Krafties Wiki (notecard version)

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What is this page for?

This page is meant for easily grabbed text which players can put into Notecards within Second Life

  • The text here is displayed "preformatted", which means the layout will stay the same when put into a Notecard
  • This page is a central place where you can check if any information has changed and able to easily replace it with updated info

Elements and Spells

Notecard: Spells Info (Unlocking Spells)

See Spells for more information
 ~ Mental Spells are either Debuffs or Buffs, which are temporary effects. Debuff is negative and Buff is positive. 
 ~ Mental Spells and Healing Spells always need to be cast manually (Touch the target, and choose "Cast Spell")
 ~ Special elements often have spells that behave uniquely with special effects

[[Basic ELements]]

== Fire ==

Combat Spells
Based on Combat Level
 • Level 1 Flamethrower - Deals low damage
 • Level 7 Engulf - Deals medium damage
 • Level 17 Explode - Deals high damage

Healing Spells
Based on Crafting Level
 • Level 3 Low Heal - Heals equal to the amount of your crafting level (eg. Level 5 craft = 5hp heal)
 • Level 10 Med Heal - Heals for 3x your craft level (eg. Level 10 craft = 30hp heal)
 • Level 20 High Heal - Heals for 6x your craft level (eg Level 15 craft = 90hp)

Mental Spells
Based on Mental Level
 • Level 10 Disorient - Lowers target's defense (Debuff)

== Earth ==

Combat Spells
Based on Combat Level
 • Level 1 Rock Throw - Deals low damage
 • Level 7 Spores - Deals medium damage
 • Level 17 Rock Slide - Deals high damage

Healing Spells
Based on Crafting Level
 • Level 3 Low Heal - Heals equal to the amount of your crafting level (eg. Level 5 craft = 5hp heal)
 • Level 10 Med Heal - Heals for 3x your craft level (eg. Level 10 craft = 30hp heal)
 • Level 20 High Heal - Heals for 6x your craft level (eg Level 15 craft = 90hp)

Mental Spells
Based on Mental Level
 • Level 10 Disorient - Lowers target's defense (Debuff)

== Water ==

Combat Spells
Based on Combat Level
 • Level 1 Bubble Blast - deals low damage
 • Level 7 Wave - deals medium damage
 • Level 17 Whirlpool - deals high damage

Healing Spells
Based on Crafting Level
 • Level 3 Low Heal - Heals equal to the amount of your crafting level (eg. Level 5 craft = 5hp heal)
 • Level 10 Med Heal - Heals for 3x your craft level (eg. Level 10 craft = 30hp heal)
 • Level 20 High Heal - Heals for 6x your craft level (eg Level 15 craft = 90hp)

Mental Spells
Based on Mental Level
 • Level 10 Disorient - Lowers target's defense  (Debuff)

== Wind ==

Combat Spells
Based on Combat Level
 • Level 1 Gust - deals low damage
 • Level 7 Whirlwind - deals medium damage
 • Level 17 Vortex - Deals high damage

Healing Spells
Based on Crafting Level
 • Level 3 Low Heal - Heals equal to the amount of your crafting level (eg. Level 5 craft = 5hp heal)
 • Level 10 Med Heal - Heals for 3x your craft level (eg. Level 10 craft = 30hp heal)
 • Level 20 High Heal - Heals for 6x your craft level (eg Level 15 craft = 90hp)

Mental Spells
Based on Mental Level
 • Level 10 Disorient - Lowers target's defense  (Debuff)

[[Hybrid Elements]]

== Ice ==

Combat Spells
Based on Combat Level
 • Level 1: Ice Throw - Deals low damage
 • Level 7: Blizzard - Deals medium damage
 • Level 17: Ice Impale - Deals high damage
 • Level 27: Snow Barrage - Deals severe damage

Healing Spells
Based on Crafting Level
 • Level 5: Low Heal - Heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
 • Level 15: Med Heal - Heals for 3x your craft level (eg. lvl15 craft = 45hp heal)
 • Level 25: High Heal - Heals for 6x your craft level (eg lvl25 craft = 150hp)

== Lightning ==

Combat Spells
Based on Combat Level
 • Level 1: Static Shock - Deals low damage
 • Level 7: Lightning Strike - Deals medium damage
 • Level 17: Arc Blast - Deals high damage
 • Level 27: Shock Barrage- Deals severe damage

Healing Spells
Based on Crafting Level
 • Level 5: Low Heal - Heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
 • Level 15: Med Heal - Heals for 3x your craft level (eg. lvl15 craft = 45hp heal)
 • Level 25: High Heal - Heals for 6x your craft level (eg lvl25 craft = 150hp)

