Wild creatures

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The Wilds are the creatures that spawn from the Home Temples. Their element is wild and unobtainable as a soul element.

When a wild kraftie is captured with a standard net it becomes a unbonded krafties creature, which refers to the fact that it has not been bonded to a soul at that stage.

Capturing Wilds

You can capture wilds with nets, but they need to be battled a bit first in order to lower their health for easy capture.
  1. First get your hands on a Standard Capture Net
  2. Stand in front of the wild creature you wish to capture
  3. Order your pet to fight it, but be careful to not defeat it. (You can always touch the wild and "Stop Attack")
  4. Swing your net by simply clicking anywhere on the screen
  5. You will get a message in local chat, telling you if the creature resisted capture or was caught.
    • If its resisting, then it usually means you need to lower it's health more.
    • If you caught it, the Krafties server will deliver it to you
  6. Others can actually do the fighting for you, but it is considered rude to "steal/swipe" a creature that someone else was fighting

Giants

Giants are larger versions of the normal wilds that emerge from the home temples. They cannot be captured and are a lot tougher in combat than their smaller relatives.

Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.

See Also