Difference between revisions of "Krafties Energy API"

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#Drag the script and config notecard into your object or prim
 
#Drag the script and config notecard into your object or prim
#*"KraftiesEnergyAPI" script
+
#*"krafties-API_BASE [Energy]" script
 
#*"Krafties Energy API Config" notcard
 
#*"Krafties Energy API Config" notcard
 
#Edit the config notecard for the energy amounts payable to you.
 
#Edit the config notecard for the energy amounts payable to you.

Revision as of 00:48, 11 March 2019

Quick Start

  1. Drag the script and config notecard into your object or prim
    • "krafties-API_BASE [Energy]" script
    • "Krafties Energy API Config" notcard
  2. Edit the config notecard for the energy amounts payable to you.
    • You can use upto 12 amounts seperated by commas. 0 = Any custom amount and allows players to say the amount they wish to give.
      Example: ENERGY_PRICE=0,10,100,1000

Response

Succesfully transactions will fire a linked message which can be parsed:

llMessageLinked(LINK_THIS, 0, "ENERGY_GIVEN|"+fromKey+"|"+toKey+"|"+(string)amount, "");

An Example Script

This is an example script, which would be placed into an object alongside the Energy API script and config notecard. This example gives the first object found in the object's inventory when someone uses the energy API to transfer energy through the object, essentially acting as a simple vendor. NOTE: You'll have to set the energy amount buttons in the config notecard to match the PRICE variable!

llMessageLinked(LINK_THIS, 0, "ENERGY_GIVEN|"+fromKey+"|"+toKey+"|"+(string)amount, ""); integer PRICE = 100; default { link_message(integer senderNum, integer num, string message, key id) { // Message is sent in form: llMessageLinked(LINK_THIS, 0, "ENERGY_GIVEN|"+fromKey+"|"+toKey+"|"+(string)amount, ""); list parts = llParseString2List(message, ["|"], []); string operation = llList2String(parts, 0); if (operation == "ENERGY_GIVEN") { key fromKey = llList2Key(parts, 1); key toKey = llList2Key(parts, 2); integer energyAmount = llList2Integer(parts, 3); if (energyAmount == PRICE) { llGiveInventory(fromKey, llGetInventoryName(INVENTORY_OBJECT, 0)); // Give the first object found in contents to the energy sender } } } }

Notes

  • Only transferable energy can be given