== Plant ==

Combat Spells
Based on Combat Level
 • Level 1: Bullet Seed - Deals low damage
 • Level 7: Spores - Deals medium damage
 • Level 17: Vines - Deals High damage
Plant does not get a 4th Combat spell

Healing Spells
Based on Crafting Level
 • Level 5: Low Heal - Heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
 • Level 15: Med Heal - Heals for 3x your craft level (eg. lvl15 craft = 45hp heal)
 • Level 25: High Heal - Heals for 6x your craft level (eg lvl25 craft = 150hp)

Mental Spells
Based on Mental level
 • Level 1: Cultivate - Raises the caster's attack, strength and defense for a limited time (Buff)

== Sand ==

Combat Spells
Based on Combat Level
 • Level 1: Sand Storm - Deals low damage
 • Level 7: Sand Punch - Deals medium damage
 • Level 17: Sand Stab - Deals high damage
 • Level 27: Sand Barrage- Deals severe damage

Healing Spells
Based on Crafting Level
 • Level 5: Low Heal - Heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
 • Level 15: Med Heal - Heals for 3x your craft level (eg. lvl15 craft = 45hp heal)
 • Level 25: High Heal - Heals for 6x your craft level (eg lvl25 craft = 150hp)

== Steam ==

Combat Spells
Based on Combat Level
 • Level 1: Overheat - Deals low damage
 • Level 7: Steam Punch - Deals medium damage
 • Level 17:Steam Stab - Deals high damage
 • Level 27:Steam Barrage - Deals severe damage

Healing Spells
Based on Crafting Level
 • Level 5: Low Heal - Heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
 • Level 15: Med Heal - Heals for 3x your craft level (eg. lvl15 craft = 45hp heal)
 • Level 25: High Heal - Heals for 6x your craft level (eg lvl25 craft = 150hp)

Mental attack
Based on Mental Levels
 • Level 1: Steam Mirage - Lowers target's attack, strength and defense (Debuff)

== Volcanic ==

Combat Spells
Based on Combat Level
 • Level 1: Lava Flow - Deals low damage
 • Level 7: Eruption - Deals medium damage
 • Level 17: Molten Shower - Deals high damage
 • Level 27: Lava Barrage - Deals severe damage

Healing Spells
Based on Crafting Level
 • Level 5: Low Heal - Heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
 • Level 15: Med Heal - Heals for 3x your craft level (eg. lvl15 craft = 45hp heal)
 • Level 25: High Heal - Heals for 6x your craft level (eg lvl25 craft = 150hp)


[[Special Elements]]

== Mind ==

Combat Spells
Based on Combat Level
 • Level 1 Psybeam - Deals damage and lowers target's attack (Damage + Debuff)
 • Level 10 Mindslash - Deals damage and lowers target's attack and strength (Damage + Debuff)

Healing Spells
Based on Crafting Level
 • Level 10 Low Heal - Heals equal to the amount of your crafting level (eg. Level 10 craft = 10hp heal)
 • Level 30 Med Heal - Heals for 3x your craft level (eg. Level 10 craft = 30hp heal)

Mental Spells
Based on Mental Level
 • Level 7 Daze - Lowers enemy's attack (Debuff) but ALSO lowers your defense (Debuff)
 • Level 17 Hypnosis - Affects enemy's intellect , focus and fortitude (Debuff)

== Affection ==

Combat Spells
Based on Combat Level
 • Level 1 Enrapture - Deals very low damage

Healing Spells
Based on Crafting Level
 • Level 1 Low Heal - Heals equal to the amount of your crafting level (eg. lvl1 craft = 1hp heal)
 • Level 7 Med Heal - Heals for 3x your craft level (eg. lvl7 craft = 21hp heal)
 • Level 15 High Heal - Heals for 6x your craft level (eg lvl15 craft = 90hp)

Mental Spells
Based on Mental Level
 • Level 1: Protect - Raises you or an ally's defense (Buff)
 • Level 7: Excite - Raises you or an ally's strength (Buff)
 • Level 13: Stimulate - Raises you or an ally's attack (Buff)

== Vampire ==

Combat Spells
Based on combat Level
 • Level 1: Vamp Fire - Does simple damage
 • Level 1 Drain - (Manual Casting), Absorbs the target's hitpoints and adds it to your own. It also Buffs your Hitpoints stat in the process
 • Level 15 Consume - (Manual Casting), Absorbs more of the target's hitpoints and adds it to your own. It also Buffs your Hitpoints stat in the process
Consume is a stronger version of Drain

