Spells (neutral)

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Revision as of 00:47, 23 November 2017 by Wyiwndr (talk | contribs) (→‎Mental Spells)
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All Neutral spells

Healing Spells

A Beetlie casting Heal on itself
  • Heal is a spell for recovering lost hitpoints
  • It earns the caster equal Crafting Experience as the Hitpoints the spell recovers.
    • The target does not gain experience from being healed by others.
Low Heal
Healing Spell
Element Type Neutral
Spell Uses
  • Self Cast
  • Other Pets
  • Teammates
  • Enchanting
Casters Most pets
Heals equal amount to caster's Crafting level

Needs to be Manually Cast

Medium Heal
Healing Spell
Element Type Neutral
Spell Uses
  • Self Cast
  • Other Pets
  • Teammates
  • Enchanting
Casters Most pets
Heals 3x the caster's Crafting level

Needs to be Manually Cast

High Heal
Healing Spell
Element Type Neutral
Spell Uses
  • Self Cast
  • Other Pets
  • Teammates
  • Enchanting
Casters Most pets
Heals 6x the caster's Crafting level

Needs to be Manually Cast

Mental Spells

A Wind Beetlie casting Disorient
Disorient
Mental Spell
Element Type Neutral
Spell Uses
  • Wilds
  • Opponent
  • Enchanting
Casters Fire Pets, lvl 10
Template:Wind Element
Earth Pets, lvl 10
Water Pets, lvl 10

Debuffs target's Defense
Needs to be Manually Cast

Party Pop
Mental Spell
Element Type Neutral
Spell Uses
  • Self Cast
  • Other Pets
  • Teammates
  • Wilds
  • Opponent
Casters All pets with New Year Baby Special Traits

Buffs all of target's traits
Needs to be Manually Cast

Alchemy Spells

Alchemy
Alchemy
Element Type Neutral
Spell Uses

Alchemy

Casters Any Pet

See Also