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[[Category:Vocabulary]]
 
[[Category:Vocabulary]]
;NPC battles
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:'''Battles''' is another word for '''Combat'''
:Refers to fighting with [[:wikipedia:Non-player character|Non-player characters]], such as [[wilds]] and [[Shadow Creature|shadows]].
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==Fighting NPC or PvP?==
;PvP battles
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===NPC Battles===
:Refers to [[:wikipedia:Player versus player|Player versus player]] fights against other players, using the [[Battle Temple]].
 
;Battles menu
 
:In the [[Pet Menu]] is '''Battles''' menu which allows you to set your active spell among other things.
 
;Battle Temple
 
:It is an item you [[rez]] to enable you to do ''PvP battles''
 
[[File:BattleTemple.jpg|thumb|a '''battle temple''']]
 
==NPC Battles==
 
 
Fighting against [[wilds]] and [[Shadow Creature]]s falls under this category
 
Fighting against [[wilds]] and [[Shadow Creature]]s falls under this category
:'''[[Experience]]'''
 
:*Your [[Krafties Pet]] earns experience points for every hit it deals.
 
:'''[[Loot]]'''
 
:*When you defeat a wild creature, you are rewarded with [[loot]] items which are automatically added to your [[Krafties HUD]]
 
:*[[Shadow Creature]]s do not drop loot items when defeated
 
:'''[[Standard Capture Net|Capturing Wilds]]'''
 
:*If you have a [[Standard Capture Net|Capture Net]] then you can capture the [[Wilds]] if you lower their health first by battling with it a bit.
 
:*Giant [[Wilds]] cannot be captured
 
:'''Assists in battle'''
 
:*Other players can help you take down the opponent if you let them, but only the one who initiated the battle will get the [[loot]] when it is defeated.
 
:*Other players can also heal you to keep you from being defeated by the [[Wilds]]
 
:*You can disable/enable assists and heals from others by entering your [[Pet Menu|Battles Settings]]
 
:**You can touch the wild creature you are fighting to get dialog menu that lets you disable/enable assist in that single battle
 
  
==Player versus Player (PvP)==
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:Battling wild Krafties not only helps strengthen your active creature, but is also a simple and fun way to get new food and material items to help your creature recover health or craft new items. It's also the first step to capturing a new creature!
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:While most creatures in the Krafties kingdom are peaceful and docile, some are more aggressive than others. If you don't think your current active Kraftie can handle a nearby wild creature your best bet is to get out of there, just in case it decides to attack unprovoked! On the other hand, if your confident in your Kraftie partner's ability you can initiate an attack by clicking the target, and selecting "Attack".
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:Your active Kraftie and the wild will begin a battle, and you'll be given another choice. You can either battle this opponent alone, or a friend with another Kraftie can join in! When team battling an npc, any of the the attackers may capture the wild creature. If the creature is killed, the lead attacker (player who attacked first) will be awarded the loot from the defeated creature.
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:If you wish to capture creatures you'll first need to get a net. After attaching the net, you simply need to approach the Kraftie you're currently battling and swing the net (by clicking the left mouse button). While some Krafties may give in to captivity easily, don't assume they'll all be so quick to join you in your adventure. There have been creatures known to resist capture until their very last breath while others may jump into your net themselves! In these cases you'll need to suitably weaken your target before trying to capture it.
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===Player versus Player (PvP)===
 
To fight against other players, you will need to use a [[Battle Temple]].
 
To fight against other players, you will need to use a [[Battle Temple]].
 
*You can fight as a team when doing PvP
 
*You can fight as a team when doing PvP
*There are sometimes PvP tournaments in the [[Battle Arena]]
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*There are sometimes PvP tournaments
===Battle Temple===
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The '''Battle Temple''' is a important object for [[PvP battles]], where you can fight other players one-on-one or as a team. Everyone gets one battle temple as part of their [[starter pack]] and should keep them safe since they are also ''no copy''.
 
;:View [[PvP battles]] for details on how to use the battle temple
 
 
==Battles Settings==
 
==Battles Settings==
 
The [[Pet Menu]] settings for Battles
 
The [[Pet Menu]] settings for Battles
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===Set Combat Spell===
 
===Set Combat Spell===
 
*Even if your pet learns new '''Combat Spells''', it will not automatically swap to the stronger spell. You will need to set it in the "Set Spell"
 
*Even if your pet learns new '''Combat Spells''', it will not automatically swap to the stronger spell. You will need to set it in the "Set Spell"
*Not all Combat spells can be set as '''[[Combat Spells|Active Battle Spell]]''' for certain elements, can view the [[Spells]] list for details
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*Not all Combat spells can be set as '''Active Battle Spell''' for certain elements, can view the [[Spells]] list for details
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'''Combat''' or '''Battling''' is when you fight against other creatures or players.
  
