Krafties Wiki (notecard version)

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Notecard: Krafties Heal and Spell Info

Spells (go to the relevant element page for Learning spells information).
Fire

Combat Spells
Based on Combat Level
Level 1 Flamethrower - deals low damage
Level 7 Engulf - deals medium damage
Level 7 Explode - deals high damage

Healing Spells
Based on Crafting Level
Level 4 Low heal - heals equal to the amount of your crafting level (eg. Level 5 craft = 5hp heal)
Level 10 Med heal - heals for 3x your craft level (eg. Level 10 craft = 30hp heal)
Level 20 High heal - heals for 6x your craft level (eg Level 15 craft = 90hp)

Mental Spells
Based on Mental Level
Level 10 Disorient - lowers targets defence

Earth

Combat Spells
Based on Combat Level
Level 1 Rock Throw - deals low damage
Level 7 Spores - deals medium damage
Level 17 Rock slide - deals high damage

Healing Spells
Based on Crafting Level
Level 4 Low heal - heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
Level 10 Med heal - heals for 3x your craft level (eg. lvl10 craft = 30hp heal)
Level 20 High heal - heals for 6x your craft level (eg lvl15 craft = 90hp)

Mental Spells
Based on Mental Level
Level 10 Disorient - lowers targets defence

Water

Combat Spells
Based on Combat Level
Level 1 Bubble Blast - deals low damage
Level 7 Wave - deals medium damage
Level 17 Whirlpool - deals high damage

Healing Spells
Based on Crafting Level
Level 4 Low heal - heals equal to the amount of your crafting level (eg. Level 5 craft = 5hp heal)
Level 10 Med heal - heals for 3x your craft level (eg. Level 10 craft = 30hp heal)
Level 20 High heal - heals for 6x your craft level (eg Level 15 craft = 90hp)

Mental Spells
Based on Mental Level
Level 10 Disorient - lowers targets defence

Wind

Combat Spells
Based on Combat Level
Level 1 Gust - deals low damage
Level 7 Whirlwind - deals medium damage
Level 7 vortex - deals high damage

Healing Spells
Based on Crafting Level
Level 4 low heal - heals equal to the amount of your crafting level (eg. Level 5 craft = 5hp heal)
Level 10 med heal - heals for 3x your craft level (eg. lvl10 craft = 30hp heal)
Level 20 high heal - heals for 6x your craft level (eg lvl15 craft = 90hp)

Mental Spells
Based on Mental Level
Level 10 disorient - lowers targets defence

Mind

Combat Spells
Based on Combat Level
Level 1 Psybeam - Deals damage and lowers targets attack
Level 10 Mindslash - Deals damage and lowers targets attack and strength

Healing Spells
Based on Crafting Level
Level 10 low heal - heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)

Mental Spells
Based on Mental Level
Level 7 Daze - lowers targets attack but also lowers your defence
Level 17 Hypnotize -

Affection

Combat Spells
Based on Combat Level
Level 1 - Enrapture

Healing Spells
Based on Crafting Level
Level 1 Low heal - heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
Level 7 Med heal - heals for 3x your craft level (eg. lvl10 craft = 30hp heal)
Level 15 High heal - heals for 6x your craft level (eg lvl15 craft = 90hp)

Mental Spells
Based on Mental Level
Level 1: Protect - raises you or allys defence
Level 7: Excite - raises you or allys strength
Level 13: Stimulate - raises you or allys attack

Notecard: Soul Requirements

Soul Requirements
Basic Elements

Fire
Level 3 overall is required to craft this soul
250 energy (187 if gold membership)
1 Fire element linked to temple

Water
Level 3 overall is required to craft this soul
250 energy (187 if gold membership)
1 Water element linked to temple

Wind
Level 3 overall is required to craft this soul
250 energy (187 if gold membership)
1 Wind element linked to temple

Earth
Level 3 overall is required to craft this soul
250 energy (187 if gold membership)
1 Earth element linked to temple
Special Elements

Mind
Level 10 overall is required to craft this soul
500 energy (375 if gold membership)
1 Soul Shard
1 of each Fire, Water, Wind, Earth elements linked to temple

Affection
Level 3 overall is required to craft this soul
500 energy (375 if gold membership)
1 Soul Shard
1 Mind element linked to temple

Vampire
Level 5 overall is required to craft this soul
500 energy (375 if gold membership)
1 Bloodstone
1 ANY Element linked to temple
Hybrid Elements

Lightning
Level 5 overall is required to craft this soul
500 energy (375 if gold membership)
1 Soul Shard
1 Fire element linked to temple
1 Wind element linked to temple

Volcanic
Level 5 overall is required to craft this soul
500 energy (375 if gold membership)
1 Soul Shard
1 Fire element linked to temple
1 Earth element linked to temple

Ice
Level 5 overall is required to craft this soul
500 energy (375 if gold membership)
1 Soul Shard
1 Water element linked to temple
1 Wind element linked to temple

Plant
Level 5 overall is required to craft this soul
500 energy (375 if gold membership)
1 Soul Shard
1 Water element linked to temple
1 Earth element linked to temple

