Difference between revisions of "Affinity"

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(Created page with "Affinity is an attribute of your creature. Affinity was designed to be an attribute that reduces energy consumption. Whilst '''wearing''' your creature it will gain Affinity...")
 
 
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Affinity is an attribute of your creature. Affinity was designed to be an attribute that reduces energy consumption.  Whilst '''wearing''' your creature it will gain Affinity, and whilst inworld or detached your creature will begin to lose AffinityAffinity is a great way to keep energy consumption down if you have one or few creatures.
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[[Category:Vocabulary]]
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There are a few types of "Affinities" which is brought up in the game. They all describe a bond, such as between creature and owner, or creature and element.
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==Types of Affinities==
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===Affinity===
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:A Krafties creature's mental connection and rapport with their handler is defined by ''Affinity''. The higher the affinity, the stronger the bond between the creature and its handler, which can be beneficial in various ways.
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:Affinity determine several cooldown durations on special ability and powers, the most of which have yet to be determined.
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:;Notes
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:*Affinity is measured from 0-100%
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:*Rises when worn, falls when not worn
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:*Affinity is constantly changing based on the activity of the handler and his creature.
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:*Stops rising if creature is worn by idle player
  
When your creatures Affinity rises enough, it will stop consuming energy hourly until it drops too low.  Creatures affinty will continue to rise as long as you are moving and active. If you stay in one place too long, your creatures Affinity will begin to slowdown.
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===Elemental Affinity===
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:It refers to a unbonded having a special bond towards a certain element, and if the Element of the [[soul]] matches the Elemental Affinity, then it will cause the pet to '''Glow'''.
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:;View [[Elemental Affinity]] for more information
  
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===Species Affinity===
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:Not a implemented feature yet
  
 
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==See Also==
'''Notes'''
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*[[Prestige]]
*Affinity is measured from 0-100%
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{{Krafties Creatures}}
*Rises when worn, falls when not worn
 
*Affinity is temporary attribute
 
*Stops rising if creature is worn by idle player
 

Latest revision as of 05:03, 13 January 2015

There are a few types of "Affinities" which is brought up in the game. They all describe a bond, such as between creature and owner, or creature and element.

Types of Affinities[edit]

Affinity[edit]

A Krafties creature's mental connection and rapport with their handler is defined by Affinity. The higher the affinity, the stronger the bond between the creature and its handler, which can be beneficial in various ways.
Affinity determine several cooldown durations on special ability and powers, the most of which have yet to be determined.
Notes
  • Affinity is measured from 0-100%
  • Rises when worn, falls when not worn
  • Affinity is constantly changing based on the activity of the handler and his creature.
  • Stops rising if creature is worn by idle player

Elemental Affinity[edit]

It refers to a unbonded having a special bond towards a certain element, and if the Element of the soul matches the Elemental Affinity, then it will cause the pet to Glow.
View Elemental Affinity for more information

Species Affinity[edit]

Not a implemented feature yet

See Also[edit]