Healing Spells
Based on Crafting Levels
 • Level 5 Healing Spell - Low Regeneration - works same as "Low Heal" but can only be cast on yourself
 • Level 15 Healing Spell - Med Regeneration - works same as "Med Heal" but can only be cast on yourself
 • Level 25 Healing Spell - High Regeneration - works same as "High Heal" but can only be cast on yourself

Mental Spells
Based on Mental Levels
 • Level 10 Mental Menu Attack - Compel - Lowers the enemy's Crafting and Defense (Debuff)
 • Level 15 Mental - Hypnotize - Lowers the enemy's Intellect, Focus and Fortitude (Debuff)

Crafting

Notecard: Soul Requirements

See Soul Requirements for more information
 ~ The Cooldown on Crafting temples depends on what you are crafting:
    • When crafting a Soul, the temple goes on a 24 hour cooldown
    • When crafting Items, the cooldown depends on the Energy cost of the item (1min per 1Energy it cost)
 ~ If you have Gold Membership, it will remove all cooldowns from the Crafting Temples, meaning no wait.

[[Basic Elements]]

== Fire ==
 • Level 3 overall is required to craft this soul
 • 250 energy (187 if gold membership)
 • 1 Fire element linked to temple

== Water ==
 • Level 3 overall is required to craft this soul
 • 250 energy (187 if gold membership)
 • 1 Water element linked to temple

== Wind ==
 • Level 3 overall is required to craft this soul
 • 250 energy (187 if gold membership)
 • 1 Wind element linked to temple

== Earth ==
 • Level 3 overall is required to craft this soul
 • 250 energy (187 if gold membership)
 • 1 Earth element linked to temple

[[Hybrid Elements]]

== Lightning ==
 • Level 5 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 Fire element linked to temple
 • 1 Wind element linked to temple

== Volcanic ==
 • Level 5 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 Fire element linked to temple
 • 1 Earth element linked to temple

== Ice ==
 • Level 5 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 Water element linked to temple
 • 1 Wind element linked to temple

== Plant ==
 • Level 5 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 Water element linked to temple
 • 1 Earth element linked to temple

== Sand ==
 • Level 5 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 Earth element linked to temple
 • 1 Wind element linked to temple

== Steam ==
 • Level 5 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 Fire element linked to temple
 • 1 Water element linked to temple

[[Special Elements]]

== Mind ==
 • Level 10 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 of each Fire, Water, Wind, Earth elements linked to temple

== Affection ==
 • Level 3 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Soul Shard
 • 1 Mind element linked to temple

== Vampire ==
 • Level 5 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Bloodstone
 • 1 ANY Element linked to temple

== Nuclear ==
 • 500 energy (375 if gold membership)
 • 1 Uranium
 • 1 ANY Element linked to temple

== Rainbow ==
 • Level 10 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 3 Prisms
 • 1 ANY Element linked to temple

== Dark ==
 • Level 10 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Moonpearl
 • 1 ANY Element linked to temple

== Light ==
 • Level 10 overall is required to craft this soul
 • 500 energy (375 if gold membership)
 • 1 Sunpearl
 • 1 ANY Element linked to temple

Notecard: Crafting Recipes

See Crafting Recipes for more information
 ~ The Cooldown on Crafting temples depends on what you are crafting:
    • When crafting a Soul, the temple goes on a 24 hour cooldown
    • When crafting Items, the cooldown depends on the Energy cost of the item (1min per 1Energy it cost)
 ~ If you have Gold Membership, it will remove all cooldowns from the Crafting Temples, meaning no wait.

[[Potions (Buffs)]]

== Attack Potion ==
 • Level 6 crafting is required to craft this item
 • 1 Vial of Water
 • 1 Garleese Bulb
 • 150 Energy (113 Gold)
This item will add a variable amount of attack levels to your active Kraftie, for a variable amount of time. This item is intended for "single use"

== Strength Potion ==
 • Level 3 crafting is required to craft this item
 • 1 Vial of Water
 • 1 Prickle Pear
 • 150 Energy (113 Gold)
This item will add a variable amount of strength levels to your active Kraftie, for a variable amount of time. This item is intended for "single use"

== Defense Potion ==
 • Level 1 crafting is required to craft this item
 • 1 Vial of Water
 • 1 Pentacorn Nut
 • 150 Energy (113 Gold)
This item will add a variable amount of defense levels to your active Kraftie, for a variable amount of time. This item is intended for "single use"

