Difference between revisions of "Battles"

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Fighting against [[wilds]] and [[Shadow Creature]]s falls under this category
 
Fighting against [[wilds]] and [[Shadow Creature]]s falls under this category
 
:'''[[Experience]]'''
 
:'''[[Experience]]'''
:*Your [[Krafties Pet]] earns experience points for every hit it deals or takes.  
+
:*Your [[Krafties Pet]] earns experience points for every hit it deals.  
 
:'''[[Loot]]'''
 
:'''[[Loot]]'''
 
:*When you defeat a wild creature, you are rewarded with [[loot]] items which are automatically added to your [[Krafties HUD]]
 
:*When you defeat a wild creature, you are rewarded with [[loot]] items which are automatically added to your [[Krafties HUD]]

Revision as of 05:51, 29 November 2014

Battles is another word for Combat

Fighting NPC or PvP?

NPC Battles

Fighting against wilds and Shadow Creatures falls under this category

Experience
  • Your Krafties Pet earns experience points for every hit it deals.
Loot
  • When you defeat a wild creature, you are rewarded with loot items which are automatically added to your Krafties HUD
  • Shadow Creatures do not drop loot items when defeated
Capturing Wilds
  • If you have a Capture Net then you can capture the Wilds if you lower their health first by battling with it a bit.
  • Giant Wilds cannot be captured
Assists in battle
  • Other players can help you take down the opponent if you let them, but only the one who initiated the battle will get the loot when it is defeated.
  • Other players can also heal you to keep you from being defeated by the Wilds
  • You can disable/enable assists and heals from others by entering your Battles Settings
    • You can touch the wild creature you are fighting to get dialog menu that lets you disable/enable assist in that single battle

Player versus Player (PvP)

To fight against other players, you will need to use a Battle Temple.

  • You can fight as a team when doing PvP
  • There are sometimes PvP tournaments in the Battle Arena

Battles Settings

The Pet Menu settings for Battles

Assist On

  • Assists enables other players to help you fight Wilds, but only the one who started the battle will get the Loot (It is enabled on by default)
    • You can easily turn it off, so people cannot fight the creatures you are battling
    • You can always allow others to fight with you even if assists is off, by touching the Wild and choosing "Allow"

Spell On

  • Spell On allows other players to cast spells on your pet, such as heals or buffs.
    • You can disable this option if you do not want others to heal your pet in battle

Battle Style

  • The Battle Style decides how your Experience spreads among the Combat Skills when you are battling.
  • Hitpoints gets trained no matter what Battle Style you choose
All Round
This style will spread the experience evenly among the combat stats: attack, strength and defense
Accurate
This style will put all experience into Attack
Aggressive
This style will put all experience into Strength
Defensive
This style will put all experience into Defense

Set Combat Spell

  • Even if your pet learns new Combat Spells, it will not automatically swap to the stronger spell. You will need to set it in the "Set Spell"
  • Not all Combat spells can be set as Active Battle Spell for certain elements, can view the Spells list for details

Combat or Battling is when you fight against other creatures or players.

Combat and Mental Stats Explained

Your active creature's combat levels affect, as you may have guessed, how your creature will fare in battle (either NPC or PVP). Powerup items and and a creature's natural skills all play into how hits and damage are calculated in battle, so it's best to play to your active creature's strengths when choosing which stats to train.

Before entering battle you can use your active creature's main menu to choose a "Battle Style", which is the stat that your gained experience will go to. You can choose to train Attack, Strength, Defense, or all of these at once (All Round). On top of the experience type you choose, a small amount of gained experienced automatically goes towards increasing your Hitpoints level.

The levels play into combat in the following ways:

Attack (Accuracy)

Your creature's attack stat determines how often it will land a blow on the enemy, as well as contributing slightly to the creature's maximum hit. A higher attack means less misses.
  • Attack is trained by using the All Round or Accurate battle style when fighting.

Strength (Damage)

Your creature's strength stat determines the probability that any hit will do maximum damage, as well as increasing the maximum damage your creature can deal out in any one turn. A higher strength means harder hits.
  • Strength is trained by using the All Round or Aggressive battle style when fighting.

Defense

Your creature's defense stat determines the probability and weight of your creature minimizing the damage dealt by an opponent. A higher defense means less health lost in any given turn.
  • Defense is trained by using the All Round or Defensive battle style when fighting.

Hitpoints (Health)

Your creature's hitpoints stat determines the maximum health your creature can hold. A higher hitpoint level means a more maximum health.
  • Hitpoints is trained whilst using any battle style when fighting.

Crafting (Healing)

Crafting is a very special skill in the Krafties world. Outside of battle it allows you craft items that can aid your creatures in many ways, while during battle it allows you to craft healing energy used to revitalize you or your teammates.
As you increase your crafting level, you can heal more and more health in any given turn. However, healing has a high energy cost and can only be used every other turn in pvp battle. A higher crafting level means more health gained from a single heal.
  • Crafting is trained whilst crafting and healing (this means exp for the one who casts the heal)

Focus (Mental accuracy)

Focus is accuracy and some effect power

Intellect (Mental strength)

Intellect is pure effect power

Fortitude (Mental defense)

Fortitude blocks against focus and intellect

Elements in Battles

Krafties Battle Cycle

Each Kraftie element has it's special strengths, weaknesses and abilities. Some are even specialized in boosting their teammates or cursing their enemies.

It is up to you weather you wish to harness the powers of the Universal Mind or tap into the Strength and raw physical power of the Ages. Choose wisely for the fight has only now TRULY begun.

When one Kraftie goes to deal damage to another, it's not only the combat stats of the two that come into play. Certain types of Kraftie have their own elemental strengths and weaknesses. It's important to note the elemental type of Kraftie you're facing off against, as it may have a chance of dealing critical damage to your creature. If this is the case, you're creature also has a chance of dealing minimized damage during the battle. This plays an important role in team battle strategy.

Elemental Weaknesses

If you have a fire type creature, be wary of water. Likewise if you have a water type creature you should not face off against an earth type opponent. Wind creatures deal critical damage to earth types. Fire deals critical damage to wind type creatures. The illustration below shows the elemental weaknesses:

Fire > Wind > Earth > Water >

See Also