Glossary of krafties

From Krafties
Revision as of 22:33, 4 August 2012 by Darrien (talk | contribs) (Created page with "'''Krafties:''' Krafties is the name of the unique species of creatures found through the temples. The creatures are believed to be immortal, and has existed at the time of th...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Krafties: Krafties is the name of the unique species of creatures found through the temples. The creatures are believed to be immortal, and has existed at the time of the Big Bang. Little is known of their origin other than they seem to be formed by a unique interdimensional energy.

Handlers: Handlers are the ones chosen to raise and train bonded Krafties. Each one is bonded to a Kraftie and can command them to combat wild Krafties and bond with others they capture.

Energy: or "E" for short, is considered the fundamental cosmic energy that is theorized to be the "god particle" that formed the Big Bang and created the cosmos. It is a unique interdimensional form of power that seems to be channeled through mystical Temples, and solidifies into the semi-sentient creatures known as the Krafties. E is very rare and aside from being stored by the Krafties, is difficult to find. This energy, when funneled through portable temples can summon the unbonded wild Krafties, or if channeled with a bonded Kraftie, can be used to forge items of power and elemental souls to use to bond an unbonded Kraftie.

Temples: Little is known of these alien temples other than they seem to be able to focus Energy through them. These temples have various powers, including summoning unbonded Krafties, forging mystical items and even creating new elemental souls.

Bonded/UnBonded: An Unbonded Kraftie is a wild creature, often wandering around Home temples. These creatures are theorized by scientists as being the reason behind the legends of "Gremlins" and "imps". Handlers can battle against these Unbonded, either to defeat them, sending their energy back into the temples, or to capture them and later bond them with elemental souls. Those creatures are known as the Bonded, and share a mental connection with their handler and even share a form of sentience.

Souls: A soul is when sufficient energy is forged through a temple with a bonded creature to create a sentient energy signature. This soul will transform into one of four elemental forms: Earth, Wind, Water, and Fire. When a soul is bonded to an unbonded creature, the Kraftie becomes a bonded creature linked to its handler and takes on several traits.

Orb: An orb is when a Bound creature can transform its body into pure energy, forming a visible orb of light to follow its handler. This form provides only an ease to script lag in busy sims.

Shadows: Each bound Kraftie can draw out a shadow version of itself, created by what some believe to be a form of Anti-energy. This shadow creature mirrors the original in ability and strength. It tends to be used for the sake of combat training and experience to others who challenge it.