== Combat Potion ==
 • Level 10 crafting is required to craft this item
 • 1 Vial of Water
 • 5 Pentacorn Nut
 • 5 Prickle Pears
 • 5 Garleese Bulbs
 • 1 Cherry
 • 150 Energy (113 Gold)
This item will add a variable amount of attack, strength and defense levels to your active Kraftie, for a variable amount of time. This item is intended for "single use"

[[Amulets (Buffs)]]

== Attack Amulet ==
 • Level 6 crafting is required to craft this item
 • 1 Necklace
 • 1 Sapphire Shard
 • 200 Energy (150 Gold)
This item will boost your active Kraftie's attack stat by a variable percent while it is worn. This item can only be worn temporarily for a variable amount of time, so it is best to reserve for intense battles.

== Strength Amulet ==
 • Level 3 crafting is required to craft this item
 • 1 Necklace
 • 1 Emerald Shard
 • 200 Energy (150 Gold)
This item will boost your active Kraftie's strength stat by a variable percent while it is worn. This item can only be worn temporarily for a variable amount of time, so it is best to reserve for intense battles.

== Defense Amulet ==
 • Level 1 crafting is required to craft this item
 • 1 Necklace
 • 1 Ruby Shard
 • 200 Energy (150 Gold)
This item will boost your active Kraftie's defense stat by a variable percent while it is worn. This item can only be worn temporarily for a variable amount of time, so it is best to reserve for intense battles.

== Combat Amulet ==
 • Level 10 crafting is required to craft this item
 • 1 Necklace
 • 1 Soul Shard
 • 175 Energy (132 Gold)
This item will boost your active Kraftie's attack, strength and defense stats by a 10 percent while it is worn. This item can only be worn temporarily 3 hours, so it is best to reserve for intense battles.

[[Food/Consumables]]

== Bread ==
 • Level 1 crafting is required to craft this item
 • 11 Energy (9 Gold)
 • 1 Flour
 • 1 Vial Of Water
This item will boost your active Kraftie's 8 hitpoints


== Chocolate Chip Cookie ==
 • Level 1 crafting is required to craft this item
 • 11 Energy (9 Gold)
 • 1 Flour
 • 1 Egg
 • 1 Chocolate
This item will boost your active Kraftie's 11 hitpoints

== Cherry Pie ==
 • Level 1 crafting is required to craft this item
 • 15 Energy (12 Gold)
 • 1 Flour
 • 1 Milk
 • 1 Egg
 • 2 Cherries
This item will boost your active Kraftie's 20 hitpoints

== Chocolate Cake ==
 • Level 1 crafting is required to craft this item
 • 15 Energy (12 Gold)
 • 1 Flour
 • 1 Milk
 • 2 Eggs
 • 2 Chocolate
This item will boost your active Kraftie's 25 hitpoints

[[Misc]]

== Soul Shard ==
 • Level 10 crafting is required to craft this item
 • 50 Energy (38 Gold)
 • 3 Emerald Shards
 • 3 Sapphire Shards
 • 3 Ruby Shards
A magical uncut shard used to unlock the powers of undiscovered souls

== 3 Growth Shrooms ==
 • Level 5 crafting is required to craft this item
 • 150 Energy (113 Gold)
 • 1 Log
 • 1 Vial Of Water
 • A magic mushroom that increases your active Kraftie size
It will take approximately 5 logs (15 individual shrooms) to grow your Kraftie to its max size. You MUST be wearing your Kraftie for the growth shrooms to work.

== 3 Shrink Shrooms ==
 • Level 5 crafting is required to craft this item
 • 150 Energy (113 Gold)
 • 1 Stone
 • 1 Vial Of Water
 • A magic mushroom that reduces your active Kraftie size
It will take approximately 3 stones (8 individual shrooms) to shrink your Kraftie to its smallest size. You MUST be wearing your Kraftie for the shrink shrooms to work.

