Editing Playing Krafties (as non-human)

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Since Krafties game is played through your ''[[active creature]]'', you will want to be able to touch it easily. Default settings of pet might make that difficult, so here are some suggestions.
 
Since Krafties game is played through your ''[[active creature]]'', you will want to be able to touch it easily. Default settings of pet might make that difficult, so here are some suggestions.
 
:The "Creature attachment" from the [[necessity pack]] will attach to your ''avatar center'' by default, which is a location that does not move with any animations that effect your body. It is as steady as the little dot above your head (which indicates active voice chat).
 
:The "Creature attachment" from the [[necessity pack]] will attach to your ''avatar center'' by default, which is a location that does not move with any animations that effect your body. It is as steady as the little dot above your head (which indicates active voice chat).
===Orb Mode===
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===Be the Kraftie! (Orb Mode)===
 
You could make it appear as if you are the Kraftie while playing the game, by enabling [[Orb mode]]. ''Orb mode'' is a low-lag mode for the Kraftie which only leaves it's health orb above your head that is only visible when it is missing health. This mode makes it very easy to touch the orb since it stays above.
 
You could make it appear as if you are the Kraftie while playing the game, by enabling [[Orb mode]]. ''Orb mode'' is a low-lag mode for the Kraftie which only leaves it's health orb above your head that is only visible when it is missing health. This mode makes it very easy to touch the orb since it stays above.
 
#Touch your active creature
 
#Touch your active creature
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#Choose "Enter Orb" to enable it
 
#Choose "Enter Orb" to enable it
 
Currently the ''creature attachment'' will not remember the fact that you had it in orb mode and might behave weirdly after you relog or remove your necessity pack. You simply need to touch the pet again to enter/exit ''Orb Mode'' to fix this.
 
Currently the ''creature attachment'' will not remember the fact that you had it in orb mode and might behave weirdly after you relog or remove your necessity pack. You simply need to touch the pet again to enter/exit ''Orb Mode'' to fix this.
===Disable "wandering"===
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===Stay put! (Disable "wandering")===
 
By default the Kraftie will roam around you, but you can easily disable that in the [[pet menu]] settings. This does not disable it's animations though but that is also an option.
 
By default the Kraftie will roam around you, but you can easily disable that in the [[pet menu]] settings. This does not disable it's animations though but that is also an option.
 
*This allows you to move the pet to a desired distance and location from you (setting "elevation" isn't needed when you have disabled wandering).
 
*This allows you to move the pet to a desired distance and location from you (setting "elevation" isn't needed when you have disabled wandering).
#Touch your Active creature
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*It will still play as normal, walk when you walk, look around and sit.  
#Choose <code>settings</code> from the [[pet menu]]
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==="Wear" the Kraftie===
#Go into <code>Wander</code>
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Want to make your Kraftie sit on your head or on your shoulder? You can easily wear the "creature attachment" on a different attachment point than ''avatar center'' to make it move with your body. But you would want to disable wandering first.
#There you can choose <code>Wander On</code> or <code>Wander Off</code> to either enable or disable the pet from wandering around you.
 
It will still play as normal, walk when you walk, look around and sit.  
 
===Disable "animations"===
 
This will prevent the pet from standing up or sitting down, depending on what position it was in when you disabled animations. It will however still keep a watchful eye and move it's head to watch it's surroundings.
 
#Touch your Active creature
 
#Choose <code>settings</code> from the [[pet menu]]
 
#Go into <code>animations</code>
 
#there you can choose <code>Anim On</code> or <code>Anim Off</code> to either enable or disable the pet's animations.
 
===Changing attachment points===
 
Want to make your Kraftie sit on your head or on your shoulder? You can easily wear the "creature attachment" on a different attachment point than ''avatar center'' to make it move with your body.  
 
*You will want to disable both ''wandering'' and ''animations'' for this to work properly, else it will change locations or seem to be running in place when you walk around, which might seem weird if you have it on your shoulder for example.
 
  
 
==Krafties Main Sim==
 
==Krafties Main Sim==

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