Editing Playing Krafties (as non-human)

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==What is possible?==
==Gameplay==
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===Active Krafties Pet===
===Active Creature===
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*The "Creature Attatchement" in the [[Necessity Pack]] attaches to your avatar center, this means it is not effected by your avatar animations.
You will want to be able to touch your [[active creature]] in order to use healing spells and access other settings. Below there are tips on how you can adjust your active creature to better fit with your avatar.
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*If you enable "[[Orb Mode]]" on your active pet, it will become a orb above your avatar center, this is just their health orb. This will let it appear as if you are the one doing the fighting instead of your pet.
;:View [[Playing_Krafties_(as_non-human)#Adjusting_your_Active_Kraftie|Adjusting your active creture]] for more information and tips, further down the page.
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*You can click your Krafties pet to get settings that allow you to stop them from roaming around you and even disable their animations.
 
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===Tools===
===Capturing wild creatures===
 
*To [[capturing wild creatures|capture wild creatures]] you need to position yourself close enough (you should get a message "resisted capture..." or "was captured!" if you are close enough when swinging).
 
*Easiest way to position yourself and keep an eye on the wild's health for capture is to use ''mouselook'' (pressing <code>M</code> will enable the mouselook mode, and pressing it again or zooming out will disengage it). Normally you will not see your own avatar while in mouselook, so even if you are partially covering the creatures and have difficulty seeing their health orb, then mouselook will solve that.
 
;Customizing your Capturing
 
 
*You can make the [[Standard Capture Net]] invisible with [[crafting]], this disables the animations and makes it not appear on your avatar. You can use a provided script to create an object with custom animations to be your unique capture net that triggers with the game. This still requires you to have the animations to put into the object to use and wear the provided tool attachment in necessity pack.
 
*You can make the [[Standard Capture Net]] invisible with [[crafting]], this disables the animations and makes it not appear on your avatar. You can use a provided script to create an object with custom animations to be your unique capture net that triggers with the game. This still requires you to have the animations to put into the object to use and wear the provided tool attachment in necessity pack.
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*To [[capturing wild creatures|capture wild creatures]] you need to position yourself close enough (you should get a message "resisted capture..." or "was captured!" if you are close enough when swinging). Easiest way to position yourself and keep an eye on the wild's health for capture is to use ''mouselook'' (pressing <code>M</code> will enable the mouselook mode, and pressing it again or zooming out will disengage it). Normally you will not see your own avatar while in mouselook, so even if you are partially covering the creatures and have difficulty seeing their health orb, then mouselook will solve that.
  
===Mining===
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===Possible limits===
You need to stand consideribly close to the rock while swinging your pickaxe. Unlike capturing, you will not hear any messages confirming if you hit the rock or not.
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*The [[Home Temple]]s have a 20 meter radius that it uses to detect nearby players, if nobody is within it's chat-range then it will not spawn wild creatures for you. This is based on the location of your avatar center.
*Using ''mouselook'' view can help you in these activities, since swinging a net/pickaxe only requires you to click anywhere on your screen.
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**If your avatar is very large, then this might distort your perspective of distance, the wild creatures will dissapear if they do not detect anyone close enough to them.
;Customizing your mining
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**This might require you to stand closer to the temple/wild critters than comfortable if your avatar is very large.
:Currently there is no way to customize/disable animations when using the [[Pickaxe]] when [[Mining]], so you might have to tolerate some awkard animations in that case.
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**An example could be a Ancient Seawolf Dragon playing krafties, they might have to be sitting ontop of the [[Home Temple]] just to be able to fight the creatures that spawn. This will most likely make it difficult to click the creatures to interact with them.
 
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*Currently there is no way to customize/disable animations when using the [[Pickaxe]] when [[Mining]], so you might have to tolerate some awkard animations in that case.
===Home/Giant Temples and Battling===
 
Your perspective of distance can always be distorted by your avatar's size, specially for larger avatars.
 
*The [[Home Temple]]s have a '''20 meter radius''' that it uses to detect nearby players, if nobody is within it's chat-range then it will not spawn wild creatures for you. This is based on the location of your avatar center.
 
*The range where the creatures notice you attacking them is considerably shorter, whisper range of '''10m radius'''
 
 
 
==Adjusting your Active Kraftie==
 
Since Krafties game is played through your ''[[active creature]]'', you will want to be able to touch it easily. Default settings of pet might make that difficult, so here are some suggestions.
 
:The "Creature attachment" from the [[necessity pack]] will attach to your ''avatar center'' by default, which is a location that does not move with any animations that effect your body. It is as steady as the little dot above your head (which indicates active voice chat).
 
===Orb Mode===
 
You could make it appear as if you are the Kraftie while playing the game, by enabling [[Orb mode]]. ''Orb mode'' is a low-lag mode for the Kraftie which only leaves it's health orb above your head that is only visible when it is missing health. This mode makes it very easy to touch the orb since it stays above.
 
#Touch your active creature
 
#Click "Orb Mode"
 
#Choose "Enter Orb" to enable it
 
Currently the ''creature attachment'' will not remember the fact that you had it in orb mode and might behave weirdly after you relog or remove your necessity pack. You simply need to touch the pet again to enter/exit ''Orb Mode'' to fix this.
 
===Disable "wandering"===
 
By default the Kraftie will roam around you, but you can easily disable that in the [[pet menu]] settings. This does not disable it's animations though but that is also an option.
 
*This allows you to move the pet to a desired distance and location from you (setting "elevation" isn't needed when you have disabled wandering).
 
#Touch your Active creature
 
#Choose <code>settings</code> from the [[pet menu]]
 
#Go into <code>Wander</code>
 
#There you can choose <code>Wander On</code> or <code>Wander Off</code> to either enable or disable the pet from wandering around you.
 
It will still play as normal, walk when you walk, look around and sit.
 
===Disable "animations"===
 
This will prevent the pet from standing up or sitting down, depending on what position it was in when you disabled animations. It will however still keep a watchful eye and move it's head to watch it's surroundings.
 
#Touch your Active creature
 
#Choose <code>settings</code> from the [[pet menu]]
 
#Go into <code>animations</code>
 
#there you can choose <code>Anim On</code> or <code>Anim Off</code> to either enable or disable the pet's animations.
 
===Changing attachment points===
 
Want to make your Kraftie sit on your head or on your shoulder? You can easily wear the "creature attachment" on a different attachment point than ''avatar center'' to make it move with your body.
 
*You will want to disable both ''wandering'' and ''animations'' for this to work properly, else it will change locations or seem to be running in place when you walk around, which might seem weird if you have it on your shoulder for example.
 
  
 
==Krafties Main Sim==
 
==Krafties Main Sim==
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*'''There is a rule against oversized avatars on Krafties main sim'''. This also includes if your avatar takes alot of invisible space (you will need to "view invisible" to check this) because it will disrupt gameplay for other players when they are unable to touch things with your avatar in the way.
 
*'''There is a rule against oversized avatars on Krafties main sim'''. This also includes if your avatar takes alot of invisible space (you will need to "view invisible" to check this) because it will disrupt gameplay for other players when they are unable to touch things with your avatar in the way.
 
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*:
 
*There is also a script limit in place that will warn you before ejecting if you happen to be over the limit. This is purely to keep lag at minimum.  
 
*There is also a script limit in place that will warn you before ejecting if you happen to be over the limit. This is purely to keep lag at minimum.  
 
===Why would you want to visit the sim?===
 
===Why would you want to visit the sim?===

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