[[Mental Items]]

== Intellect Tablet ==
 • Level 5 crafting is required to craft this item
 • 250 Energy (188 Gold)
 • 2 Stone
 • 1 Coal
 • 1 Philosophers Stone
A mystical tablet which uses Alchemy spells to convert items into experience. Variable uses until tablet crumbles.
You must have the ability of Alchemy to use this object

== Focus Tablet ==
 • Level 5 crafting is required to craft this item
 • 250 Energy (188 Gold)
 • 2 Stone
 • 1 Coal
 • 1 Philosophers Stone
A mystical tablet which uses Alchemy spells to convert items into experience. Variable uses until tablet crumbles.
You must have the ability of Alchemy to use this object

== Fortitude Tablet ==
 • Level 5 crafting is required to craft this item
 • 250 Energy (188 Gold)
 • 2 Stone
 • 1 Coal
 • 1 Philosophers Stone
A mystical tablet which uses Alchemy spells to convert items into experience. Variable uses until tablet crumbles.
You must have the ability of Alchemy to use this object

[[Mining Items]]

== Stone Pickaxe ==
 • Level 3 crafting is required to craft this item
 • 100 Energy (75 Gold)
 • 3 Stone
 • 2 Logs
Level 1 Mining is required to USE this item

== Bronze Pickaxe ==
 • Level 5 crafting is required to craft this item
 • 175 Energy (132 Gold)
 • 3 Bronze Ore
 • 2 Logs
Level 5 Mining is required to USE this item

== Iron Pickaxe ==
 • Level 10 crafting is required to craft this item
 • 300 Energy (225 Gold)
 • 3 Iron Ore
 • 2 Logs
Level 10 Mining is required to USE this item

== Steel Pickaxe ==
 • Level 20 crafting is required to craft this item
 • 500 Energy (375 Gold)
 • 3 Steel Ore
 • 2 Logs
Level 20 Mining is required to USE this item

== Steel Ore ==
 • Level 20 crafting is required to craft this item
 • 15 Energy (12 Gold)
 • 1 Iron Ore
 • 1 Coal

[[Enchanting Items]]

== Enchanting Tablet ==
 • Level 3 crafting is required to craft this item
 • 50 Energy (38 Gold)
 • 5 Stone
 • 1 Coal

== Eye Stone ==
 • Level 5 crafting is required to craft this item
 • 50 Energy (38 Gold)
 • 3 Onyx Ore
 • 1 Soul Shard

== Skill Rune ==
 • Level 3 crafting is required to craft this item
 • 30 Energy (23 Gold)
 • 1 Bronze Ore
 • 1 Iron Ore
 • 1 Onyx Ore

Enchanting

Notecard: Enchanting Recipes

See Enchanting Recipes for more information
 ~ Essence/Runes/Eye Stones should NOT be added to the HUDs
 ~ There is a 60 minute cooldown after using a Enchanting Tablet
 ~ If you have Gold Membership, it will remove all cooldowns from Enchanting Tablets just like the Crafting Temples


[[Skill Runes]]

Skill runes give experience to a Skill depending on the type of Skill essence you use.
Level 1 enchanting required to enchant Skill Runes.

== Attack Rune ==
 • 1 Energy
 • 1 Attack Essence
 • 1 Skill Rune
 • 1 Low Heal
Gains 30xp for Attack per one used

== Strength Rune ==
 • 1 Energy
 • 1 Strength Essence
 • 1 Skill Rune
 • 1 Low Heal
Gains 30xp for Strength per one used

== Defense Rune ==
 • 1 Energy
 • 1 Defense Essence
 • 1 Skill Rune
 • 1 Low Heal
Gains 30xp for Defense per one used


== Hitpoints Rune ==
 • 1 Energy
 • 1 Hitpoints Essence
 • 1 Skill Rune
 • 1 Low Heal
Gains 30xp for Hitpoints per one used

[[Eye Stones]]
When using Eyestones on the Vampire Krafties, be aware that you CAN NOT return to the original Vampire Color
Eye stones change the color of your active Kraftie's eye permenantly. Each recipe requires an EYE STONE which is CRAFTED.
You MUST be wearing your Kraftie when you activate an enchanted eye-stone.
Where multiple spells are required, multiple players are needed to cast them.
 • Level 5 Enchanting required to enchant Eye Stones
 • Eye Stone required
 • 20 Energy
 • Spell casts

== Rose Eye Stone ==
 • 1 x Enrapture (Affection element)
 • 1 x Gust (Wind element)

== Baby Blue Eye Stone ==
 • 1 x Bubble Blast (Water element)

== Ocean Eye Stone ==
 • 1 x Bubble Blast (Water element)
 • 1 x Wave (Water element)

== Lemon Eye Stone ==
 • 1 x Flamethrower (Fire element)
 • 1 x Bullet Seeds (Plant element)

== Natural Eye Stone ==
 • 1 x Rock Throw (Earth element)

== Lime Eye Stone ==
 • 1 x Spores (Plant element, Earth can cast too)

== Aqua Eye Stone ==
 • 1 x Gust (Wind element)