Sand
Level 5 overall is required to craft this soul
500 energy (375 if gold membership)
1 Soul Shard
1 Earth element linked to temple
1 Wind element linked to temple

Steam
Level 5 overall is required to craft this soul
500 energy (375 if gold membership)
1 Soul Shard
1 Fire element linked to temple
1 Water element linked to temple

Notecard: PVP Battles

1.Each team leader places a single battle temple on the field, preferably in a low script lag sim and allowing script and object placement rights.
2.Each member of a team links their creature to their leader's temple by clicking their team's temple and choosing “Link Creature”.
3.Once all players are ready, the leader of one team's temple clicks on the opposing team's temple and chooses “Battle” then “Match”. 4.The opposing team leader will then accept the challenge.
5.From this point on, each player takes turns attacking the other team's creatures by clicking on an opposing team creature of their choice. You have within 30 seconds to decide or you forfeit your turn.

When you start a new battle - your pet gets 100 Mana. Every time you use a spell you use up a certain amount of Mana - it all depends on the spell you use For example you can use gust for 1 Mana or Vortex for 5 If you are taking on a weaker opponent you now have a reason to use a weaker attack - thus using less Mana. If you run out of Mana you are out.
1.Food and items can be used during a PVP battle.
2.The winner is determined when the opposing handler's creature is defeated or all Mana is consumed.
3.Every time your Krafties scores a successful hit it will gain Experience.

Krafties PVP Battle Info

Items Needed
*Bonded Pet
*Battle Temple

Definitions
Mana: When linked to a temple each player receives a natural resource called Mana, each player receives a 100 Mana, through out the battle Mana will decrease, as a spell is used. When a player's Mana is depleted they will be eliminated from the battle and their opponent wins. Some battles will be determined by Mana, so use your Mana wisely.
Single Turns: The temple will announce the person turn to strike by name in local and only 1 person gets to strike each turn.
Team Turns: If you are doing a team battle you have the option of choosing team turns, the temples will assign your team a color and turns will be announced locally by color. When it is your team turn each person on your team can strike an opponent before it is the next team turn.
Directions
1. Both Opponents Rez their own Krafties Battle temple 2. Make sure your pet is fully healed and the Heals are not on cool-down 3. Link your pet to your own Krafties Battle Temple 4. Click your opponent Krafties Battle Temple to send a request to Battle 5. After you click Battle you have the option of Single or Team turns 6. Watch local chat it will announce each player turn 7. Watch your mana, your hp, and your opponent hp 8. When it is your turn you have 30 seconds to click your opponent pet or type some of their username in local to choose a spell (Combat or Mental) you would like to use 9. You may also Heal yourself during your turn or during your opponent turn (If you heal during your opponent turn, it will count as your turn)

Elimination:
1. If your Hp is depleted you will be eliminated and your opponent will win
2. If your Mana is depleted you will be eliminated and your opponent will win

FAQ
1. A missed turn due to timer running out, does not take Mana.
2. A MISS spell strike does not take Mana.
3. You may add energy to a temple to fight over, but is not necessary to battle.
4. More than 1 person can link to Battle temples for Team battles.

Bug:
After Accepting a Battle Request , Battle temple may eliminate a Battle and declare a winner without Battling. A re-rez of Battle temple and detach and attach of pet should fix.

PVP Tournament

Rounds Overall Level 1-10
Overall Level 11-20
Overall Level 21-30
Overall Level 31-40

Rules
Person may Only Enter 1 Round No Amulets, Potions or Balloons Bug Elimination does not count as a win

Mana Facts

Base Souls (Earth, Wind, Fire, Water) 1st Combat Spell uses 1 Mana
2nd Combat Spell uses 3 Mana
3rd Combat Spell uses 5 Mana
Disorient Spell uses 3 Mana
Low Heal uses 1 Mana
Med Heal uses 3 Mana
High Heal uses 5 Mana

Hybrids (Ice, Steam, Volcano, Sand, Lightning, Plant) 1st Combat Spell uses 1 Mana
2nd Combat Spell uses 3 Mana
3rd Combat Spell uses 5 Mana
4th Combat Spell uses 7 Mana

Low Heal uses 1 Mana Med Heal uses 3 Mana High Heal uses 5 Mana
Plant Cultivate uses 3 Mana Steam Mirage uses 3 Mana
Vampire
Vamp fire uses 1 Mana
Drain uses 5 Mana
Compell uses 5 Mana
Consume uses 7 Mana
Hypnosis uses 4 Mana

Low Regen uses 1 Mana
Med Regen uses 3 Mana
High Regen uses 5 Mana

Mind
Psybeam uses 1 Mana
Mindslash uses 5 Mana
Daze uses 3 Mana
Hypnosis uses 4 Mana

Low Heal uses 1 Mana
Affection
Enrapture Uses 1 Mana
Protect uses 1 Mana
Excite uses 1 Mana
Stimulate uses 1 Mana

Low heal uses 1 Mana
Med heal uses 3 Mana
High heal uses 5 Mana

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