and creature then begin attacking the wild creature you wish to catch.

  • You can begin to swing your net by left clicking anywhere, but not clicking the wild.
  • Once the wild creature health is low enough, swing your net.
  • Depending on how tough a creature is to catch you will be given success or failed attempt messages.

The Capture Net

The Capture Net
  • The Capture net has unlimited uses
  • The Capture Net also works good in "Mouse View" (When you press M on the keyboard, then you just click the left mouse-button)
How to equip the Capture Net
  1. Open your HUD Inventory
  2. Locate your Net (easy with the "tools" filter)
  3. Select the net
  4. Click "Use Tool"
    • To remove the tool, simply click the net in Inventory again and choose "Deactivate"

Tactics when Capturing Wilds

You can catch Wild Creatures that spawn from any Home Temple
Tactics to Capture Wild Creatures
  1. Have your Capture Net equipped
  2. Battle with the Wild Creature to lower it's Health
    1. Touch the Wild Creature you wish to capture
    2. Click "Attack"
      • To stop the battle anytime, you can touch the Wild creature and click "Stop Attack" (useful when you're afraid you'll defeat it instead of capture)
  3. When it has taken enough damage (has low health), try capturing it
    1. Stand close to the Wild Creature
    2. Swing your net (by clicking the ground or sky) to try capturing it
  4. You will see message in local chat, telling you if it was captured or resisted capture

See Also