== Bronze Eye Stone ==
 • 1 x Flamethrower (Fire element)
 • 1 x Explode (Fire element)

== Passion Eye Stone ==
 • 1 x Psybeam (Mind element)

[[Misc]]



== Eletrixx ==
 • Level 1 enchanting is required
 • 1 x Eletrixx Antenna
 • 1 x Eletrixx Body
 • 1 x Eletrixx Head
 • 2 x Eletrixx Wheels
 • 1 x Static Shock (lightning spell)
 • 1 Energy (0E for Gold members, but you need to have 1E in your HUD )

== Tusker ==
 • Level 1 enchanting is required to enchant Tuskers 
 • 1 x Tusker Head Fossil
 • 1 x Tusker Body Fossil
 • 4 x Tusker Leg Fossils
 • 1 x Low Heal
 • 1 Energy (0E for Gold members, but you need to have 1E in your HUD )

Overviews

Notecard: PVP Battles (Battle Temple)

See Battle Temple for more information
	1.Each team leader places a single battle temple on the field, preferably in a low script lag sim and allowing script and object placement rights.
	2.Each member of a team links their creature to their leader's temple by clicking their team's temple and choosing “Link Creature”.
	3.Once all players are ready, the leader of one team's temple clicks on the opposing team's temple and chooses “Battle” then “Match”. 
	4.The opposing team leader will then accept the challenge.
	5.From this point on, each player takes turns attacking the other team's creatures by clicking on an opposing team creature of their choice. 
	 • You have within 30 seconds to decide or you forfeit your turn.

 • When you start a new battle - your pet gets 100 Mana. 
 • Every time you use a spell you use up a certain amount of Mana - it all depends on the spell you use 
	For example you can use gust for 1 Mana or Vortex for 5 
 • If you are taking on a weaker opponent you now have a reason to use a weaker attack - thus using less Mana. 
 • If you run out of Mana you are out.

	1.Food and items can be used during a PVP battle.
	2.The winner is determined when the opposing handler's creature is defeated or all Mana is consumed.
	3.Every time your Krafties scores a successful hit it will gain Experience.

== Krafties PVP Battle Info ==

Items Needed
*Bonded Pet
*Battle Temple

Definitions
Mana: When linked to a temple each player receives a natural resource called Mana, each player receives a 100 Mana, through out the battle Mana will decrease, as a spell is used. When a player's Mana is depleted they will be eliminated 
from the battle and their opponent wins. Some battles will be determined by Mana, so use your Mana wisely.
Single Turns: The temple will announce the person turn to strike by name in local and only 1 person gets to strike each turn.
Team Turns: If you are doing a team battle you have the option of choosing team turns, the temples will assign your team a color and turns will be announced locally by color. When it is your team turn each person on your team can strike an opponent before it is the next team turn.

== Directions ==
	1. Both Opponents Rez their own Krafties Battle temple 
	2. Make sure your pet is fully healed and the Heals are not on cool-down 
	3. Link your pet to your own Krafties Battle Temple 
	4. Click your opponent Krafties Battle Temple to send a request to Battle 
	5. After you click Battle you have the option of Single or Team turns 
	6. Watch local chat it will announce each player turn 
	7. Watch your mana, your hp, and your opponent hp 
	8. When it is your turn you have 30 seconds to click your opponent pet or type some of their username in local to choose a spell (Combat or Mental) you would like to use 
	9. You may also Heal yourself during your turn or during your opponent turn (If you heal during your opponent turn, it will count as your turn)

Elimination:
	1. If your Hp is depleted you will be eliminated and your opponent will win
	2. If your Mana is depleted you will be eliminated and your opponent will win

FAQ
	1. A missed turn due to timer running out, does not take Mana.
	2. A MISS spell strike does not take Mana.
	3. You may add energy to a temple to fight over, but is not necessary to battle.
	4. More than 1 person can link to Battle temples for Team battles.

Bug:
After Accepting a Battle Request , Battle temple may eliminate a Battle and declare a winner without Battling. A re-rez of Battle temple and detach and attach of pet should fix.

