Combat Stats Explained

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Your active creature's combat levels affect, as you may have guessed, how your creature will fare in battle (either NPC or PVP). Powerup items and and a creature's natural skills all play into how hits and damage are calculated in battle, so it's best to play to your active creature's strengths when choosing which stats to train.

Before entering battle you can use you active creature's main menu to choose a "Battle Style", which is the stat that your gained experience will go to. You can choose to train Attack, Strength, Defense, or all of these at once (All Round). On top of the experience type you choose, a small amount of gained experienced automatically goes towards increasing your Hitpoints level.

The levels play into combat in the following ways:


Attack

Your creature's attack stat determines how often it will land a blow on the enemy, as well as contributing slightly to the creature's maximum hit. A higher attack means less misses.


Strength

Your creature's strength stat determines the probability that any hit will do maximum damage, as well as increasing the maximum damage your creature can deal out in any one turn. A higher strength means harder hits.


Defense

Your creature's defense stat determines the probability and weight of your creature minimizing the damage dealt by an opponent. A higher defense means less health lost in any given turn.


Hitpoints

Your creature's hitpoints stat determines the maximum health your creature can hold. A higher hitpoint level means a higher max hp.


Crafting

Crafting is a very special skill in the Krafies world. Outside of battle it allows you craft items that can aid your creatures in many ways, while during battle it allows you to craft healing energy used to revitalize you or your teammates. As you increase your crafting level, you can heal more and more health in any given turn. However, healing has a high energy cost and can only be used every other turn in pvp battle. A higher crafting level means more health gained from a single heal.