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[[category:Krafties]]
 
[[category:Krafties]]
These are some terms you will hear when playing [[Krafties (game)|Krafties]] and how we use them.
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'''[[Krafties]]:''' Krafties is the name of the unique species of creatures found through the temples. Little is known of their origin other than they seem to be formed by a unique energy.  
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
 
==A==
 
;[[Adventurer]]  
 
:is another word for the players themselves as a part of the Krafties universe. They become a handler of their pet.
 
;[[Adaptive]]
 
:is a type of elemental affinity that adapts and takes on the affinity of the soul it is bonded to.
 
;[[Affinity]]
 
:is a measurement of the bond between creature and it's handler
 
;[[Accessory Attachments|Attachments]]
 
:is what we call the items your Kraftie can wear as accessories
 
;[[Alchemy]]
 
:allows you to turn certain [[loot]] items into [[Experience]] depending on the type of tablet use
 
  
==B==
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'''[[Handler]]s:''' Handler is the term for a player of Krafties.
;Bonded Kraftie
 
:is a creature/soul that has become a pet through the bonding process
 
  
;[[Bonding]]  
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'''[[Energy]]:''' A rare cosmic energy that is pivotal in the creation of items and souls in the game. It is theorized that the Krafties themselves are made up of this power.
:is the process of combining a soul to a creature in order to create a interactive pet
 
  
==C==
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'''[[Temples]]:''' The temples have various uses, such as spawning wild Krafties, creating items and souls, or linking with others for PVP battle.
;[[Crafting]]  
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:is the action of using a [[Crafting Temple]] to create certain game objects
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'''[[Wild]]/[[Unbonded]]/[[Bonded]]:'''  [[Krafties]] come in several forms. Wild Krafties are creatures that handlers can battle against, either to defeat them for ingredient drops or to be captured. Captured Krafties are called Unbonded, and can be used to bond with a soul to create a bonded Kraftie.
;[[Cooldown]]
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:is the waiting period until a spell or item becomes usable again. Cooldown time varies when crafting depending on the item previously crafted.
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'''[[Souls]]:''' A soul is when sufficient energy is forged through a temple with a bonded creature to create a sentient energy signature. This soul will transform into one of four elemental forms: Earth, Wind, Water, and Fire. When a soul is bonded to an unbonded creature, the Kraftie becomes a bonded creature linked to its handler and takes on several traits.
==E==
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;[[Enchanting]]  
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'''[[Bonding]]:''' The act of bonding is the uniting of an unbonded Kraftie creature with an elemental soul. This creature binds itself to the handler, and possesses natural traits that make each one unique.
:is very similar to crafting, but it makes use of the elemental [[spells]] in the process
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;[[Energy]]  
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'''[[Affinity]]:''' Each Kraftie develops a unique mental link to their handler, identified as a creature's affinity. The higher the creature's affinity, the deeper the bond between them and their handler.
:is what the Krafties universe is made of, you use it in various ways such as when [[crafting]]
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;[[Elemental Affinity]]
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'''[[Orb]]:''' An orb is when a Kraftie can transform its body into pure energy, forming a visible orb of light to follow its handler. Orb form is used to reduce script lag in crowded sims.
:is when creature is a perfect match for certain element, causing the creature to glow and depending on the element it can sometimes provide advantage.
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==G==
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'''[[Shadow]]s:''' Each bound Kraftie can draw out a shadow version of itself, created by what some believe to be a form of anti-matter. This shadow creature mirrors the original in ability and strength. Shadow creatures are used for sparring with your own Kraftie for experience.
;[[Giant]]s
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:are larger and more powerful ''wild creatures'' that sometimes have special [[loot]]. Giants cannot be captured.
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'''[[Unbonded]]:''' An unbonded Kraftie is a pet that has no soul and therefor no life and not bonded.  Bond an elemental soul to these to empower them and bring them to life.
==K==
 
;[[Krafties Creatures|Krafties]]
 
:are the creatuers which the game revolves around, they become your pets and fighters.
 
==N==
 
;NPC battles
 
:fighthing wilds and shadows
 
==M==
 
;[[Membership]]  
 
:is an optional beneficial feature for the players, giving you increased daily energy and crafting discount depending on whether it is Gold or Silver membership.
 
==O==
 
;[[Orb Mode]]
 
:is a ''low lag'' mode for your pet, where it becomes a simplified health-orb above the handler.
 
;[[OA]]
 
:is short for Overall Average Level of your pet
 
;Overall Avarage
 
:Is the
 
==P==
 
;PVP battles - fighting against other players via [[Battle Temple]]
 
==L==
 
;[[Loot]] are the items which you gather by defeating ''wild creatures'' or while ''[[mining]]''
 
==Unsorted==
 
;[[Temples]] are items which allow the player to interact with the Krafties universe. There are a 3 different types of temples: [[Home Temple]], [[Crafting Temple]] and [[Battle Temple]].
 
;[[Souls]] decide the [[elements]] of your pets, they are crafted items which you then ''bond'' to a ''unbonded'' Kraftie
 
;[[Tools]] are items used by the players themselves. Usage of some tools will slowly level the player up, such as when [[mining]].
 
;Wild creatures spawn from the [[Home Temple]]s which you can capture
 
;[[Shadow Creature|Shadow]] is basically a training dummy which your pet can summon and fight to gain [[Experience]]
 
;[[Special Traits]] are mutations which give your pet an advantage or disadvantage in battle. They can be altered with [[Radiation]]
 
;[[Tablet]]s are circular stone altars which allow you either to do [[Alchemy]] or [[Enchanting]] depending on the type of tablet.
 
;:Unbonded Kraftie  
 
:is a captured creature which has yet to be awakened with a [[soul]]
 
;[[Radiation]] will give your pet ''[[Special Traits]]''
 

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