== PVP Tournament ==
 • Rounds Overall Level 1-10
 • Overall Level 11-20
 • Overall Level 21-30
 • Overall Level 31-40

Rules
 • Person may Only Enter 1 Round No Amulets, Potions or Balloons Bug Elimination does not count as a win

== Mana Facts ==
Base Souls (Earth, Wind, Fire, Water) 1st Combat Spell uses 1 Mana
 • 2nd Combat Spell uses 3 Mana
 • 3rd Combat Spell uses 5 Mana
 • Disorient Spell uses 3 Mana
 • Low Heal uses 1 Mana
 • Med Heal uses 3 Mana
 • High Heal uses 5 Mana

Hybrids (Ice, Steam, Volcano, Sand, Lightning, Plant) 
 • 1st Combat Spell uses 1 Mana
 • 2nd Combat Spell uses 3 Mana
 • 3rd Combat Spell uses 5 Mana
 • 4th Combat Spell uses 7 Mana

 • Low Heal uses 1 
 • Mana Med Heal uses 3 Mana 
 • High Heal uses 5 Mana
 • Plant Cultivate uses 3 Mana 
 • Steam Mirage uses 3 Mana

Vampire
 • Vamp fire uses 1 Mana
 • Drain uses 5 Mana
 • Compell uses 5 Mana
 • Consume uses 7 Mana
 • Hypnosis uses 4 Mana

 • Low Regen uses 1 Mana
 • Med Regen uses 3 Mana
 • High Regen uses 5 Mana

Mind
 • Psybeam uses 1 Mana
 • Mindslash uses 5 Mana
 • Daze uses 3 Mana
 • Hypnosis uses 4 Mana
 • Low Heal uses 1 Mana

Affection
 • Enrapture Uses 1 Mana
 • Protect uses 1 Mana
 • Excite uses 1 Mana
 • Stimulate uses 1 Mana

 • Low heal uses 1 Mana
 • Med heal uses 3 Mana
 • High heal uses 5 Mana

Notecard: Alchemy Overview

See Alchemy for more information
Alchemy lets your pet turn Loot Items into Mental Experience using a "Alchemy spell"

[[Alchemy Spell]]
You unlock the "Low Alchemy" spell on your ACTIVE PET by completing the "Home Sweet Home" quest
 • Each pet needs to complete the quest separately
 • Dinkie, the quest giver, is in the Battle Arena on Krafties Island (main sim)
 • You will need 10 logs in your Krafties HUD in order to complete the quest

Mid Alchemy
 • This can be crafted as Talisman 
 • When tablet is cast with mid alchemy spell, the base loot exp is increased by x1.5 

High Alchemy
 • This can be crafted as Talisman
 • When tablet is cast with high alchemy spell, the base loot exp is increased by x2

[[Alchemy Tablets]]
There are three types of Alchemy Tablets, each converts loot into a certain type of Mental Experience
 • Alchemy Tablet [Intellect]
 • Alchemy Tablet [Focus]
 • Alchemy Tablet [Fortitude]

== Alchemy Tablet Crafting Recipe ==
The recipe for all three tablets is the same, you just choose which one to create
 • Level 5 crafting is required to craft this item
 • 250 Energy (188 Gold)
 • 2 Stone
 • 1 Coal
 • 1 Philosophers Stone
A mystical tablet which uses Alchemy spells to convert items into experience. Variable uses until tablet crumbles.
You must have the ability of Alchemy to use this object


== Converting Items==
	Experience received when converting

250 EXP
 • Unlucky Root
100 EXP
 • Loot Wreath
30 EXP
 • Gingerbread Cookie
10 EXP	
 • Bloodstone
 • Philosophers Stone
 • Soul Shard
 • Uranium
 • Moonpearl
 • Sunpearl
8 EXP
 • Prism
 • Banana
 • Coffee Bean
7 EXP	
 • Bronze Ore
 • Iron Ore
 • Onyx Ore
 • Steel Ore
 • Platinum Ore
 • Gold Ore
6 EXP	
 • Attack Essence
 • Defense Essence
 • Hitpoints Essence
 • Strength Essence
5 EXP
 • Cherry Pie
 • Chocolate Cake	
 • Muffin
 • Glass
4 EXP	
 • Vial of Water
3 EXP
 • Bread	
 • Flour
 • Carrot
 • Cherry
 • Chocolate
 • Chocolate Chip Cookie
 • Coal
 • Egg
 • Log
 • Garleese Bulb
 • Milk
 • Necklace
 • Pentacorn Nut
 • Prickle Pear
 • Emerald Shard
 • Sapphire Shard
 • Ruby Shard
 • Sand
 • Stone
 • Worm
 • Sugar Cube
Items that CANNOT be converted	
 • Growth Shroom
 • Shrink Shroom
 • Amulets
 • Potions
 • Scrolls
 • Skill Rune
 • Souls
 • Fossils
 • Eeltrixx Antenna
 • Eletrixx Body
 • Eletrixx Head
 • Eletrixx Wheel
 • Dragon Spirit Fragment
 • Fish
 • Draginium 
 