==Combat/Mental Stats==
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==Combat and Mental Stats Explained==
 
Your active creature's combat levels affect, as you may have guessed, how your creature will fare in battle (either NPC or PVP). Powerup items and and a creature's natural skills all play into how hits and damage are calculated in battle, so it's best to play to your active creature's strengths when choosing which stats to train.  
 
Your active creature's combat levels affect, as you may have guessed, how your creature will fare in battle (either NPC or PVP). Powerup items and and a creature's natural skills all play into how hits and damage are calculated in battle, so it's best to play to your active creature's strengths when choosing which stats to train.  
  
 
Before entering battle you can use your active creature's main menu to choose a "Battle Style", which is the stat that your gained experience will go to. You can choose to train Attack, Strength, Defense, or all of these at once (All Round). On top of the experience type you choose, a small amount of gained experienced automatically goes towards increasing your Hitpoints level.  
 
Before entering battle you can use your active creature's main menu to choose a "Battle Style", which is the stat that your gained experience will go to. You can choose to train Attack, Strength, Defense, or all of these at once (All Round). On top of the experience type you choose, a small amount of gained experienced automatically goes towards increasing your Hitpoints level.  
  
:;View [[Skills and Levels|Skills & Levels]] for more information
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The levels play into combat in the following ways:
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=== Attack (Accuracy) ===
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:Your creature's attack stat determines how often it will land a blow on the enemy, as well as contributing slightly to the creature's maximum hit. '''A higher attack means less misses.'''
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*Attack is trained by using the All Round or Accurate [[battle style]] when fighting.
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=== Strength (Damage) ===
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:Your creature's strength stat determines the probability that any hit will do maximum damage, as well as increasing the maximum damage your creature can deal out in any one turn. '''A higher strength means harder hits.'''
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*Strength is trained by using the ''All Round'' or ''Aggressive'' [[battle style]] when fighting.
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=== Defense  ===
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:Your creature's defense stat determines the probability and weight of your creature minimizing the damage dealt by an opponent. '''A higher defense means less health lost in any given turn.'''
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*Defense is trained by using the ''All Round'' or ''Defensive'' [[battle style]] when fighting.
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=== Hitpoints (Health) ===
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:Your creature's hitpoints stat determines the maximum health your creature can hold. '''A higher hitpoint level means a more maximum health.'''
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*Hitpoints is trained whilst using any [[battle style]] when fighting.
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=== Crafting (Healing) ===
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:Crafting is a very special skill in the Krafties world. Outside of battle it allows you craft items that can aid your creatures in many ways, while during battle it allows you to craft healing energy used to revitalize you or your teammates.
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:As you increase your crafting level, you can heal more and more health in any given turn. However, healing has a high energy cost and can only be used every other turn in pvp battle. '''A higher crafting level means more health gained from a single heal.'''
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*Crafting is trained whilst crafting and healing (this means exp for the one who casts the heal)
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===Focus (Mental accuracy)===
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:Focus is accuracy and some effect power
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*Focus is trained by using [[Scrolls|Focus Scrolls]] and [[Mental Tablets|Focus Tablet]]
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===Intellect (Mental strength)===
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:Intellect is pure effect power
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*Intellect is trained by using [[Scrolls|Intellect Scrolls]] and [[Mental Tablets|Intellect Tablet]]
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===Fortitude (Mental defense)===
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:Fortitude blocks against focus and intellect
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*Fortitude is trained by using [[Scrolls|Fortitude Scrolls]] and [[Mental Tablets|Fortitude Tablet]]
  
 
==Elements in Battles==
 
==Elements in Battles==
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When one Kraftie goes to deal damage to another, it's not only the combat stats of the two that come into play. Certain types of Kraftie have their own elemental strengths and weaknesses. It's important to note the elemental type of Kraftie you're facing off against, as it may have a chance of dealing critical damage to your creature. If this is the case, you're creature also has a chance of dealing minimized damage during the battle. This plays an important role in team battle strategy.
 
When one Kraftie goes to deal damage to another, it's not only the combat stats of the two that come into play. Certain types of Kraftie have their own elemental strengths and weaknesses. It's important to note the elemental type of Kraftie you're facing off against, as it may have a chance of dealing critical damage to your creature. If this is the case, you're creature also has a chance of dealing minimized damage during the battle. This plays an important role in team battle strategy.
  
=== [[Elements|Elemental]] Weaknesses===
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=== Elemental Weaknesses===
 
If you have a fire type creature, be wary of water. Likewise if you have a water type creature you should not face off against an earth type opponent. Wind creatures deal critical damage to earth types. Fire deals critical damage to wind type creatures. The illustration below shows the elemental weaknesses:
 
If you have a fire type creature, be wary of water. Likewise if you have a water type creature you should not face off against an earth type opponent. Wind creatures deal critical damage to earth types. Fire deals critical damage to wind type creatures. The illustration below shows the elemental weaknesses:
 
;Fire > Wind > Earth > Water >
 
;Fire > Wind > Earth > Water >

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