Wild creatures
- The Wilds are the creatures that spawn from the Home Temples. Their element is wild and unobtainable as a soul element.
When a wild kraftie is captured with a standard net it becomes a unbonded krafties creature, which refers to the fact that it has not been bonded to a soul at that stage.
Capturing Wilds
- You can capture them with a Standard Capture Net, but they need to be battled a bit first in order to lower their health for easy capture.
Giants
- Giants are larger versions of the normal wilds that emerge from the home temples. They cannot be captured and are a lot tougher in combat than their smaller relatives.
Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.
- Giants can spawn randomly from normal Home Temples, and reliably from the Giant Temples