Difference between revisions of "Elements"

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When [[wilds]] are captured, their soul somehow escapes their bodies. They will need a new soul in order to reawaken.
 
When [[wilds]] are captured, their soul somehow escapes their bodies. They will need a new soul in order to reawaken.
 
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===Notes===
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*You can own unlimited souls
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*Souls do not expire if unbonded
 +
*Souls are bonded to creatures only
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*Souls can be transferred, given or resold
 
==The Soul Elements==
 
==The Soul Elements==
 
[[File:KraftiesHybridElements.png|thumb|500px|right|How the elements mix, giving some idea of what their weaknesses might be]]
 
[[File:KraftiesHybridElements.png|thumb|500px|right|How the elements mix, giving some idea of what their weaknesses might be]]
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:*[[Neutral (element)|Neutral]]
 
:*[[Neutral (element)|Neutral]]
  
==Notes==  
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==Soul Stats==  
 
There are different ways to get your own Soul, although they are all created by Crafting.  Depending on the elemental types of the people who craft, this will determine the type and attributes of a soul.
 
There are different ways to get your own Soul, although they are all created by Crafting.  Depending on the elemental types of the people who craft, this will determine the type and attributes of a soul.
  
Before bonding a soul to a creature, it will have unique attributes:
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:Before bonding a soul to a creature, it will have unique attributes:
*Prestige
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:*'''Prestige'''
*Overall Level
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:*'''Overall Level'''
*Combat Level
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:*'''Combat Level'''
*Mental Level
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:*'''Mental Level'''
*Crafting Level
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:*'''Crafting Level'''
*Age
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:*'''Age''' ''(it will reset when bonded to a [[unbonded|body]])''
As well as specific stats
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:As well as specific skills
*Attack
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:*[[Attack]]
*strength
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:*[[strength]]
*Defense
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:*[[Defense]]
*Hitpoints
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:*[[Hitpoints]]
*Crafting
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:*[[Crafting]]
*Intellect
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:*[[Intellect]]
*Focus
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:*[[Focus]]
*Fortitude
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:*[[Fortitude]]
  
  
 
These attributes play a key role in how powerful your creature will be, once bonded.  All souls are elemental, and will evolve your creatures in different ways.  Different souls have different attributes which is determined by the crafting levels of the creator(s).
 
These attributes play a key role in how powerful your creature will be, once bonded.  All souls are elemental, and will evolve your creatures in different ways.  Different souls have different attributes which is determined by the crafting levels of the creator(s).
  
 
 
 
'''Notes:'''
 
*You can own unlimited souls
 
*Souls do not expire if unbonded
 
*Souls are bonded to creatures only
 
*Souls can be transferred, given or resold
 
 
==Trivia==
 
*Hybrid elements were introduced ''15. June 2013''
 
 
=See also=
 
=See also=
 
*[[Elemental Affinity]]
 
*[[Elemental Affinity]]
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*[[Soul Requirements|Crafting Souls]]
 
*[[Soul Requirements|Crafting Souls]]
 
*[[Spells]]
 
*[[Spells]]
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===Trivia===
 +
*Hybrid elements were introduced ''15. June 2013''

Revision as of 10:25, 26 August 2014

<tag>...</tag>

The Soul decides the Element of your Krafties Creature. Spells are also embedded with elemental forces.

When wilds are captured, their soul somehow escapes their bodies. They will need a new soul in order to reawaken.

Notes

  • You can own unlimited souls
  • Souls do not expire if unbonded
  • Souls are bonded to creatures only
  • Souls can be transferred, given or resold

The Soul Elements

How the elements mix, giving some idea of what their weaknesses might be

Basic Elements

There are 4 basic elements, from which every other soul is crafted from:

Hybrid Elements

You can craft "Hybrid" souls from using a combination of the 4 basic elements:

Special Elements

There are also "special" souls you can craft- each has its own specific crafting recipe:

Other Elements

These are a few elements that are unobtainable as a Soul element

Soul Stats

There are different ways to get your own Soul, although they are all created by Crafting. Depending on the elemental types of the people who craft, this will determine the type and attributes of a soul.

Before bonding a soul to a creature, it will have unique attributes:
  • Prestige
  • Overall Level
  • Combat Level
  • Mental Level
  • Crafting Level
  • Age (it will reset when bonded to a body)
As well as specific skills


These attributes play a key role in how powerful your creature will be, once bonded. All souls are elemental, and will evolve your creatures in different ways. Different souls have different attributes which is determined by the crafting levels of the creator(s).

See also

Trivia

  • Hybrid elements were introduced 15. June 2013