Notecard: Mining Overview

See Mining for more information
The Mining Basics

== How do I begin Mining? ==
 • First you craft a Stone Pickaxe when you have enough materials.
 • You need to retrieve your pickaxe in order to make it usable, by touching the pickaxe you just crafted. A retrieved pickaxe should be named "Krafties Pickaxe [type]"
 • Stand in front of a Mining Rock with the Pickaxe worn, and swing it by clicking anywhere (works much like the Standard Net that way)
 • Continue swinging until you reach the core of the mine, by either holding down the mouse button or waiting for critical hits.
 • You begin at level 1 and are only be able to use stone pickaxes, because there are level restrictions on the more durable ones.
 • To see your current level and remaining pickaxe life, touch your pickaxe.

== Where are the Mines? ==
 • There are public Mining Rocks located on Krafties Island available for anyone to use. You can also buy a Mining Rock in the Krafties Store to take home with you.
 • A Rock Mine never depletes, you only need to give it a minute to restore itself after each use.

== How do I level up? ==
 • Mining is a player based skill, which means you need to do the work instead of your pet. As with any other skill, you are level 1 when you start.
 • Best mining experience is earned when you strike critical hits (hitting the rock when the outline is yellow).
 • You can see your current level and experience by touching your Pickaxe (it is a player skill, unaffected by your active pet)

== Mining Techniques ==
Continuous Mining (Hold mouse-button)
 • Whilst wearing any Krafties pickaxe next to a Krafties rock mine, click and hold your left mouse button anywhere on the screen and you will begin to mine. This is the simple, low experience way to mine.
Critical Strike Mining (Strike only when its yellow)
 • Manually clicking each swing will give you much more reward in experience for those who like the challenge. 
 • By clicking once rather than holding, this will trigger a Critical hit timer (which is always 2 seconds longer than your pickaxe swing rate). 
 • When the Critical hit is activated, Yellow particles will flash. Quickly swinging during a critical hit will offer much more experience per swing and increase resource gathering. 
 • A successful swing will result in a flash of White particles.

== Mining Rock Stages ==
 • Ready (White outline)
When a rock is available to mine, it will appear with a WHITE outline.
Multiple players can mine the same rock, but only the Mining Leader will receive the Loot
The first person to strike the rock will become Mining Leader (the rock will tell you in local chat)
You can mine it when white, or wait for Critical Chance

 • Critical Chance (Yellow outline + particles)
The rock's outline will turn yellow and sparkle to indicate a critical chance. If you manage to hit the Mining Rock quick enough when this happens, it will sparkle white to indicate that you struck a critical hit. Waiting for the critical chance is a good way to mine, because critical hits earn you more experience and is better for your pickaxe.

 • Critical Hit (White outline + particles)
If you land a successful Critical Hit, you will notice the particles turning white.
If your viewer does not see particles, it'll be very difficult to tell if you actually made a Critical hit or not.

 • Overheating (Black + smoking)
Overheating happens at random. The mining rock will turn BLACK and smoking.
If you hit an overheating rock this will damage your pickaxe and give you a warning. Continuing this will result in an broken pickaxe.
You cannot make any progress while the Mining Rock is overheating. You'll have to wait for it to pass

 • Cooldown (Red outline)
After you have reached the core and retrieved your loot, the Rock Mine will go on cooldown and has a RED outline .
Cooldown lasts for 60 seconds and the mine will slowly regain its shape.

Notecard: Experience Needed Between Levels

Experience Needed Between Levels

Level        Total Needed   Between Levels
1            0              0
2            20             20
3            70             50
4            164            94
5            343            179
6            661            318
7            1196           535
8            2063           867
9            3423           1360
10           5303           1880
11           8622           3319
12           13202          4580
13           19825          6623
14           29266          9441
15           42555          13289
16           61049          18494
17           86525          25476
18           121290         34765
19           168328         47038
20           231475         63147
21           315631         84156
22           427032         111401
23           573578         146546
24           765228         191650
25           1014489        249261
26           1337011        322522
27           1752300        415289
28           2284587        532287
29           2963878        679291
30           3827205        863327
31           4920140        1092935
32           6298600        1378460
33           8031016        1732416
34           10200915       2169899
35           12909973       2709058
36           16281695       3371722
37           20465705       4184010
38           25642906       5177201
39           32031528       6388622
40           39894288       7862760