Difference between revisions of "Script Dialog"
Jump to navigation
Jump to search
MyraMidnight (talk | contribs) m |
MyraMidnight (talk | contribs) m |
||
Line 4: | Line 4: | ||
:*If you "open" scripted no-copy/no-mod objects and move contents into your inventory, you '''will break them''' (since you cannot modify them to put it back together) | :*If you "open" scripted no-copy/no-mod objects and move contents into your inventory, you '''will break them''' (since you cannot modify them to put it back together) | ||
:**That is why we wish you to use the dialog menu to interact with the [[rez]]zed game items (unless we explain otherwise) | :**That is why we wish you to use the dialog menu to interact with the [[rez]]zed game items (unless we explain otherwise) | ||
− | + | {{clear}} | |
==See Also== | ==See Also== | ||
{{Technical}} | {{Technical}} |
Revision as of 05:04, 5 December 2014
The Script Dialog is a popup window that opens when you touch scripted objects within Second Life, this is how the script communicates with you.
- The appearance of these windows can vary between viewers, but they all work the same.
- If you "open" scripted no-copy/no-mod objects and move contents into your inventory, you will break them (since you cannot modify them to put it back together)
- That is why we wish you to use the dialog menu to interact with the rezzed game items (unless we explain otherwise)